Kenshi
Pocket Change (Harsh)
61 kommentarer
Rhaaxerus 6. nov. 2023 kl. 17:54 
@Noonga
and everyone else

A great complimentary mod to this one: Bandits Steal Your Money
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2888373595
Noonga 23. apr. 2023 kl. 0:37 
Is it possible to make enemies loot you, main issue with the game being too easy. let alone the price of items you make is too easy to abuse for profits.
Blaximus 17. jan. 2023 kl. 22:46 
@BetterThanYou

I agree, just some realistic and pocket change is all I want, I like the figures for this version of the mod. Seems fair.
saintbrutal 8. jan. 2023 kl. 15:49 
i think its worth mentioning the mod author has included in a bunch of npcs a few items like nomad also now has leather..
MGJ Sakazaki 11. mar. 2022 kl. 17:03 
It was awesome before, for me now, It doesn't make much sense if we can't get robbed too. =s
Great mod, btw. =)
Noided 16. feb. 2022 kl. 18:34 
Please just make this mod without effecting ~anything else~
Just some pocket change. Don't touch the values of any other items or anything.
['w'] 19. maj 2021 kl. 22:33 
@Hartifax
@Ezoteryco

thx for the warning about the change in value of the prince heads
Calistil 27. apr. 2021 kl. 12:05 
@danshu15 From creator's profile I found the other version.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=943661153
Dan Shu 1. mar. 2021 kl. 0:27 
where can we find the original non harsh version? sorry, I searched pocket change on steam and it brings this up first but I don't see an alternative by you
Chronos 26. sep. 2020 kl. 2:55 
Did you go into every character and add a certain number of string of cats references one by one? in FCS
Cassette 22. maj 2020 kl. 15:44 
Changing the monetary value of unrelated items sort of kills the purpose of this mod :/
Hartifax 24. feb. 2020 kl. 17:40 
You should probably mention other changes like adding severable heads to Fog Heavies and changing the value of Fog Prince Heads. I spent ages fiddling around with mods because I didn't know what had done it.
Yolo$wagger 21. feb. 2020 kl. 0:16 
So is this mod bugged, or does it work just fine?
Koro 3. jan. 2020 kl. 17:00 
Some people complain that these mods make the game easier. A good way to off-set this is to decrease the price paid for stolen gear at shops.
Micah_Asagi 14. dec. 2019 kl. 11:06 
I genuinely like this mod but I was wondering if there is another mod similar that makes the player have to carry around physical cats in their inventory, so that one would have to give a certain npc the cats needed to buy something and add weight to cats as well,
Roque the Rogue 20. maj 2019 kl. 14:27 
Did you change the value of Fogmen heavy and prince head prices as well? Hashish? after enabling this mod for some reason all these pricey items lost its luster, prince heads as low as 300cats and heavies 200cats
OcN.Helbrecht 29. apr. 2019 kl. 3:21 
Pretty sure the negative balance bug is vanilla, been hearing about it in peoples modded and vanilla games, just dont pick up single cats is what I was told.
Æ - Southpaw Steel 24. apr. 2019 kl. 14:10 
Me too. Needs update.
Corbloc 22. apr. 2019 kl. 1:13 
can confirm, same bug as brandonwort?
brandonwort? 26. mar. 2019 kl. 13:33 
i picked up a cat in a barrel, and it gave me like a 2 billion/million dept xd
The Onyx Tiger 24. feb. 2019 kl. 23:01 
Belacke.

You mean Blake? XD
Vahagn323  [ophavsmand] 24. feb. 2019 kl. 10:31 
:P I should have mentioned principal O Shack Hennessey
The Onyx Tiger 23. feb. 2019 kl. 18:04 
Oh, I didn't get that reference. Only the most notable. I guess I done messed up A-A-Ron! :D:
Vahagn323  [ophavsmand] 23. feb. 2019 kl. 15:31 
Thank you Aaron, I made the first of the pocket change mods before some of the major economic changes in the game so this was my attempt at updating without scrapping the original mod/going through every inventory was tedious enough to not want to just delete that progress.

But now people get to pick if they want a fair bit more cats when stealing/looting or more "realism" in recognition of economic updates.

It's part of a skit by Key and Peele, substitute teacher. I highly recommend it.
The Onyx Tiger 30. jan. 2019 kl. 13:25 
Also, why did you refer to me as "Aarongototheprincipal..?" :o
The Onyx Tiger 30. jan. 2019 kl. 13:23 
@Benishe323;

Upon using the Harsh version I noticed it felt more friendly and I do understand the limitations now. Having made my own full mod now I can fully understand the limits of FCS and the mods you can make.

I still believe this one is essential, more so than the other version. :)
CEO of Antifa 30. jan. 2019 kl. 5:37 
I really wish we could pull all the economy mods together into one overhaul. Have you tried to work with the other modders to collab? I have pocket change(outland coin purse?), let the cats out, NPC enjoys more shopping, shoppingecon, and market stalls installed in that order from bottom to top.
Vahagn323  [ophavsmand] 19. dec. 2018 kl. 17:08 
@Armitage some NPC's might be missing cats as I haven't gone over their inventories in quite awhile, this version of the mod might be the most up to date NPC-inventory wise and around Christmas time I'll be making any necessary changes.

@Alasson yes cats are the currency of the wonderful world of Kenshi.

