Sid Meier's Civilization V

Sid Meier's Civilization V

Optimized National Wonder Scaling
13 kommentarer
Hyperion-c 22. jan. 2020 kl. 17:15 
Great mod!!! Thx!
DodgyDave 24. maj 2015 kl. 7:20 
pity, but i do understand you
Barrowulf  [ophavsmand] 21. maj 2015 kl. 14:54 
Sorry, DD, not yet... I've actually moved on to Beyond Earth and focusing on that right now -- I love it. After I release a few big projects for it, I may return to Civ 5 if I'm still interested in playing it. But, with the looks of the new expansion, Rising Tide, I don't see that as very likely. :(
DodgyDave 21. maj 2015 kl. 0:20 
Barathor, have you finished the new DLL MOD? because playing on giant map, cost is now like 2 or 3 times a world wonder per wonder :)
Barrowulf  [ophavsmand] 19. feb. 2014 kl. 22:33 
Sweet! : )

I have another separate version I'll be releasing soon once I complete a few more projects associated with my new DLL mod.

The new one will keep things very simple and make the natural wonder rules similar to Civ 4. All national wonder costs will be a single unchanging value and will cost as much as wonders found in each of their eras.

Each national wonder will only require 4 of its prerequisite building built within your empire; it will never require more if you have more cities. Though, unlike Civ 4, if you have less than 4 cities in your empire, you can still build the national wonder as you'll only be required to build the prerequisite in all your cities (again, if you only have 4 or less cities).
_Georgie_ 19. feb. 2014 kl. 22:06 
My gaming experience is much improved with this mod. Thanks Barathor.
Barrowulf  [ophavsmand] 23. jan. 2014 kl. 9:09 
Updated: changed the title for another project I have and I also added the visitor center.
kaintk 2. nov. 2013 kl. 5:31 
it does'nt work with BNW ? 've subscribed it but can't not see it in my mod list
Marianojoey 4. sep. 2013 kl. 19:04 
Very nice, indeed. :) I'll try it in my next game. :)
Charles Bash 14. maj 2013 kl. 21:20 
I'd rather see something like a prereq. of 50% of your cities have the building, or even 2/3 instead of all, or only the one your building in.
Ledd_Bate 6. apr. 2013 kl. 20:12 
I also hope it works with vanilla. Way too tired of having to deal with uppity AI civs that throw settlers all over the map while I'm trying to get my epic, heroic, national, ironworks, etc, etc. before I can expand properly. Thanks for this mod.
Fierysaint 22. feb. 2013 kl. 4:48 
This better be compatible with vanilla! Way too common sense of a mod not to be. Everybody should be able to get this! I'm subscribing anyway on principal.
Te 15. feb. 2013 kl. 15:20 
This looks well-thought-out and really helpful. Can't wait to give it a test-drive!

Extra thanks for designing this so it would affect the code underlying how National Wonders work, instead of just tweaking all the default NWs individually.