Company of Heroes 2

Company of Heroes 2

CoH IMPROVED UPDATED 1
101 kommentarer
Redarmy 29. dec. 2023 kl. 8:18 
also this mod breaks many abilities.. why? assault grens..no upgrade to add extra man. tiger ace, no spearhead toggle ability. Again..why? this mod was recently updated so it isnt an issue of relic adding sth that broke sth. you deliberatily removed features? you dont specify this
Redarmy 26. dec. 2023 kl. 4:46 
not bad but the extra men clip into each other. deal breaker. if u up range you should up damage at least a little
HellKat02 14. juni 2023 kl. 7:22 
This mod is great, but I think when playing as OKW it makes Fallschrimjager a bit too powerful as they are now with 6 models instead of 4
kernalkrackerz 19. maj 2023 kl. 15:18 
hello sir, can you send me the source code for this mod so i look at the changes you made to the AI and incorporate it into my AI mod? thank you and have a nice day.:steamhappy:
Tartzmir 31. mar. 2023 kl. 8:34 
Can you make weapon upgrades grant the entire squad with the new weapons, this doesn't apply for MG upgrades but maybe give the squad with RPG upgrades with 2 RPGs, of course you can increase the price accordingly to balance, btw make tank hunter section keep their Boys even after PIATs upgrade
Fieldy1994 15. feb. 2023 kl. 22:12 
Please take a look back at this mod and update the few small things that no longer work due to relic.
Otherwise its great fun to play
H☉☉ƬER ƁEAR™ © 18. dec. 2022 kl. 22:19 
hey could you do some updates to this mod?
Martian Patriot 5. sep. 2022 kl. 12:24 
This is perhaps the worst tuning pack I've ever played. I guess it just wasn't tested for playing the Brits. The Raids are still 5 men and the Ostheer are just unstoppable as an OPFOR with this on as they have 6 man teams with full auto weapons right out of the gate while you struggle to even get brens. And now Penetration on Ost tanks and shrecks is so much that even the Churchill gets penned from the front 100% of the time so honestly WTF was the plan here? I guess this is just an Axis mod?
Cembadyx 30. jan. 2022 kl. 13:25 
As someone who has 320+ hours on this game, of which about 300 of those is strictly custom games this the exact kind of mod I've been looking for, thank you!!!!
TallestDavid 6. aug. 2021 kl. 10:46 
can you giv3e soviets their new bunker for eng?
TallestDavid 6. aug. 2021 kl. 10:45 
i would think the USA rifles keep their fighting position instead of the trench since its their variant of the trench
H☉☉ƬER ƁEAR™ © 19. apr. 2021 kl. 10:59 
Wehrmacht ostruppen unit broken, I guess they changed how you deploy them. they are now suppose to come from the infantry kompanie?
>>Jonathan Wick<< 21. mar. 2021 kl. 9:16 
okw doesn't have the upgrade in the medical hq, and can you give 3 slot weapons to all soldiersfrom all factions? nice mod btw
CPU - Easy 3. feb. 2021 kl. 2:11 
hello @Lt.Clifforth, I also discover that the british Crocodile tank can only built 1 and the recharge deploymen for the Churchill AVRE is 8 mins long last the M4A3(76mm) and M4C sherman doesn't have any HVAP round. I hope that u fix it soon :steamhappy:. I'll going to tell u if there is another glitch. And if it is ok that u add Panzer IV F1 to OKW and Wecmarh
Lt.Clifforth  [ophavsmand] 1. feb. 2021 kl. 22:22 
@.. ill check the range again but it should be 85 range. also it is ment to be unlimited.
was there just an official update to the game?
CPU - Easy 1. feb. 2021 kl. 19:05 
love the mod but the Tiger of OKW is doesn't have enough range and the firepower is to weak thb. can u also make it unlimited to?
Thisolve 4. okt. 2020 kl. 22:17 
I like it
Lt.Clifforth  [ophavsmand] 10. sep. 2020 kl. 3:34 
@Boris its definetly posible to do that, but this mod only improves on the original CoH2 game mechanics, and not really taking it to "Realism" allthough weapons have a longer range and stuff like that,
BoriSzeNooB 9. sep. 2020 kl. 0:42 
Is it possible to make LMG and SMG like ppsh and mp40 suppress enemy like HMG? I know you didnt approach realism and ignore this but I can appreciate it if this possible. Thank you..
Lt.Clifforth  [ophavsmand] 20. aug. 2020 kl. 4:34 
New Update.
Wehrmacht is now updated and working again.

