全面战争:战锤2

全面战争:战锤2

Control zone + 20%
63 条留言
Red17 2022 年 12 月 9 日 上午 7:17 
it was actually very easy to transfer it in this particular mod
Xteel  [作者] 2022 年 12 月 9 日 上午 7:13 
Noice!
However it seems to me ww3 is more complex with more calculations happening backend, I didn't try to carry it over because of that, whish you GL !
Lampros 2021 年 3 月 1 日 上午 5:33 
Rational Human Being,

I agree, LOL! ;)
Josef 2020 年 11 月 22 日 上午 3:49 
wtf is this
DanishDuck 2020 年 8 月 12 日 下午 2:11 
probably the best mod picture i have ever seen
benio1230 2020 年 7 月 9 日 上午 8:27 
You can also make +30/50% version
Lampros 2020 年 6 月 17 日 下午 3:45 
I agree with Mr. Dain in endorsing the march stance mod!
Lovecraft 2020 年 4 月 29 日 下午 5:51 
@The Black Kaiser - I recommend using the mod march stance 100% cost. It makes it so that you need to "buy" march stance on 1st turn (70% movement). Next turn and after that 100%. It makes it so that the ai won't marc stance all over the place. It also means that you, the player need to be fully commited to the stance because of the initial cost. It's a great mod and reduces the Benny Hill chase all over the damn map.
The Black Kaiser 2020 年 4 月 8 日 上午 2:13 
Im talking about falling back extremely far. Even if i attack with an army that has used almost all its movement points and raze or sack a city I fall back almost my entire movement range in a random direction. Puts my army in an undesirable position.
Xteel  [作者] 2020 年 4 月 7 日 上午 8:22 
I think too
Dragon32 2020 年 4 月 7 日 上午 6:48 
@The Black Kaiser
The falling back is vanilla game behaviour I think, I see that without this mod enabled.
The Black Kaiser 2020 年 4 月 7 日 上午 6:05 
I believe this mod causes an army that successfully sacks or razes a city to fall back randomly in a specific direction using the remaining amount of movement it has. This results in some armies falling back extremely far away.
Sisyphus 2019 年 12 月 4 日 上午 12:23 
Ok,Get it:evafacepalm:
Xteel  [作者] 2019 年 12 月 3 日 下午 9:07 
Hello, that's not possible sorry, the propretry (control zone radius) is commonly shared by all cities.
Sisyphus 2019 年 11 月 28 日 下午 6:23 
It would be so cool if we can increase a city's control zone with some military building.
Sisyphus 2019 年 11 月 28 日 下午 6:17 
love this mod~
I wander is that possible to make this effect working alone with each city?
I mean is that possible to make different city have different control zone?
MorglumNecksnapper 2019 年 9 月 24 日 上午 7:55 
Thanks so much for the update, loving this mod!
Strider009 2019 年 9 月 11 日 下午 8:13 
Appreciate the update, lets people like me know that it will work for the new DLC
Lampros 2019 年 9 月 11 日 上午 11:32 
Thanks, bro! ;)
Xteel  [作者] 2019 年 9 月 11 日 上午 11:17 
No, but I'll update :)
Lampros 2019 年 9 月 11 日 上午 11:13 
Does this need an update to work?
Xteel  [作者] 2019 年 4 月 18 日 上午 10:04 
Done, there is always something tricky with TW launcher to do :)
Xteel  [作者] 2019 年 4 月 18 日 上午 9:57 
I've updated it like 1 hour after the patch went out, weird.
Anyway, working
Naitachal 2019 年 4 月 18 日 上午 4:05 
can you please update this mod
Lampros 2019 年 3 月 25 日 上午 10:22 
Thanks, bro!
Xteel  [作者] 2019 年 3 月 25 日 上午 10:16 
Yes
Lampros 2019 年 3 月 23 日 上午 11:13 
Does this work with the latest Festag update?
Xteel  [作者] 2018 年 11 月 9 日 下午 4:58 
Fixed, thank you by the way, the mod wasn't tagged as obsolete for me hence I was not aware of the issue, enjoy the new Patch / DLC :)
Xteel  [作者] 2018 年 11 月 9 日 下午 4:54 
Indeed, ok I'll try to fix this point.
Anyway the mod should be working well, this parameter has not be impacted by CA and I've udpated it after each new patch.
Strider009 2018 年 11 月 9 日 下午 4:37 
it might work than. I looked at your update date and it said May 31 so I thought it still needed it. I'll be playing tonight so I'll know then if it works or not.
Xteel  [作者] 2018 年 11 月 9 日 下午 4:28 
Ah ? It has been done yesterday, I'll do it again
Strider009 2018 年 11 月 9 日 下午 3:51 
please update
Xteel  [作者] 2018 年 10 月 13 日 下午 3:56 
@Delicious, I would advise to do it yourself based on my mod, it's very easy to do.
@Zero, yes it does
Sin 2018 年 10 月 6 日 上午 9:34 
Does this effect your opponents too?
EyeBags.On.Fleek 2018 年 7 月 26 日 上午 1:20 
Excellent work friend this mod is essential thank you. Do you feel you would have any interest in making different versions? I would love for the control zone to be a bit larger still. Thanks for your time either way.
Overduyn 2018 年 7 月 9 日 上午 5:18 
@Naturgewalt, look in mods for Kaedrin. There you see a mod called Kaedrins mod manager :)
Naturgewalt 2018 年 7 月 7 日 上午 9:38 
Stupid question maybe, but how can I change the load order? I mod skyrim for 3 years now but in the TW mod organizer I use I dont have the option to change priorities for loading.
I read somewhere it is about naming the mod in a certain way?
Xteel  [作者] 2018 年 7 月 7 日 上午 3:17 
I've installed Radious and checked it.
You're right, there is a conflict between Radious and this mod, my changed value is overwritten.
I'll have a look to change to the loading order and thereby being able to override Radious pack.
It won't impact Radious mod in either way except for this specific radius hence you should be able to play with both mods activated.
Naturgewalt 2018 年 7 月 3 日 上午 11:36 
I installed it without problems. But I can honestly not see any change to the control zone. Maybe 20% is just not visible enough or the mod is not working, hmm.

It is not showing any conflicts in the mod manager, too.
Xteel  [作者] 2018 年 7 月 3 日 上午 9:49 
I think so, do they change the radius ? If not then it is.
Naturgewalt 2018 年 7 月 2 日 下午 5:23 
Is this compatible with Radious?
lastspartacus 2018 年 6 月 23 日 下午 6:03 
Very important mod to me, thanks.
Xteel  [作者] 2018 年 5 月 27 日 下午 12:17 
You're welcome !
Lampros 2018 年 5 月 27 日 上午 9:23 
Great - and thanks for the quick reply!
Xteel  [作者] 2018 年 5 月 27 日 上午 9:20 
Yes
Lampros 2018 年 5 月 27 日 上午 7:47 
Is this still working?
Xteel  [作者] 2018 年 5 月 4 日 上午 7:22 
There isn't any way to change it with the common database changes did by (almost) all mods.
That gameplay design must be hardcoded and can't probably be changed.
Except if anyone has:
1- Found how to change this behavior (which part of the code)
2- Found the way to change it (new community tools required, ect)
Strider009 2018 年 5 月 4 日 上午 12:23 
Is there a way this would work so the straights of Lothern could be under the control zone?
溥天之下小灵通 2018 年 4 月 29 日 上午 11:42 
Thanks
Xteel  [作者] 2018 年 2 月 11 日 上午 1:52 
Hi, no