The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Same Walk & Run Speeds
55 kommentarer
The Snow Whispers 27. dec. 2018 kl. 18:56 
Definitely helpful
Sblee 22. okt. 2017 kl. 10:25 
geat BANDITS AHHHHHHHHHHHHHHH
Heavy Mettaloid 26. mar. 2017 kl. 10:50 
Has some issues with either Imps or Frostfall, but typically works great! Love it!
Almorium 17. juni 2016 kl. 20:06 
geat now bandits come PLEASE HELP ME
Almorium 8. maj 2016 kl. 12:30 
problem i started a new game and it went so slow and somehow everyone died and yeah...
Malaficus Shaikan 22. okt. 2015 kl. 22:31 
Thanks.
I am so tired of having to stop halfway through my walk because i am faster then the npc.
kittyzaaaa 18. aug. 2015 kl. 21:54 
It really nice, but whenever I open a container, all the loose items around it explodes in all directions...
Aluzionz 30. juni 2015 kl. 10:39 
Does this mod work with Things like guards and bandits?
I only want to be able to walk with people. I don't want to not be able to escape from them haha!
gettin' goggy with it 23. feb. 2015 kl. 13:27 
Hah, i'm at that exact mission on my new character (the screenshot above) and im like fuck this, looks up mod.
jss1138 18. jan. 2015 kl. 15:49 
Searching the Workshop really sucks, and I can't remember my password to sign in from a web browser. (And I don't want to reset it, either.)

Can you add a link to Skyrim Speeds that I can just click on from within the Steam app?
Asmosis 29. nov. 2014 kl. 19:34 
does this apply to bandits, guards etc as well? sometimes you DO want to run faster than whats chasing you :)
Hestral 23. nov. 2014 kl. 18:58 
Not working for me, I tried both this and the Light and I still run faster than everyone.
Mohl 15. sep. 2014 kl. 13:14 
I've been looking for this forever.
Wolfmark  [ophavsmand] 20. juli 2014 kl. 10:56 
I think that "speedmult" changes your speeds only. It has nothing to do with NPCs. But if you increase the walk speed using this then you'll you'll also increase the run, sneak and sprint speeds with same percent...
WHOSthatBOY 19. juli 2014 kl. 19:19 
One question: if you change your speed via console command (player.setav speedmult ###) does that then change the speed of NPCs? Or do they stay at the default for the player? Sorry if this is a bit of an ignorant question, but I find changing my speed very useful, and I do it quite a lot.
Sausage 7. maj 2014 kl. 19:28 
v. nice... the simplest mods are often the most useful
salgadoluca 11. jan. 2014 kl. 15:45 
This is a great mod, but it has some kind of issue with the 360 controller. Worked perfectly fine when I played with keyboard and mouse, but then I got tired of it and wanted to play with the 360 controller, but somehow I couldn't sprint with it. Not even changing the keybind would fix it, so after hours of search I discovered it's a problem with this mod. Please fix it, I love this mod.
odie 1. nov. 2013 kl. 21:18 
FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (thx for makin' tis mod btw)
Phorbii 18. aug. 2013 kl. 15:46 
OH THANK YOU!! FINALLY!!! It's gotten really M-effin annoying when I'm running faster then I can count then suddenly I'm slower then a snail stuck in cobwebs after not picking up a single things and exit a buildin.
MRDRK1 2. aug. 2013 kl. 6:13 
Would this conflict with "amazing follower tweaks"? Movement speed seems to be the one thing it doesn't alter, so I'm hoping this would be compatible. Would one have to be loaded before the other?
Super Hans 28. juni 2013 kl. 9:21 
Great idea however i found i couldn't sprint with this mod active. Others also have had this problem.
VANTABLÁCK 2. maj 2013 kl. 12:11 
Thank you so much. Really pissed me off when I had to follow somebody in a quest. :D
Mister Molecule 19. feb. 2013 kl. 15:40 
Oh, I found out it actually makes a difference
Mister Molecule 19. feb. 2013 kl. 15:30 
Sorry if this is a dumb question, but why would you want to change the height of the races to the same value? Anyway, thanks for the lite version
Riddle 14. feb. 2013 kl. 19:02 
Nice mod
Mittens 27. jan. 2013 kl. 2:36 
This is a much needed mod, Great work. Not gona download it however, i have a mod that i "KNOW" will conflict with it just by nature. All in all though, Exellente addition to the workshop friend ^-^
Wolfmark  [ophavsmand] 10. jan. 2013 kl. 13:17 
This plugin does not change your walk/run speeds. It only changes the "fast walk" and "jog" speeds for NPCs (and nothing is stored in the save files). If you're moving too fast then disable all plugins and re-enable them one by one, to see which is the one that cause problems.
Outrage 10. jan. 2013 kl. 12:48 
il make it simple, me speed not going bak to normal it stays at 500...
Wolfmark  [ophavsmand] 10. jan. 2013 kl. 11:28 
huh?
Outrage 10. jan. 2013 kl. 4:28 
... i cant walk normal speed or run normal speed.... my speed is still the same from last time like 500 sprint speed... and 150 walkspeed
Wolfmark  [ophavsmand] 8. nov. 2012 kl. 6:56 
Yes, it is.
Rabb 6. nov. 2012 kl. 14:42 
When using my Xbox controller with this mod installed I'm unable to sprint, is that a common issue?
Freeasabird🕊 24. sep. 2012 kl. 22:33 
@Machienzo.neo