next issue: Okw (not able to spawn king tiger) going to fix this as soon as i can.
Lt.Clifforth  [ophavsmand] 31. juli 2020 kl. 6:02 
I see, thanks for letting me know im on it aswell as some other errors
maximum__aesthetics____ 26. juli 2020 kl. 15:22 
Really nice mod. Molotov works again. Good Update. But secure mode of T-70 tank doesn't.
CharAz 20. juli 2020 kl. 21:51 
Hell yeah, my all time favorite mod is updated! This is the best tuning mod me and my friends have ever played. (At least in our eyes) We had a lot of fun with this masterpiece. Just about right damage and squad size. Keep up the good work!
MisterUrik 16. juli 2020 kl. 14:43 
Thanks for update, now I can finally use medium tanks as OKW :)
Lt.Clifforth  [ophavsmand] 9. juli 2020 kl. 10:40 
Mod has Been updated, OKW and US units buildings should work again,
Wehrmacht and the British Forces Should Work as normal, havent looked into the Russians Yet.

i Know some command abilities was broken cause of relic updates, im trying to fix it, but i dont have all the commanders so i will still need you feedback to find out wich dont work, please comment.
Mrakos 9. juli 2020 kl. 1:53 
@Da Swayza - try the WWII Mod, it really rocks!
Variations of Dave 15. maj 2020 kl. 7:34 
Is there a mod that is similar enough to this one that is active, and where the OKW are working?
Little Moisture 12. jan. 2020 kl. 13:02 
I think stove is dead or his account was stolen.
Little Moisture 4. jan. 2020 kl. 16:18 
oberkommando tanks dont work nor the usf tanks, please fix.
Zoey Womp 4. okt. 2019 kl. 19:40 
Cant do panzer authorization as oberkommando
Otto Carius 150 + 30. apr. 2019 kl. 7:46 
how many weapons do troops have ??
H☉☉ƬER ƁEAR™ © 26. apr. 2019 kl. 12:29 
any fixes?
H☉☉ƬER ƁEAR™ © 17. jan. 2019 kl. 23:10 
hello, because of recent company of heroes 2 updates usf all light vehicles dont work now aswell as some abilities such as rear echlion antitank mines, so far this is all i noticed.
Deviant 1. jan. 2019 kl. 12:34 
1) What card do you do for this mod?
2) How much% is ready? (and if you are ready, you can place a link in the description of this mod on your map)
3) When is it worth waiting for an update of this modification?
Wajak 15. dec. 2018 kl. 23:44 
and also Scavenge Doctrine - Flazkpanzer IV Ostwind is passive too
Wajak 14. dec. 2018 kl. 5:54 
Yup thx :)
Lt.Clifforth  [ophavsmand] 14. dec. 2018 kl. 3:55 
thanks for your reply i will look into it and get it fixed.
im currently working on a new map, so it might be a little while.
Wajak 13. dec. 2018 kl. 22:24 
hi Lt.Clifforth,
bug report:
in Oberkommando Elite Armore doctrin Sd.kfz. 221 scoutcar is Passive and cannot use.
Lt.Clifforth  [ophavsmand] 13. dec. 2018 kl. 13:51 
@Deviant im Glad you liked it.
Deviant 13. dec. 2018 kl. 13:08 
Great mod! And everything is fine with AI (behaves adequately (relative to AI))
Lt.Clifforth  [ophavsmand] 11. sep. 2018 kl. 8:55 
@MoistHooterbear
Should be Fixed now
Wajak 11. sep. 2018 kl. 8:27 
thank you so much
Lt.Clifforth  [ophavsmand] 11. sep. 2018 kl. 8:21 
Okay guys i now updated the
(Feuersturm Commander)

if you find anything else that needs updated i will make a discussion thread for you to post stuff like this in.
Wajak 10. sep. 2018 kl. 23:08 
it is some how bug with Feuersturm Doctrine for Oberkommando West. Hetzer and Incendiary rounds for Le.IG 18s is Passive. Means, all special abilibies are dead. update plz
wognog 22. juli 2018 kl. 23:55 
Do dead bodies stay in this mod?

Lt.Clifforth  [ophavsmand] 4. juli 2018 kl. 3:32 
yes´
narcoleptic_mod 3. juli 2018 kl. 22:23 
do these changes apply to the AI units as well?
H☉☉ƬER ƁEAR™ © 24. maj 2018 kl. 23:21 
another bug i noticed is that usf bulldozer cannot make cover or clear cover.
Em Bé Phát Nổ 23. maj 2018 kl. 2:35 
does AI can buit mine ?
H☉☉ƬER ƁEAR™ © 10. maj 2018 kl. 22:01 
i found bug where usf mech company the sherman 76mm+bulldozer upgrades do not work