RimWorld
Smokeleaf Industry
451 comentarii
[FAI] HavenOnline 29 iul. la 16:36 
1.4 when dawg
ttv.DaTrueCommander 3 oct. 2021 la 23:15 
An update to 1.3 would be incredible
Greengo 1 oct. 2021 la 2:17 
Please someone update this to 1.3
1337 Kiwi 11 iul. 2021 la 1:52 
Any chance of an update to 1.3 please?
smidem 5 dec. 2020 la 9:16 
Hey, just wanted to say I've really enjoyed using this mod. I've noticed recently that my colonists will never prioritize working at the cultivation table. I'm using this in combination with the complex jobs mod. The people I have prioritizing drugs often prefer to use the drugs lab as opposed to the cultivation table. Aside from manually telling the colonist to do work at the cultivation table, how can I get them to use it? Do they need to prioritize basic crafting instead? Just curious. It seems like all of the recipes can also be made at the drugs lab. The cultivation table just gets an additional benefit from the trimming tools. I use the vanilla expanded furniture mods too, and I have two drug cabinets for the labs. I think that's on par with trimming tools. At this point I might just strictly use drug labs until I get the autotrimmer. Thanks in advance for any feedback you guys might have.
razgraz 12 sept. 2020 la 12:47 
bro here you are again advertising, if people wanted bishops mod they'll download it you autist.
Ogliss 16 mart. 2020 la 15:55 
might be a bad download, any errors on startup regarding the textures?
Stratt76 16 mart. 2020 la 15:53 
Using 1.0 here, anyone else get the sprites missing for the smokeleaf plant? Probably one of the 90 mods I have installed but thought I'd ask. (red box with an x)
annavictori12 8 mart. 2020 la 9:34 
I did not find a recipe for Smokeleaf Seeds, something else needs to be researched in order to receive them
Dub Scientist 29 febr. 2020 la 16:10 
I had some of the best times with this mod while binging Rimworld, very sad to see that it isn't supported anymore :(
PalmerA 29 febr. 2020 la 12:10 
dam it... thats the problem now adays with mods. and i dont blame him... modding isnt easy

if someone does decide to update this, can they please shoot me message or post it... it would be great and i may even decide to throw some money their way.
x420187x 28 febr. 2020 la 13:38 
Bring back the smokeleaf!!! Someone pick this up and update it!!
hashimoto4life 28 febr. 2020 la 0:04 
Why no 1.1? I love this mod.
megacoosboy 26 febr. 2020 la 6:44 
"This mod is no longer supported."
Saddest thing i've read in a long time.

This is one of THE best mods Rimworld has... RiP the Legend
coquero 24 febr. 2020 la 10:39 
1.1 please!
Zipcole 19 febr. 2020 la 11:08 
1.1 compatible?
UntouchedWagons 14 ian. 2020 la 11:51 
What's the point of the smokeleaf auto trimmer? A pawn still has to craft at it, it's bigger than the cultivation bench and takes more power
"The" SeanMacLeod 26 dec. 2019 la 15:26 
Oh, wow, man; just, wow.....
:NinjaSmoke::leaf::bigGrin:
Vaihtovirta 26 dec. 2019 la 14:53 
You know what this mod needs? We should be able to substitute steel and plasteel with biocomposite and nanosheets in the ship-construction endgame, effectively building a JT-Drive starship entirely out of smokeleaf. :steamhappy:
N.0.Z.K 30 oct. 2019 la 3:37 
What would be the most profitable end product to sell? Currently Pills and Distillate are what I've been selling and I feel like there's something else...
JQkerman 18 oct. 2019 la 9:58 
How do you make smokeleaf seed oil?
Bishop 29 sept. 2019 la 14:18 
I have just released Smokeleaf Industry Reborn https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1876387936

It is intended to be the unofficial successor to this mod. I've overhauled a lot and made some changes which I think you'll all enjoy. I'll be offering ongoing support and upgrades with my mod. Thanks for all your hard work, larSyn! I'll take good care of your baby. :steamhappy:
Bishop 19 sept. 2019 la 12:50 
@larSyn After uploading the expansion mod, I've continued working on your original mod. I found this to be more efficient than patching. I would very much be interested in offering continued support to the community for your mod, and keeping it alive and well. I've sent you a friend request. Please get back to me and let me know. Having access to source code for the assembly would be helpful, if you can provide it.

