XCOM 2
[WOTC] Facility Clearing UI Indicator Fix
16 kommentarer
Iridar 16. okt. 2023 kl. 12:24 
@everyone
If you're using Highlander v1.26.3 or higher, you do not need this mod anymore.
X2CommunityCore 19. aug. 2023 kl. 12:05 
@everyone
The bugfix from this mod is now integrated into the BETA version of the Highlander.
BurgerKing 18. dec. 2021 kl. 5:49 
Is it possible to get >3 staffs for excavation and construction?
BottomScorer 1. okt. 2021 kl. 14:30 
Please add new Steam tag "War of the Chosen" here.
Lebowskichild 29. sep. 2019 kl. 18:08 
@Dragon32, I'm glad I could help. And thank you for all the work you do in finding issues and fixes. Many of your comments on many of the mods I use have been very helpful in making my very stable set up thus far.
Dragon32 29. sep. 2019 kl. 6:59 
@Lebowskichild:
Good spot. Opened up a new Issue for this on Community Mod Launcher's Github: False negative - override detection #148 [github.com]
Lebowskichild 29. sep. 2019 kl. 4:53 
@bg and anyone else that may be interested.

It looks like the culprit might be [WotC] RW Realistic Non Self Building Facilities,

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1151690543

Seems it overrides UIFacilityGrid_FacilityOverlay. However it does not show me that in the overrides tab menu of alternate mod launcher.

Hope this helps anyone that has the same issue in the future.
Lebowskichild 28. sep. 2019 kl. 19:25 
@-bg-, I use the alternative mod launcher and there were no conflicts being shown but as I say, as soon as I take out this mod the lag disappears.

I'm not saying your mod is at fault in any way. I use many of your mods and they are always stable as far as I can see. It just seems to be a bad mix of mods. Not a clue what is causing it as I can see nothing else touches UIFacilityGrid_FacilityOverlay.

I can live without this fix, it was just a pet peeve fix that I figured I'd use but the lag was absolutely horrendous. Thanks for your great mods nonetheless -bg-.
-bg-  [ophavsmand] 28. sep. 2019 kl. 18:36 
use alternative mod launcher, it literally finds these types of conflicts for you.
Lebowskichild 28. sep. 2019 kl. 11:53 
@Dragon32, like I said, I'm not blaming this mod, however if others have an issue maybe they would be able to narrow down their conflicts by knowing the problem that can arise when this mod conflicts with others.

I can't for the life of me see what mod I'm using that conflicts but it seems to not be lagging now I've removed this one.
Dragon32 28. sep. 2019 kl. 11:29 
@Lebowskichild
Low frame rate on the Geoscape is indeed an indicator of a mod conflict. I've been using this mod since -bg- released it without an issue.
Lebowskichild 28. sep. 2019 kl. 9:28 
Hi @-bg-,
Just wanted to let you know that this mod seems to have a conflict/issue that causes a lag issue on the Avenger/Geoscape screen. It may work perfectly fine when not in conjunction with other mods (unable to confirm as I know not what could be clashing) but when I unsubscribed the Avenger/Geoscape lag issue was no more.

I also had huge lag on tactical missions after installing this mod which I am yet to test have been solved by removing. I will update later.

I know you make quality mods and would like to ensure others that I do believe it is a conflict but thought I would leave this comment to help others that may have similar issues.
Artanis Creed 8. sep. 2017 kl. 22:26 
this reminds me... we could use some extra rooms or double up some of the facilities.
-bg-  [ophavsmand] 8. sep. 2017 kl. 13:16 
they actually partially fix this bug, but it is only fixed for constructed buildings not excavations and those under construction
< blank > 8. sep. 2017 kl. 13:13 
Firaxis should you pay you, you know -bg-?
Juravis 8. sep. 2017 kl. 12:59 
Old bugs nobody cared to fix. Thanks BG.