Try out the "Alternate Start" Mod you can totally skip the opening sequence and start of as the proud owner of Proudspire manor :P or a plathura of other starting locals
Machienzo 15. sep. 2012 kl. 18:56 
It seems to be an unfortuante problem with the intro, lightofzion. I too have had the problem and I can't stand it, so I unsubscribed to walking related mods.
FOURIER 12. juli 2012 kl. 9:04 
Great work
ATOM 16. juni 2012 kl. 10:06 
OMG thanks! I´ve been searching for this for hours!
Wolfmark  [ophavsmand] 7. juni 2012 kl. 16:06 
Do you use Skyrim Speeds plugin? Or any other plugin that changes the speeds for horses? Because this one should have nothing to do with carriage's speed. Anyway the solution is to disable the plugins until the scripted scene ends, then you can enable them back. You don't start a new game every day, so it shouldn't be a problem...
Soren 7. juni 2012 kl. 14:38 
Great mod, I loved it when I first used it.

To the AUTHOR: I have a slight problem I was wondering if you could fix. It's specifically related to the very beginning of the game only (the carriage ride to Helgen). The carriage ride becomes significantly slower than vanilla and I was wondering if you could fix that part specifically and isolate it to be more vanilla.

Other than that, please know that I super endorse this mod.
Adrift40 6. apr. 2012 kl. 21:08 
and u can't sprint when walking other wize I would just walk
Adrift40 6. apr. 2012 kl. 21:07 
No I want a to use stam to run or something dont like how u can just run back and forth at enemies the whole fight
Wolfmark  [ophavsmand] 6. apr. 2012 kl. 7:33 
If you want to run slower then ... read the description for this mod :) It has a link to another mod that allows you to change the walk/run/sprint speeds for player, NPCs, horses and werewolves.
Adrift40 5. apr. 2012 kl. 2:10 
Could u make a mod that gives some kind of penalty for running. Like in Oblivion would be fine. I might could do it myself if I could figure out how the game tells the diff between running and walking not sure it does to tell the truth. thx would be greatly apprecitated and I imagine all the realism ppl would love it.
Alopekis 25. mar. 2012 kl. 12:51 
I have to admit, out of all the bugs in Skyrim, this annoyed me more than any of them (not implying that this is a bug, I know it isn't). I don't like when I have to run to catch up with them, then walk to keep from getting to far from them, then run again to catch up with them. lol
Pet 18. mar. 2012 kl. 2:09 
Thank you for sharing your work with the Workshop.
Irongamer 16. mar. 2012 kl. 8:40 
i hope this is going 2 be good, i hated the idea i walked slower than the npc's but run faster than them
RobbinRobin 15. mar. 2012 kl. 1:07 
I think i'll love this mod.
Fimbul117 5. mar. 2012 kl. 10:05 
Yeah, so i thaught too. at that moment i had running 2 mods: thsi one and disable fast travel. so i decided to unload all. without mods it worked. but when i loaded only this mod the flames were invisible :(
Wolfmark  [ophavsmand] 28. feb. 2012 kl. 15:46 
I don't think that there's something to fix because the plugin is too simple and has nothing to do with spells. Try these steps:

1. Disable all mods from DATA FILES menu, load the game and play for few seconds to see that everything is ok. If you don't see the flames then you have other problems.
2. Then enable only this mod and load the game again. The flames should be visible.
3. Then enable one more mod and play the game again for few seconds. Then another one and play again for few seconds etc... Do this until all your mods are enabled or until you find the one that cause the problems.
Fimbul117 28. feb. 2012 kl. 10:46 
a BUG came out on my game: as i activated the mod, my spells were invisible. that means my flame-thrower spell had no flame and so on.. :/ but thats just a little disadvantage. Even though i hope you can fix it.
Just Ron 25. feb. 2012 kl. 20:15 
THANK YOU!!!!! this uesed to make me so mad