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...\Steam\steamapps\workshop\content\268500\1125647103\Config
You need to replace the existing line of code with the following:
-arrSourceRewardMissionTypes=(MissionSource="MissionSource_Retaliation", RewardType="Reward_None", MissionFamily="ChosenRetaliation", XPackMissionSource=true)
This way it will work the other way around, instead removing the Haven Assault missions and replacing them with the standard Terror missions from the base game.
You can also add any other missions in that file to be removed by looking at the XcomMissionSources.ini under:
...\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config
You need to look for the mission that you want removed (CTRL+F to search, type retaliation for all retaliation missions, Rescue soldier for rescue soldier missions etc.) and add a "-" at the beginning of the line (excluding quotation marks) to remove it.
now with this little gem [WOTC] Militia Overhaul
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555611129
the Militia are even more capable of defending themselves.
Nope! The vanilla Retal wouldn't show up and you would only have the WOTC one and any RM added with his mod.
Question: Would you be able to create a mod that removes all of the non game-essential missions that involve evac'ing? I absolutely HATE evac missions. With a passion. I want to go in guns a'blazing, and have the mop-up crew come in later and gather up all the sweet loot and bodies for every mission. Scientists, Engineers and Soldiers are still available via scanning, or hell, just add them via console...I don't care if we don't get missions to save them anymore if it means I don't have to do stupid evac missions anymore!
Configurable mods are always fantastic, especially when there is MCM support :)
Also when the two mission types (Supply Raid and Retaliations) do become configurable, I'll probably go for the Basegame Raids + WotC Haven Defense combo LOL
Yes, this problem only happens with the first Retaliation of every campaign (and only in campaigns with Lost and Abandoned disabled). So you should be fine now for the rest of it.
If you want my two cents, wait until somebody else tells you about it, to make sure it isn't just me.
I'm honestly out of ideas at this point. I've brought the heaviest override I can work with onto this ♥♥♥♥♥♥♥ problem, I've consulted with Robojumper and RealityMachina and other professionals. Everyone says what I've done should work. Are you SURE that you have the latest update to this mod? I'm tempted to just give up. I mean, you're the first person to report this in a week, so perhaps this is an isolated incident.
@RainingMetal
Let me see if the Supply Raid variants are affected by the same BS as the problem QuickSaveTV and others are having. If it isn't, and all Supply Raids are chosen randomly with no forcing of one variant, then I'll consider it.
I'll try to get a fix out ASAP but most likely it's not going to be ready until tomorrow.