Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
@Vibrax: The displayed 1 appears if the game thinks the power of the station is just too ridiculous to display. :) I actually thought I fixed that, though I didn't test it with any version beyond 1.8.x.
Oh, and obsolescence doesn't work on the heavy particle lance.
The class restrictions should probably be implemented. Heavy tachyon lances are a *bit* OP on battleships.
See the screenshot, it works for me. Though in that case you have to add quite some normal reactors. Only if you try use 100% heavy autocannon (the Vulcan) which requires even more energy you may hit the hard limit. Either way I wanted that even if you go that far that there is still some room to fiddle arround, to have some more shield or some more damage. Otherwise it would be quite boring, wouldn't it? :) Also as mentioned, you may hit the point where the station power is displayed as 1 and I don't know if that will confuse the AI to much, like undertaking suicide missions. Btw. armor levels also add a quite some shield reg rate not only raw shield points. That can get quite nasty with a lot of shields. :)
Of course, you have no obligation to respond to it, but I am glad if you are able to support.
I am very satisfied that XL weapons can be placed on the fortress.