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Anyway, Editor GUI is bugged for small resolutions. I will try HD 4:3 at old monitor, but HD at 1366x768 dont show all buttons [no scroll]. :(
Yes i play on tomato.
Also there is some error with 'reload textures' and 1 time when first time launch.
sorry for my bad ang )
* When the Bulldog tanks appear for the first time you gain back the control of the fighter mode.
* With the amount of supply you have after wave 1 the following waves are way too easy to deal with.
* The waves should be way stronger in terms of unit composition and the amount of units
* You need something to do while a wave is active. Maybe the starting supply should be smaller and you get more supply by collecting scrap metal while killing the waves. So you have to place towers not only in the build phase.
* In later mission you need the “black hole” thing to block moving paths with destroyed buildings
So basically I really like the idea of a pure tower defence mode but there have to be made a lot of changes to the game to make this a entertaining game mode.
I would apperciate it if you made more dangerous enemies for the paths that already existed to make it harder, like more bulldogs on different paths since the laser turrets do a good job of taking them out or have like a wave were hundreds of infantry attacked in huge stacks with bulldogs sheilding them from fire.
still there is the bug when the bulldogs come in and you gain full power over your abillites, but i still wanted to do it without my fighter mode, also it is quite great to see like 10 mortors shoot at the same time.
This game mode would probably be for those who didint like the shooter part of this game at all, and I'm sure there are some who feel that way, if the steam reviews are anything to go by.
Also, theres a bug when the Bulldog Tanks come in, you gain control of all your weapons again, allowing you to play the mission like normal again.