Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Housing
31 条留言
Camarada_Luis 10 月 25 日 下午 8:36 
2025 y sigue funcionando a la perfeccion salvando mi partida del lategame
Zajemaru 2024 年 2 月 26 日 下午 2:07 
It works in 2024 . Thank you . i love you .
star-of-the-fogotten 2023 年 11 月 21 日 上午 8:50 
Thank you for this wonderful mod.
p0kiehl  [作者] 2022 年 8 月 27 日 下午 1:59 
Yes
ThyGuyX 2022 年 8 月 27 日 下午 12:09 
Does this mod still work?
BKGamesPI 2022 年 5 月 19 日 下午 12:44 
You should include outback stations in this mods as this makes them pointless.
Rappeldrache 2021 年 1 月 7 日 上午 2:20 
Please help :( Whatever I do: T his great mod here is not working in my game.
I start a new game with a world builder map. And after "reloading" the savegame all other mods work really good, but not this mod here
(I have all DLC's)
Lifestar6189 2020 年 10 月 5 日 下午 6:15 
Thank you
p0kiehl  [作者] 2020 年 10 月 5 日 下午 5:52 
OK shouldn't be giving you any more trouble. Updated.
p0kiehl  [作者] 2020 年 10 月 5 日 下午 5:43 
Oh sorry. I just need to update the flag. It will work fine - just ignore the warning and I'll get it updated in about an hour.
Lifestar6189 2020 年 10 月 5 日 下午 5:25 
According to the game More Housing is not compatible to rise and fall which is what I am using. Do I need gathering storm for this to be compatible.
CynicalPlatapus 2019 年 2 月 19 日 上午 10:54 
cheers for the update mate
Te 2018 年 10 月 9 日 下午 11:44 
Just found this one, too, @p0kiehl -- THANK YOU. :D :D :D
p0kiehl  [作者] 2018 年 3 月 18 日 下午 3:47 
The mod is working fine as far as I can see. What you see as 'castle' in the code is different level of walls, and even if Alhambra is in there twice, it's just an update statement so it doesn't cause any errors
pauloel7 2018 年 3 月 18 日 下午 3:26 
Think you've got Alhambra twice in the .sql. Idk what "Castles" buildings are - could not find in civ vi. Can you tell me? Lastly, this mod once worked perfectly for me, but now it doesn't seem to anymore, idk why. Yes, fresh new campaign. Can you give me any hint to fix that?
Maitre Supreme 2018 年 3 月 1 日 下午 2:10 
Great mod - THX ! :steamhappy:
pauloel7 2018 年 3 月 1 日 上午 7:21 
Cool, next time then. Also, what's the rationale for 0.5 on lumber mills? For me makes sense to think any improvement outside city centers should HOUSE people working there, which is 1.0.
p0kiehl  [作者] 2018 年 2 月 26 日 下午 12:10 
I don't recommend adding or subtracting mods to ongoing games. Unexpected things like that can happen and I doubt there is a solution.
pauloel7 2018 年 2 月 26 日 上午 10:42 
Also, I just installed the mod on an ongoing campaign, and it seems my capital and second city are not benefiting, but other newer citites are... weird huh?! How can I fix that?
pauloel7 2018 年 2 月 26 日 上午 10:24 
Should in-game water mill tooltip read +0.5 housing? Also, how about +1 for Apadana?
Singemeister 2018 年 2 月 15 日 上午 3:23 
Seems to be working with R&F
redmoth27 2017 年 12 月 15 日 下午 3:56 
Hey I love this mod, but could you give watermills 0.5 or 1 housing please.
p0kiehl  [作者] 2017 年 11 月 16 日 上午 6:25 
Thanks Matt! This will work fine with Wondrous Wonders, don't worry. Thanks for asking!
Kid Viking 2017 年 11 月 15 日 上午 9:03 
You're always hard at work! This mod is awesome! Can't figure out how you have time to make so many helpful, clever mods, and somehow I had originally missed this one. Great job, sir!

I am a little curious if this conflicts with or overwrites Napstablook's Wondrous Wonders (World Wonders Only) mod. His doesn't focus on adding housing, but he does alter many of the same wonders you have. Can I run both concurrently to get the bonuses of both, or should I pick one? I tried testing this out without a clear answer. Gonna give it another go.
Crowdawg11 2017 年 10 月 16 日 下午 3:41 
Pretty sure the logic behind lumber mills giving housing is that they make the materiel to build houses more readily available.

Cheap materials = more houses. Think of it that way.
Rax Savvage 2017 年 9 月 25 日 下午 8:02 
ya know.... read the lumbermills comment , i was gonna say 0.5 makes sense....
then see 0.5 housing on it.
either way , yeah 0.5 for lumbermills, they would have their own onsite workhouses, people kept onsite in barrack like buildings, providing a source of wood for furnishishings n stuff. yeah this is fine.
redmoth27 2017 年 9 月 17 日 下午 1:50 
I don't think lumber mills should give you housing, its like a worker living a factory
petei 2017 年 9 月 13 日 上午 7:56 
Thank you for this mod!!
p0kiehl  [作者] 2017 年 9 月 2 日 下午 4:19 
Thanks for the feedback guys!
Angry D 2017 年 9 月 2 日 上午 10:26 
Awesome, gonna test today - thanks mate!
schaddje 2017 年 9 月 2 日 上午 10:09 
Thank you so much for this mod!