Stellaris

Stellaris

U.N.S.C. Weapons
202 kommentarer
animeinfinity 23. maj kl. 23:09 
Needs a 3.13.2 update for sins of the prophets
MrFunTimes 22. maj kl. 6:57 
jameson you are a god thanks alot
UknownSierra 26. okt. 2024 kl. 10:50 
they're kinda....weak MACs are supposed to be impressive hard hitting spinal weaponry and here its like a slightly better coil-gun
jameson 9. dec. 2023 kl. 5:53 
YOU CAN STILL USE THESE, here are the names for the techs so you can research them through the console:

tech_Magnetic_Accelerator_Cannons
tech_coilgun_battery
tech_M910_Point_Defence_Guns
tech_archer_missile_pods
tech_fusion_missiles
tech_shiva_class_nuclear_missiles
Audfreak 21. nov. 2023 kl. 9:22 
This works even now but tech doest show up. I jsut use research_All_technologies if i really wanna play with these stuff.
also stats are not enough for the current build of the game. Use "Halo Weapons" instead, which in cludes covenant stuff
Mattie AH 12. feb. 2023 kl. 13:58 
yeap confirmed 3.6 weapons work but tech to get them does not show up
Mattie AH 12. feb. 2023 kl. 13:53 
dont think this will ever get a new update
OG Moondog 11. dec. 2022 kl. 2:41 
update pls <3
alex_dt83 4. okt. 2022 kl. 8:04 
update pls
ph34rthe1337 27. sep. 2022 kl. 14:49 
you either die a good mod or live long enough to become an over bloated mess with so many more features that you forgot why people subscribed to your mod in the first place.... so maybe this was for the best
LordRavenWolfe 9. apr. 2022 kl. 15:50 
Update please? this is my favourite mod for use with UNSC shipset and i much prefer these over vanilla.
alex_dt83 29. dec. 2021 kl. 13:28 
Update?
Soldaten_112 22. okt. 2021 kl. 15:00 
Can confirm it does not work on 3.0 and above. Research items do not appear.
Aku 21. okt. 2021 kl. 22:09 
Hey just wondering if you had any plans on updating this to version 3.1.
Kurteous 24. maj 2021 kl. 22:33 
You dead or something?
B.Brown 26. apr. 2021 kl. 18:54 
when we gonna get a update for 3.0?
ChuCen灬 26. apr. 2021 kl. 18:38 
Excause,is it still work on 3.0.x?
Honza 12. apr. 2021 kl. 6:02 
Anyone who could give me IDs for weapon tech and reactor tech?
Dustwalker 10. mar. 2021 kl. 20:44 
LOL S.M.A.C
lawrencehaynes6969 15. jan. 2021 kl. 23:58 
This still works with 2.80. and 2.81. and are op asf just the way I like it
josemanuelpineda730 11. nov. 2020 kl. 11:44 
You have the stars plz update the mod plzzzzzzzz with sugar on top.
Ryan 9. aug. 2020 kl. 11:03 
Well it works for me. Sadly the AI uses it too
Aidensman 26. juli 2020 kl. 3:34 
Update please fam
LS-33 Wraith 28. juni 2020 kl. 6:26 
still works fine for me. i use it in conjunction with the "halo wars" mod
ZeroNiner09AUS 21. juni 2020 kl. 11:41 
Any updates planned? Still a heavily used mod, or at least it would be :(
IQ The Prophet 29. maj 2020 kl. 16:10 
I await and update
creatorcharlie 20. maj 2020 kl. 21:03 
Star for an update?
π Charred 22. apr. 2020 kl. 2:38 
update?
Sayori 10. apr. 2020 kl. 19:31 
Tarkin can you make a forerunner halo firing mod?
starfirejordan 17. mar. 2020 kl. 11:19 
still works for 2.5.1 but i donmt know if it works for 2.6 yet
ph34rthe1337 25. jan. 2020 kl. 18:15 
mod dead?
Cringyusername 25. dec. 2019 kl. 5:32 
this needs to be updated for version 2.5
Zeus_Sampson 20. dec. 2019 kl. 18:59 
Plz update
H2O 11. dec. 2019 kl. 3:29 
UPDATE PLZ
Matthew19250 4. dec. 2019 kl. 7:48 
Are you going to update the mod for the current version {4th December 2019 }
DeathKnight117 9. okt. 2019 kl. 12:31 
Version for 2.4?
Jebcubed 22. juli 2019 kl. 9:20 
I have also noticed that the techs for the weapons seem to occur very rarely, even after most non-repeatable techs are finished. I had to wait for 3 repeatable techs on average before the option for one of this mod's weapons showed up. However, once they were available to research, they only took 4 months to complete, so I would suggest upping the amount of science points needed to unlock to be in line with other techs that show up when these do.
Winters Reflection  [ophavsmand] 20. juli 2019 kl. 0:57 
The PD guns are supposed to be in physics, same as the default Stellaris point defence turrets.
And I did try to get the cost working for the weapons but nothing I try seems to get them to cost anything so I left it as Minerals for now. Until I can figure out how to get it working.
Jebcubed 15. juli 2019 kl. 10:37 
Also, the weapons all seem to be bugged, as they are completely free to install. (maybe they still call for minerals as cost, when Stellaris uses alloys now?)
Jebcubed 15. juli 2019 kl. 10:29 
Not all the weapons are in Engineering. The M910 PD guns are in physics
Winters Reflection  [ophavsmand] 8. juli 2019 kl. 17:27 
It's your call really my weapons are fit in comfortably at the end game so you won't see them until you're very far into your game. And my mod is only space weapons. While Halo Wars has more such as armies and different faction weapons. Think of mine as a lite addition to the game. It won't disturb the balance by much if you want a close to vanilla match.

I just woke up when writing this so if I don't make much sense thats why haha.
Esmarix 8. juli 2019 kl. 6:39 
so should i use this one or the Halo Wars mod that you suggest? what is the difference beside sounds effects and covenant weapons?
NOPHANTASM 24. juni 2019 kl. 19:31 
please update...
mkioski123 23. juni 2019 kl. 10:09 
can this mod updated please. A lot of us like this mod.
oakwhelie1 6. juni 2019 kl. 9:12 
when the research will appear? i'm in 2300+ and i have yet to see the research for these stuff
DeltaSeraphi 4. juni 2019 kl. 20:57 
2.3come,please update。like it so much
BajaBlastMeBabe 14. maj 2019 kl. 2:48 
works fine if anyone's concerned with that.
RC-1140 30. apr. 2019 kl. 15:44 
It says its out of date but works (tested with research all tech, can't confirm yet if you can get them normally but I'd assume so). For those who are asking.
Cendius 28. apr. 2019 kl. 11:01 
is it up to date?
Cornmuffin Jr 8. mar. 2019 kl. 23:25 
My lord... we have gone out of date again... and soon to be repeated with 2.2.6 ;(