Stellaris

Stellaris

Primitive Hive Minds
74 条留言
Ronin 2022 年 4 月 16 日 下午 1:56 
Is there a way to have only devouring swarm hive minds to spawn as primitives? Or / and only humans?
Violent Beetle  [作者] 2021 年 3 月 31 日 上午 12:44 
Yes, it's outdated. You may try Primitive Worlds instead, though I didn't use it since my PC crashed.
Epiclazerman 2021 年 3 月 30 日 下午 2:20 
This mod is busted.

It shows two blank blurbs every ingame day that keep you from playing the game
Allein 2019 年 4 月 14 日 下午 4:11 
Why is this not vanilla?
Violent Beetle  [作者] 2019 年 1 月 15 日 下午 3:17 
Violent Beetle  [作者] 2019 年 1 月 14 日 上午 8:42 
Depends on how much time I have. But I have finally figured most of the stuff out and managed to port majority of the content from Hives and Tombs.
SadisticNemesis 2019 年 1 月 14 日 上午 7:17 
Any ETA on updating the primitive mods or making them one mod?
Werebat 2018 年 12 月 30 日 上午 7:55 
Yeah, merging would be for the best. And I love these mods. I am getting endless blank popups with PHM but Primitive Robots is not giving me that - I assume it will not work anyway?

Anyway, please update when you can. Fun mods that add some nice wrinkles to the game.
T1g3rs65 2018 年 12 月 13 日 下午 10:53 
+1 on merging as well. Love the mods
MightNight 2018 年 12 月 12 日 下午 11:26 
+1 for merged primitive mods
Violent Beetle  [作者] 2018 年 12 月 10 日 下午 1:48 
Absolutely won't work. Not for now anyway.

I don't have enough time to study updated mechanics and update my mods at the moment, this should change in the second half of the month. I am considering merging my primitive mods together, since it'd be easier to support. Stay subscribed to the comments for further updates.
Grzegorz Brzęczyszczykiewicz 2018 年 12 月 10 日 下午 1:29 
So what's the deal with 2.2? Will it work?
mirco 2018 年 10 月 30 日 下午 3:41 
Sounds fun :D
Hunter 495 2018 年 9 月 8 日 下午 2:49 
as a machine empire I think, I uplifted one of these, us gestalts must stick together, right?
Violent Beetle  [作者] 2018 年 8 月 8 日 上午 1:37 
OK, I just found it. You were right. There was an error looking for wrong localisation. I'll fix it soon.
Violent Beetle  [作者] 2018 年 8 月 8 日 上午 1:34 
Did it just display ID or was it an empty box? Do you remember ID?
TheDwemerComrade 2018 年 8 月 8 日 上午 1:24 
Yes, I'm on the English localization.
Violent Beetle  [作者] 2018 年 8 月 8 日 上午 1:09 
Are you on English language?

There should be an event that kills them, like nuclear war for regular primitives, why localisation is missing I'll have to check.
TheDwemerComrade 2018 年 8 月 7 日 下午 4:38 
Seems that it's a bit bugged. Just got an event with no localization, and the whole population of the planet I was monitoring disappeared.
Violent Beetle  [作者] 2018 年 6 月 4 日 上午 3:51 
The mod had been updated to 2.1
Not entirely tested and might work wonky under certain circumstances.

Maintaining 3 separate mods became a bit of a chore, so likely this is the last update of this mod. Soon my 3 primitive mods will likely be transformed into a single bundle.
Pinhead Larry 2018 年 5 月 16 日 上午 12:46 
Great mod. It feels like it should be part of the game, and yet adds to the base ideas. I think that creators like you are the best on the platform, and go unnoticed.
RobotWaifuForU 2018 年 5 月 12 日 上午 7:50 
Please make a simple localization, without translation, but with duplicate files.
On other localizations, all notifications are technical notes.
Violent Beetle  [作者] 2018 年 3 月 30 日 上午 2:53 
Ouch. Sorry about that.

Now it doesn't anymore. Not sure how did it happen.
AlienFromBeyond 2018 年 3 月 30 日 上午 1:18 
This mod breaks trader enclaves because it overwrites 00_static_modifiers.txt with a seemingly older version of that file that doesn't have the country modifiers for the effects of their deals.
Violent Beetle  [作者] 2018 年 3 月 23 日 上午 9:33 
An extra small update: Should reduce weight to not be "almost as likely as regular primitives"

I'll have to submit bug report at some point probably, because I think they still messing up weights in vanilla.
MightNight 2018 年 3 月 23 日 上午 9:18 
Time to start a new game
Chastity the Celibate 2018 年 3 月 23 日 上午 9:02 
Great, now all you need is to update your other mod (;
Violent Beetle  [作者] 2018 年 3 月 23 日 上午 1:27 
Mod had been updated, with syster transfer mechanic transplanted from vanilla. I can't test it right now but it should work. Please report any issues you have with uplift.
Violent Beetle  [作者] 2018 年 3 月 17 日 下午 3:09 
I didn't want to set country to primitive because I could make multiple separate mods work without considerable overwrites - for compatibility's sake.

