Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I feel like if you dedicate an order slot to Volunteer Army or Double Agent then you should actually get the benefit, not a 25% chance of MAYBE getting a spawn on the occasional map that even supports it in the first place!
Thanks Yagisan!
This probably isn't the fault of this mod as you're just changing % chance of starting- I do have custom map parts loaded which might be at fault... but I almost consider the double agents a curse when they start in the middle of a few pods. :) Still, makes things interesting.
This mod ensures that if the map supports it, and you have the appropriate reward, it *will* spawn. It makes it possible to field 8 possible troops on missons.
DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerM2", MinForceLevel=10, MaxForceLevel=15 )
DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerM3", MinForceLevel=16, MaxForceLevel=20 )
DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6 )
DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12 )
DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperM3", MinForceLevel=13, MaxForceLevel=20 "