Tabletop Simulator

Tabletop Simulator

MrHighlight
10 条留言
Le Petit Lapin 2023 年 6 月 11 日 下午 5:29 
Wow, this is perfect for RPG or mini wargames in dense terrain, thanks very much!
Davi 2023 年 5 月 24 日 下午 5:34 
Not what i expected, but it works.
Theonian 2019 年 7 月 6 日 下午 10:30 
This is really nice, but all the outlines are gone when I reload an object/game. Is it possible to save the outlined state?
Also, it would be great if you could add the outline effect to multiple objects at the same time. Currently, the effect is applied to stacks, but not on the individual objects in the stack.
MrStump  [作者] 2017 年 10 月 15 日 下午 5:02 
You can add it yourself. under onCollisionEnter function, add a line right up top:

self.setLock(true)
Unreal Ed 2017 年 10 月 15 日 下午 3:50 
No i have the opposite problem. When it's locked, i can flip it with 1,2 (which is good) but after the flip it is no longer flipped. Could you, w scripting, make it re-lock after rotation values are used?
MrStump  [作者] 2017 年 10 月 15 日 上午 10:12 
Well you could just L+F+L to unlock, flip, lock again if that is what you mean (to go from lock to unlock). Otherwise I don't know why you couldn't lock it
Unreal Ed 2017 年 10 月 15 日 上午 9:25 
Any way to have it stay locked after we use the rotation values?

I like to have it locked so that i can right click to lower whats in my hand on the tool, rather than dropping it and picking it back up again. Problem is that if I want to remove a highlight, i use the rotation values, but then it's unlocked so right-clicking just picks up the tool instead of just tapping it
Gormarius 2017 年 10 月 10 日 上午 3:45 
Ho... sorry, nice tool. It's working. I thought the object gain a light and not a highlight. Thanks !
Gormarius 2017 年 10 月 10 日 上午 3:41 
hello, it doesn't work. I just need to put on the tool every object ? I have tried everything but no highlight is comming.
Kaiju Cuddlebug 2017 年 10 月 8 日 上午 9:03 
Will help with tracking thingymajigs on monsters, thanks!