RimWorld
Dubs Rimatomics
5.536 σχόλια
ФIMEIФ 5 ώρες πριν 
@A Hallucination change how your storage pool is setup. I always set mine to only accept spent fuel that's below 3% life remaining as a minimum. Chances are the pool is set to accept anything at 100% life and lower
Maximillian_Polarii 10 Δεκ, 1:45 
For some reason can't nuke anything that's in space like asteroids or space stations while my base is in space
Нагатабимару 9 Δεκ, 7:47 
and will enemy factions be able to drop bombs on your settlements?
A Hallucination 7 Δεκ, 18:55 
Is there a way to exclude fuel rods from regular hauling work? I keep having haulers load fuel rods back into the storage pool and my reactors don't get their fuel.
Donald duck 20 Νοε, 13:05 
Its a good mod but i would but i would like when a nuclear reactor explodes it would be a bit stronger and more flashy. its a bit lacking in explosions on the reactor.:steamhappy:
vincent_renevot 20 Νοε, 3:31 
@LacertineForest look at the debug log, if you don't know how to access to Rimworld's debug log do a quick search on net. The debug logs will say you why your game crashed. You're welcome.
LacertineForest 15 Νοε, 19:02 
The game crashes ever ytime I install the Plutonium Processor. I have tested with all other mods and this one is definitely the culprit. Anyone else deal with that issue? I'm sure it's a compatibility issue, but with 250+ mods, I have no way of finding it in a reasonable amount of time.
Gundam Pharmacist 11 Νοε, 14:43 
Now I probably should have asked this beforehand, but uh... can I build this on a space colony?
Subnet001 7 Νοε, 10:56 
Anyone else having texture loading issues?
PersonPerson 7 Νοε, 3:54 
Engie. Send a warning to all factions. If the empire attacks our atomics will wipe out all psychoid fields.
vape elder 26 Οκτ, 14:03 
Heads up for anyone reading comments, PEE ASS' guidance system workaround bricked the missile system completely, even after reversing the code, its broken unfortunately
mnlg 24 Οκτ, 12:43 
Can confirm Guidance System is still broken and it actually crashed my game as a notification for some event appeared as my rimatomics research tab was open. Hope it gets fixed soon, also because having a short range for the Liberator isn't that useful 😅
Vril 20 Οκτ, 10:03 
@黑猫警长

You have to wait until your fuel rods are used in 50%, then you can reprocess them in plutonium processing plant.
kenpachi85 18 Οκτ, 15:50 
Hands down fav mod of all time only thing that would make it better is if we could use nukes in space against the mechahive or something. Got a silo built on my gravshiip but the nuke just despawns after launching while in orbit.
黑猫警长 13 Οκτ, 11:06 
Does anyone know how to craft Plutonium?
Katsu.I 29 Σεπ, 5:54 
Mod works just fine on 1.6. The 'guidance system' research for the ICBM is broken somehow but that's the only non working thing I've found after a about 30 hours of play time.
Not the biggest of issues and I'm sure Dub will get around to it sooner or later when RL permits.
Also the RTG power sources are super handy with Odyssey, bring 1 along with some o2 pumps :-)
elrychmenard 23 Σεπ, 15:23 
soo everything works fine and had but i cant seem to do anything with the guidance system in the research tab, it doesnt even have a start button or any steps, sounds like Dubs wont be able to help but is this something due to my mod list or is it just like not done or broken?
maxvmaxvmax 19 Σεπ, 5:21 
PEOPLE, i am stating this for people who haven't checked the discord, but dub has some stuff going on irl and is currently taking a break until its all sorted, if you want more details go check his post on discord.
Bepiss 18 Σεπ, 7:57 
Broken mod, NOT COMPATIBLE
Zindith~TTV 15 Σεπ, 9:56 
I researched Rimatonics, placed the bench and......... Nothing....... Is this a bug or did the mod break? I tried reloading an earlier save and restarting the process, but same result.
Clairelenia 14 Σεπ, 3:08 
Hmmm, you can't upgrade any Rimatomic Weapons/Towers unfortunately :( the "install update" function doesn't do anything anymore. And the "Targeting System" that enhances the Nuke range can't be researched aswell at the research table, there are no buttons to start/do anything with it unfortunately
dYbs4 12 Σεπ, 2:18 
it would be great if Maruder gun could bombard other tiles from space and be controlled by console on earth. I would like to build defence sattelite with Maruders to defend my colony from any threath :)
卢比扬卡的瓦西里 11 Σεπ, 3:20 
@Nadeshiko Me 2,so it's a bug of the mod?
CoolBreeze_75 6 Σεπ, 16:04 
how does this function in terms of gravships? do the reactors work when changing maps?
igor.b07 6 Σεπ, 3:58 
could it be possible to add nuclear work type to lifter mechanoids?
Cat lords of doom 4 Σεπ, 11:13 
Now I can make my bases more deadly to my colony
the_travisty 2 Σεπ, 15:32 
Is there a reason why i cant place a cooling tower onto gravship substructure? in terms of space efficiency, it is better to have 1 cooling tower than 10 radiators
SnoopiProGamer 1 Σεπ, 13:16 
Am I the only one getting loads of `Exception loading UnityEngine.Texture2D from file` related to .dds files since the latest rimworld update?
Nadeshiko 31 Αυγ, 3:40 
the guidence system recipe cannot be researched.
luoluo38 30 Αυγ, 3:10 
The GuidenceSystem cannot be researched. After decompiling the assembly, I discovered that neither the <Unlocks> nor <RecipeUnlocks> tags are defined anywhere in the GuidenceSystem steps This causes the research menu rendering logic to skip drawing the menu (as there is an explicit condition that prevents menu drawing when no icons need to be rendered).