@Aarongototheprincipal I'll check your recommendation if you posted it on the other mods page. I share your gripe with the fixed amount of cats per NPC, unfortunately this is a hardcoded limit in the editor. Basically when you add an item to an NPC's inventory its a set amount of said item, not a range.
The Onyx Tiger 18. dec. 2018 kl. 20:07 
I'm subbed to the other one currently but found this one first. My recommendation remains the same for both. I may subscribe to this instead, however.

Great mod, essential. My only complaint is that it's a fixed amount per NPC. That is annoying. I don't know if it's possible for randomness but kinda sucks knowing what you'll get for each enemy.
Alasson 17. dec. 2018 kl. 22:26 
Gj with this mod!
Just an info the money npc carry around is used to buy items from our shop?
Armitage 8. dec. 2018 kl. 20:27 
Fantastic mod! However, it does not seem to work with 1.0.1 - or the Scavengers and Grass Pirates do not have Cats, in which case my bad.
Vahagn323  [ophavsmand] 6. dec. 2018 kl. 14:07 
I'm happy to hear that you're enjoying the mod!
Neccarus 15. nov. 2018 kl. 18:28 
Such a nice mosest addition this is. I've used it for ages now and it just feels so right.
Vahagn323  [ophavsmand] 21. sep. 2018 kl. 23:58 
I just updated it recently so it should be up to date and working just fine, you're still getting minute funds from NPC's and I added cats to some of the new zones' NPCs.
Seschwa 8. sep. 2018 kl. 8:04 
Hey! Is this mod currently balanced with the newest rel?

Because, I'd sure like to have currency :)
Vahagn323  [ophavsmand] 26. maj 2018 kl. 2:34 
Yeah I'm used to looting money in my RPG's, so I gave the community a means of feeling the same lol. The amount on each NPC is pretty tame in this version of the mod, as I previously posted 1.0 was balanced with like the significantly different economy in mind.
[BLA]Unmortal 25. maj 2018 kl. 14:14 
i was always wondering why im only looting there gear not there pocket money but im gone do 2.0 version of youre mod i mean it probaly makes sense
Vahagn323  [ophavsmand] 15. maj 2018 kl. 18:16 
The first Pocket Change was balanced around the economy from whenever I came out with that mod, mixed in with the "value" of your time spent fighting X opponent. But with recent changes this version of the mod feels truer to form.
Armorguy1 14. maj 2018 kl. 6:05 
oh, this great. I always found it kinda odd to find 250 cats on a friggin rebel farmer.
ManicMillennial 18. nov. 2017 kl. 19:13 
Oh thank you good sir! Here's hoping that you do :).
Vahagn323  [ophavsmand] 18. nov. 2017 kl. 18:25 
In that case I'm almost 99% sure you can't tweak stealing chance, at least as far as I know of. The FCS for Kenshi is extremely useful and an amazing feature of the game, with the right amount of time put into it and the usual practice and learning, but it's limited for specific game mechanics such as stealing chance, change the map and biomes around, and other things you might consider in a mod if you were aiming for some sort of large overhaul or total overhaul of Kenshi. I have a couple ideas that might affect stealing chance though, depending on how certain stats work and a few other factors. If I find a solution it'll be added in the mods next update.
ManicMillennial 18. nov. 2017 kl. 3:48 
ah thanks. I have never modded anything in my life so I'm not fairly sure about this either. I was kind of hoping that a modder such as yourself would find the idea interesting and, since you've found a way to add cats to npc's inventories, perhaps this would be a neat feature to add to your mod as well :). Perhaps the stealing chances can be tweaked the same way you might have set the chances on the cats? Again, I'm not sure as I've never done any modding myself. In any case, wish you a good day!
Vahagn323  [ophavsmand] 18. nov. 2017 kl. 0:56 
If you can find a way to tweak success chance in stealing I say that's a pretty good idea. I don't think there's any slider or value change for that, but I could have overlooked it so you should certainly continue fleshing out your idea.
ManicMillennial 18. nov. 2017 kl. 0:07 
on par*?
ManicMillennial 18. nov. 2017 kl. 0:06 
now that there are cats in their inventories, this sounds so much more enticing
ManicMillennial 18. nov. 2017 kl. 0:06 
sounds like a great mod! I have an idea for a mod that I wanted to share with others since this mod is kind of in par with my idea: how about a pickpocketing mod that lets players steal from consious npc's as if they were knocked out/asleep but chances of successful stealing attempts are about half of the chances of an npc in the same room noticing? for it to work the player character(s) need to be behind the npc victim, naturally. This might kinda help with players looking for a "thief" roleplaying experience, which I've been looking for, for a while now! :D
Vahagn323  [ophavsmand] 25. okt. 2017 kl. 23:25 
Good to hear.
Takemikazuchi 25. okt. 2017 kl. 23:03 
I got it nvm
Vahagn323  [ophavsmand] 25. okt. 2017 kl. 22:37 
I can run the mod on experimental so I doubt it's that. I suppose it could be a conflict with another mod or more likely just a bug, I'm not sure how to fix it save for maybe checking the integrity of your game files as it is usually recommended to do so after every update. I'll work on the mod a bit more and update it in the next few days as well, maybe it will fix the issues you are having.
Takemikazuchi 25. okt. 2017 kl. 17:15 
could it be that I am running experimental