Medieval Engineers

Medieval Engineers

[PVP] Grid Protection System
21 kommentarer
Deepflame  [ophavsmand] 13. apr. 2020 kl. 6:47 
Just pushed a fix, it should work with 0.7 now! :)
CassioMJR 12. aug. 2019 kl. 10:50 
Is it working for 0.7?
TAURION 10. apr. 2018 kl. 13:31 
this will be great if you can add ability same as SE mod "beacon security" (when owner is online and war is declared -protection falls. protection sets up only if owner goes offline after some certain time which can be configured by owner of server, to prevent PVP-logoff and give attackers some time)
Mykell 10. apr. 2018 kl. 7:52 
Deepflame: I activated the PVE mod and played last night for several hours without incident. I again played this morning with one crash upon placing a block through creative mode (last night was in creative as well) but I do not think it is related to your mod. I've had this happen before, randomly, upon block placement. When it was crashing before and I suspected the mod I was placing blocks on one parcel while standing on another, both unclaimed. Not sure if that information is helpful or applicable. Just thought I'd update you on this. Thanks so much for your had work. Modders make the game even better!
Mykell 9. apr. 2018 kl. 14:27 
1) That really helps explain it! Thank you.

2) I don't have any more information on the crashes but I'm going to install again and if it crashes I'll save the log and msg you back here.

Thanks very much. I'm looking forward to having this running on the server.
Deepflame  [ophavsmand] 9. apr. 2018 kl. 13:48 
1. There is no point to running both at the same time. They run the exact same code, the only difference is the way how diplomacy plays out. In both modes protection is only removed during war. In PVE mode you can only enter into a war if both sides agree, but either party can end the war whenever they want. In PVP mode either party can force the war upon the other, but ending the war has to be mutually agreed upon.

2. Do you have some more information regarding the crash? A log maybe?
Mykell 9. apr. 2018 kl. 9:17 
Iv'e got two questions. 1) Is there a way to run PVP and PVE Protection mods at the same time? When I tried it seemed to interfere with the game saving process. 2) When I had PVP mod running on a rented dedicated server (mine so I'm the administrator) The game would crash when trying to build a palisade wall that cut across boundaries. The lands were unclaimed at the time. I'm not sure it had anything to do with stretching across 2 boundaries but I was wondering if land needs to be claimed before building? Also, I was in creative mode at the time. I finally had to disable the mod in order to continue.

Thanks so much in advance for any input you can give.
Deepflame  [ophavsmand] 3. jan. 2018 kl. 10:57 
Are there any other mods on your server by any chance? From the looks of it, there's only one thing that can be null, and that can only happen if another mod incorrectly edits the session components list.
Deepflame  [ophavsmand] 29. dec. 2017 kl. 8:26 
It can't remove grids, it only functions on claimblocks. :P
peaceman 29. dec. 2017 kl. 7:16 
It also removed all grids from the game when it crashed during startup :D luckily we have those autosave backups
Deepflame  [ophavsmand] 29. dec. 2017 kl. 6:56 
Hm okay, I will look at it soon. :) Thanks for the reports!
Key 28. dec. 2017 kl. 17:32 
Yah I got the same issue as peaceman, it works wonderfully but then when reloading the world it seems to be unable to load and throws that error.
peaceman 26. dec. 2017 kl. 13:08 
Does this mod still work? Getting this error during server start: Exception while loading world: Object reference not set to an instance of an object.
2017-12-26 10:07:16.364|Main thread> at Deepflame.GridProtectionSystem.Data.Scripts.MyGridProtectionSystem.IsAtWar(MyFaction faction, Boolean ignoreDefaultFactions)
Coggernaut 7. dec. 2017 kl. 15:58 
Thanks for updating it :)
Deepflame  [ophavsmand] 7. dec. 2017 kl. 10:32 
Mod has been updated to work with 0.6!
DoodleBugGamingYT 3. dec. 2017 kl. 5:58 
is this updated too 0.6
Coggernaut 19. okt. 2017 kl. 14:24 
Yay! :D
Deepflame  [ophavsmand] 19. okt. 2017 kl. 14:24 
Whoops, broke the mod not too long ago, should be fixed again.
magmoose 10. sep. 2017 kl. 23:06 
theres an easy way to do this is just make someone mad you go to war and then you leave that guild start another and then they cant harm you but you can harm them
Leader 6. sep. 2017 kl. 16:56 
nice
Coggernaut 1. sep. 2017 kl. 11:26 
Omg thank you so much! You're the best Deep :D