Stellaris

Stellaris

SME_spaceport
20 kommentarer
Galaxar7 8. dec. 2018 kl. 5:24 
update please to 2.2.1 ver
76561198148577520 9. apr. 2018 kl. 19:53 
any word on an update?
whitefox_braveheart 4. mar. 2018 kl. 22:37 
i really hope this mod is updated soon...this is one ofd those cant live without mods lol
Riot 2. mar. 2018 kl. 8:48 
When you do the 2.0 version lemme know and ill send you what I gotfor reference. i really dont need another project :)
Greenboy007  [ophavsmand] 2. mar. 2018 kl. 7:24 
@Riot was just gonna leave it as a legacy for anybody who still plays version 1.9.
Not had chance to play and try version 2.0 yet. Thanks for allowing me to keep it updated for the game till they made all these changes.
Think a complete fresh start for version 2.0 would be the best.
Riot 2. mar. 2018 kl. 5:15 
are you going to uypdate this? I figured out the code already
Choppstick 28. feb. 2018 kl. 12:31 
Any word on a 2.0 update for this or a newer mod that does somethign similar?
Greenboy007  [ophavsmand] 31. jan. 2018 kl. 10:36 
Sorry but with the upcoming changes in the next few week wouldn't be worth the time it would take. Going to see how the next update takes shape and how this will effect spaceports before deciding what I will do with this mod.
henk 31. jan. 2018 kl. 6:17 
Greenboy007

I've been using your mod for a while now, would there be a possibility for a compatibility patch with ExOverhaul Spaceport Automatization?

I love the 20 slots I have here, but I also love the modules from there :)
Mr. Miyagi 15. jan. 2018 kl. 10:56 
The issue for me was the PlanetEditor mod. This is very fortunate, since I can activate it and deactivate it whenever I want.
NoGutsNoGlory 15. jan. 2018 kl. 8:22 
@Greenboy007: Gui problem still persits. I think short of verifying files/reinstalling all the 30+ mods i have running together then its a minor problem at best. I can still build all the extra stuff.
Just don't see all the slots, so can't select something past the 6th slot if i want to replace it. Have to dismantel and rebuild the station. Thanks for keeping this mod up to date. =)
Greenboy007  [ophavsmand] 15. jan. 2018 kl. 6:48 
If you use 2 mods that change the same files you will get conflict. This may be caused by both files changing same thing in the defines folder. @nogutsnoglory if problem mod being disabled doesnt solve problem, would suggest you un-register from this mod then close down and restart. then register again in workshop to download incase it has been corrupted. Hope this helps.
NoGutsNoGlory 15. jan. 2018 kl. 1:32 
@Greenboy007: Same problem as Mr. Miyagi. The gui was working fine yesterday and today i installed the NSC/ISB compatibility patch and it broke the gui. Disabling it did not fix it. Any idea how to actually fix it?
Mr. Miyagi 14. jan. 2018 kl. 7:05 
One of my mods is keeping the spaceport GUI at six modules. What file makes it display all 20 of them?
Greenboy007  [ophavsmand] 11. jan. 2018 kl. 8:03 
YES the weapons do increase the damage output of the station.
Azkor 14. nov. 2017 kl. 12:22 
do the add on weapons actually do anything? Like the hanger or gauss cannons?
Greenboy007  [ophavsmand] 6. nov. 2017 kl. 6:23 
Spaceports strength reading is bugged. Its lot stronger than it states. And also depends on how you equip it.
Mal 5. nov. 2017 kl. 22:19 
3k ai spaceport just took out a 32k fleet -.-
Greenboy007  [ophavsmand] 17. okt. 2017 kl. 10:31 
Will take a look at all the modules in future when have more time.
WWDragon 15. okt. 2017 kl. 16:05 
Did you rip out the huge amount of science junk modules that he put in, hated, but never had time to rip out?