temporary fix: add a dummy recipe to trigger menu rendering.
for example,
Recipe Definition
<Defs>
<RecipeDef>
<defName>GuidenceSystem_Dummy</defName>
<uiIconThing>Apparel_Corset</uiIconThing>
</RecipeDef>
</Defs>

XML Patch
<Patch>
<Operation Class="PatchOperationFindMod">
<mods><li>Dubs Rimatomics</li></mods>
<match Class="PatchOperationAdd">
<xpath>Defs/Def[defName="GuidenceSystem3"]</xpath>
<value>
<RecipeUnlocks><li>GuidenceSystem_Dummy</li></RecipeUnlocks>
</value>
</match>
</Operation>
</Patch>
Casore 29 Αυγ, 4:46 
Hi! First of all, thank you for the mods you provide, they are exceptional and that word is too simple for what you have done!
I just wanted to know if it would be possible for you to make it so that fuel rods can be slid into empty slots in operating reactors.

In nuclear power plants, we never change the entire core; we change 1/3 and the remaining 2/3 are redistributed in the core to avoid cold spots.

My idea is to be able to remove the spent rods and replace them with rods that are already in the reactor but less worn by clicking and dragging them into the empty slot, rather than having to remove everything and redistribute it by hand.

Thank you! (Sorry for my English, I'm French!)
昭和の猫 28 Αυγ, 18:03 
Even already stockpiling tons of warheads, but the guidance System is still broken, unable to nuke the entire rimworld. (missing the item,function)
The Babadook 28 Αυγ, 11:10 
I think nuclear work only includes loading and unloading rods
FierceStatue12 28 Αυγ, 8:30 
It would be nice if there was a quest to stop your colony from getting nuked by rival factions. The threat of decreasing goodwill just doesn't seem like enough when you have weapons of mass destruction.
Darth Ryan 28 Αυγ, 5:51 
+1 for Guidance System being broken
Aye Harambe 27 Αυγ, 22:49 
I think I'm doing something wrong, because my pawns with hauling and not nuclear are dinking around with the fuel rods when I set them to unload from the new rods from the storage pool.

Shouldn't only the pawns with nuclear move fuel rods, or is it just the spent fuel rods that they won't touch?
The Babadook 27 Αυγ, 1:46 
same issue with Guidance System in the research bench
Yes? 26 Αυγ, 2:29 
I'm with 红尘真仙谢诚信, I'm having a UI Issue for the Guidance System in the research bench. It pushes down the notifs from the upper left hand and the "Start Project" button is missing.
gasperura 23 Αυγ, 15:28 
would be interesting if a new cooling way was added sence odysey dropped
Sammyboi 23 Αυγ, 0:00 
I genuinely believe that this is one of the best mods for a video game ever made.
freackyfreac 21 Αυγ, 17:49 
heya, i have a mod that catches flares, so i turned of the flare scram. but i accepted a quest for an emi dynamo and due to the shutdown of the radiators the reactor got pretty hot. auto scram was still on so no rods were damaged, but it would be nice if i could activate a emergency scram by having a pawn enter the reactor containment and trigger it manually via right click. cause sometimes someone needs to get in there and save the day. there are several irl examples where similar messures were neccessary
红尘真仙谢老板 21 Αυγ, 10:59 
Hello,

Thank you for creating the Edge Nuclear mod—it’s a fantastic addition to the game!

I’d like to report an issue with two specific technologies: “Global Navigation System” and “Warhead Packaging” under the Intercontinental Missile project.

Problem:
The research interface for these technologies does not display correctly. Specifically, the research description, requirements, and button are completely missing, making it impossible to proceed with researching them. Other technologies (both vanilla and from other mods) work normally.

This appears to be a UI-related issue rather than a research logic problem. Could you please look into this in a future update?

Thank you for your time and effort!
freackyfreac 19 Αυγ, 19:37 
i uh had a storage pool with maybe 20-30 freshly crafted fuel rods and flew to another location and all my rods are gone ^^'
Jfluffy 19 Αυγ, 12:34 
Haven't played with Rimatomics in my mod stack for a while and I forgot how friggin' cool this mod was.
Red 19 Αυγ, 12:09 
is anyone else failing to get power from their reactor? It says each rod has a power output of 800w but the grid power does not go up no matter how high i crank it
Xarmor. 18 Αυγ, 3:32 
When I try to launch nuke from orbit to any target on the planet it says target is out of range, even though I am right above it.
PEE ASS 17 Αυγ, 10:36 
I found a temporary hack to build the guidance system for now, in the mod's folder go to 1.6\Defs\RimatomicsDefs\Rimatomics_CUpgrades.xml
Then for the def "ResearchGuidenceSystem", change the Steps section to
<Steps>
<li>MEPS1</li>
<li>MEPS2</li>
<li>MEPS3</li>
</Steps>
This way completing the MEPS research will unlock the Guidance system. Make sure you keep the formatting the same as the original file
U 17 Αυγ, 7:36 
For some unknown reason I can't research the guide system, no bug be reported
Imperial Crab🦀 17 Αυγ, 2:41 
Nukes or sabot rounds cannot be fired from anywhere in the orbit. the range indicator cannot render properly, when i click on a tile on the map, it says it's out of range.
Nuts&Bolts 14 Αυγ, 15:53 
Is there any way for MAD to be incorporated? Like, if you use a nuke on an outlander faction or the Empire, there'd be a chance they retaliate with their own nukes? There could also be a much smaller chance that if you launch a nuke at a non-nuclear faction, it would trigger someone else to nuke you due to getting a false alarm.