If you'd like, I could send you an updated version of your mod for your approval before allowing me to be the new custodian. Thanks.
Bishop 18 sept. 2019 la 14:51 
I've uploaded an expansion mod for smokeleaf industry. Tolerance/dependence is now for THC, instead of for brownie or hash, etc. Pawns can get their fix from any smokeleaf product now.
Smokeleaf Industry: One Drug https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1866706108
Fog 17 sept. 2019 la 4:11 
It would be nice if you could categorize all of the various items better within the item sorting preference menus. Similar to how Rimmunation does it. A separate tab with just smokeleaf items in it instead of having to navigate through drugs, and several different other menus, would be ideal.
Eetere 10 sept. 2019 la 17:55 
How does one go about aquiring hemp nanosheets?
Transmission 7 sept. 2019 la 15:28 
Hi, I'm using this mod very well. I notify a false word.
https://imgur.com/a/LT1vGiJ According to this screen shot, infused meal(bulk)'s recipe says 'simple meal'. I think this 'simple meal' is false word.
Please fix it. Thank you.
i cant feel the broken 6 sept. 2019 la 20:31 
Can you make this multiplayer mod compatible?
AbD 19 aug. 2019 la 14:42 
How about you change the addition, who gets a addiction to crude smokeleaf joints, no one they get hooked on smokeleaf. So how about you make it were any smokeleaf drug will do since its all smokeleaf after all.
Dfid 18 aug. 2019 la 0:53 
Somehow my colonist wont start working on the cultivation bench on their own. Altough It meets every requirement. I just wanted to ask if anybody also encounterd this problem?
S.T.A.L.K.E.R 17 aug. 2019 la 17:32 
Awesome mod , thanks alot.
Bishop 17 aug. 2019 la 12:02 
What does the infused medicine count as? Does the game see it as one of herbal/regular/glitterworld medicine? Or does it create a 4th level that's more effective than regular and less effective than glitterworld? Also, for surgery what would that count as? Thanks
Vendetta 6 aug. 2019 la 0:43 
where is hemp protein crafted/cooked? I can't find it anywhere
CassieIrradiated 24 iul. 2019 la 15:36 
Why are all Smokeleaf dependencies separate? It seems like a colonist should only get addicted to Smokeleaf, regardless of the variant they used.
explodoboy 18 iul. 2019 la 13:52 
How often should Smokeleaf Pills be taken? It is once every 5 days like other vanilla medications?
theevilblackcat 15 iul. 2019 la 18:10 
I also discovered that hemp biocomposite description on Smithy table says "A biocomposite material made from hemp fibers, hemp fabric and biocoal..." and you can make biocoal in Electric Smelter. Yet the actual recipe requires 4 hemp fibers, 2 hemp fabric and 5 smokeleaf seed oil. No biocoal whatsoever.
theevilblackcat 15 iul. 2019 la 18:02 
@NicholasRC7 Thanks. I discovered that after research. The thing that i didn't get, Advance smokeleaf processing let's you have the recipes but you can't make them before Smokeleaf Pharmacology. Also the recipes are not good. For example the cannagar requires 7 buds, 1 distillate, 2 leaves. But it is worst than just distillate. I don't know, the description says "...rolled with leaves soaked in oil..." so maybe it was suppose to be oil instead of distillate? Same with de-energy drink. Eating ambrosia and distillate is better than de-energy drink by itself.
CassieIrradiated 14 iul. 2019 la 18:14 
You need Smokeleaf Pharmacology for that, theevilblackcat
theevilblackcat 7 iul. 2019 la 22:28 
I have just researched Advance smokeleaf processing and like the description some more things became available. But I can't make smokeleaf distillate therefore I can't make anything new. How do you make distillate?
bihlbo 10 iun. 2019 la 23:40 
Smokeleaf hash description: "Smokeleaf hash is teh original..." ("the" is misspelled).
"The" SeanMacLeod 5 iun. 2019 la 18:22 
@IarSyn
Kuul! I wasn't expecting a response, but thank you for the response! :NinjaSmoke::leaf::towelie:
larSyn  [autor] 5 iun. 2019 la 9:04 
@The God Emperor of Mankind Yeah they don't work together for some reason. Never was able to figure it out...

@Sixdd Thanks for the reports! Not annoying at all, actually very helpful. :) I'll get on these VGP fixes soon. Been away for a while and just wanted to get this basic update out asap.

@"The" SeanMacLeod Been pecking away at a strain (actually more like breed, think indica/sativa/hybrid) mod when I can. Most of the code is there, just a some tweaking and a lot of art to re do.

@popsicle Make sure you have the research done for it. It should be made wherever hemp fabric is made.

@Standler Hopefully I got it this time. This has been a problem with SI since the beginning. Best I can suggest beyond this attempted fix is to make sure you have plenty of kibble etc for your pets.
BumLemon 2 iun. 2019 la 14:16 
Please remove edible sickness for animals its unrealistic. My dog loves tincture for her joints, you can literally see life come back into her eyes.
BumLemon 2 iun. 2019 la 14:15 
They wont stop feeding my animals the edibles... Is mass husky murder the only fix? rip to my hauling =(
sara lara 9 mai 2019 la 5:37 
Where is devilsleaf fabric made? I can't find it anywhere.
"The" SeanMacLeod 4 mai 2019 la 17:53 
Can we grow our own smokeleaf strains? 'Kuz I want a field of Old Toby lol
#6 4 mai 2019 la 9:36 
phew, found another issue. The canning mechanism of Cegetable Garden was split into its own mod so the patches from Smokeleaf Industry that move a bunch of recipes to the canning machines no longer work. Basically everything that would have been done on a canning machine is now inaccessible. Hopefully this is my last post for today :)

PS. I love smokeleaf industry, it's one of my favorite mods, so I hope I'm not being too annoying with these posts.
#6 4 mai 2019 la 9:26 
Ok, after a much closer inspection I've found one issue. The patch for Vegetable Garden Gourmet that moves the flour production to the grindstone doesn't include the electric grindstone as a valid recipeUser. That is why I couldn't make the hemp flour, but the hemp milk is because I don't have the research yet. Yay!