In some unclear future, I plan to merge all my primitive mods into one and having only one mod in need of support, I would be able to overwrite more, including less awkward manipulation with Sol.
dafyddnz 2018 年 3 月 17 日 下午 2:56 
Sorry didn't really look at your system initialisers, but yeah I was talking about setting the country type to primative in a seperate initialiser like yours. You would have to change some of your triggers and such but they would then show up as primitive in the country list.
Violent Beetle  [作者] 2018 年 3 月 17 日 下午 2:37 
It should already scale with the slider, it's flagged as such. System initializer for primitive is also already a horrible horrible pile of code that I don't want to touch, so I think a separate initializer is still better or more compatibility-friendly.

I hope to update the mod tomorrow. From the look of it, I now know all of the changes in 2.0 and they are not that big.
dafyddnz 2018 年 3 月 17 日 下午 2:34 
Hi, really like this mod and Primitive Robots mod. I am a bit dissappointed it hasn't been updated yet but I understand busy lifestyles can get in the way. I was wondering if you ever thought to use a system initialiser to create your primitive hive minds, there is nothing stopping a normal primitive civilisation being a hive mind, it's just that the system initialiser special_init_02 does not create any. I have had some success with creating a system initialiser for primitive hive minds, that scales with the slider option.
[Khorne] Shits'N'Giggles 2018 年 3 月 17 日 上午 5:30 
ah ok
Violent Beetle  [作者] 2018 年 3 月 17 日 上午 12:26 
Yeah, I haven't updated it to 2.0 yet, had busy few weeks.
[Khorne] Shits'N'Giggles 2018 年 3 月 16 日 下午 6:36 
heyyyyy this causes black text boxes to appear every day. dunno why but its this.
MightNight 2018 年 3 月 7 日 上午 8:04 
Please don't forget about this one :(
Violent Beetle  [作者] 2018 年 2 月 25 日 下午 7:56 
I noticed there's very few primitives in general, maybe they messed up weights.

Update is coming, don't worry.
MightNight 2018 年 2 月 25 日 下午 2:58 
Yeah it needs updating. Otherwise other primitive nations won't spawn for some reason
brucethemoose 2018 年 2 月 25 日 下午 12:23 
Anyone tried this in 2.0 yet?
Violent Beetle  [作者] 2018 年 2 月 3 日 上午 12:03 
It should scale with primitive sliders, and should be capped in use. Around half as many should spawn.

However, there might be a bug in vanilla that makes regular primitives spawn less likely than intended which might be responsible for the issue as I took their probability at face value when calculating my own. I'll count them manually and see if it is so.
Boundegar 2018 年 2 月 2 日 下午 11:53 
I've disabled this mod. I like it, but for me it has a critical flaw: it produces too many primitive hivers. I think maybe they're not scaled like other primitives? Whis mod (and primitive robots) it seems like the new type are as common as the vanilla primitives. I'd like them to be much more rare, especially since they're no good for uplifting. Is freqquency adjustable?
Violent Beetle  [作者] 2018 年 1 月 20 日 上午 4:01 
I see. I don't, but I allowed a case for earth-based hive to spawn if player has the right DLC. And this was the piece I coded blind.

I guess I messed up with portrait name.
Boundegar 2018 年 1 月 19 日 下午 6:43 
Yep, everything except humanoids.
Violent Beetle  [作者] 2018 年 1 月 19 日 上午 10:48 
There were a few options. But we are getting closer. Last question, do you have Plantoid DLC?
Boundegar 2018 年 1 月 19 日 上午 9:04 
Aren't you the guy who knows these things? They were called "pumpkins." Is that an error? I thought it was a weird alien insult. Maybe they're invisible uplifted pumpkins?
Violent Beetle  [作者] 2018 年 1 月 18 日 上午 8:50 
How were the primitives called?
Boundegar 2018 年 1 月 18 日 上午 8:08 
Well I found Hive-Sol today, with an odd glitch: the natives are invisible! On every screen where I can inspect them, there's no picture at all. Maybe the mod is assigning a bad portrait ID? I would enlighten them, but then I'd have invisible hivers everywhere!

Also, it's cute they have trouble pronouncing the name of their own world.
RobotWaifuForU 2018 年 1 月 13 日 上午 2:11 
Are you can doing another localisation files without translate?
All in techinal codes.
Violent Beetle  [作者] 2017 年 12 月 29 日 下午 11:40 
Usually, yes.
pizzapicante27 2017 年 12 月 29 日 下午 9:20 
What happens if I, as a NON-hive civ invade them, do they die out as regular hive pops do?