Cities: Skylines

Cities: Skylines

Realtime
36 件のコメント
Patrick 5月30日 21時10分 
Good,can you teach how to use this mod?I noticed there used to be a guidance but failed to open.
Æron 2022年9月1日 4時42分 
amazing mod... time saver
Skyliner 2022年5月20日 12時06分 
@savetheclocktower, can you publish that?
BUBAKAR 2022年5月15日 17時14分 
@savetheclocktower thanks, that's pretty useful!
savetheclocktower 2021年8月17日 12時30分 
Like others, I couldn't get the Realtime UI to pop up, so I dug into the source code to see if I could fix it. Only then did I realize that this mod is designed to work within a game session, not in the asset editor .

I haven't tried to use it in a game session, but I assume it would work. I built my own version so I could enable it inside the asset editor. It's easy enough to do if you've made a mod before; on line 21 of the source code, just add conditions for LoadMode.NewAsset and LoadMode.LoadAsset. Once I did that, the key combo opened the UI inside the asset editor, and I could choose the building I was importing and hot-swap new maps onto it. I haven't been able to get OBJ files to hot-swap in the asset editor, but that doesn't surprise me.

If you do make these changes, you're on your own. Please don't bug Ronyx or Simon about it. I won't be of any help either; other than the one line I changed, I know nothing about this mod.
MobiusOne 2021年5月23日 10時44分 
I've the same problem* unfortunately. I disabled all assets and mods except for this and i can't the UI to open.
Lim Dzhy Gen 2021年5月20日 16時02分 
havin same problem as capitan poof has!!!
Captain Toof 2021年5月16日 1時50分 
No UI on shortcut. What to do then?
dasaqui 2020年12月7日 11時19分 
There is a problem in linux, maybe with paths, linux uses normal slashes while windows uses backslashes to separete folders... so i can't use the mod in my linux computer
Tysk 2020年3月5日 12時17分 
Timesafer <3
Naylin 2019年9月20日 19時53分 
This is totally AWESOME!!! I was getting SOOOOOO sick of recreating my asset, quitting the game, opening the game, loading my save and checking it out just to not like it and start the whole process all over! THEN, I came across this!
Pewex 2019年4月24日 17時52分 
Hi ronyx, you've said here that updating meshes only works with the .obj format. Is this also the case for updating textures; i.e. does the mesh have to be in .obj format to allow for changes to the texture .pngs? I've imported .fbx files and the textures don't seem to update in real time.
Dutchmountain 2018年9月22日 9時39分 
Brilliant mod, it makes asset texture testing so much easier.
Ronyx69  [作成者] 2018年6月28日 5時36分 
@Yooks No, it would be an insane amount of research and work for not much gain.

The normal maps are compressed to absolute trash in this game, especially when combined with specularity. Not only is it compressing the normal map (which is not recommended) it actually puts it in the same image as the specular map, so both channels of the normal map, and the specular map affect each other via compression artifacts.
Mother 2018年6月28日 5時32分 
Thank you for this mod, it really helps out a lot when testing textures.
However I was wondering if there is any chance to actually save the changes into the crp file?

I am trying to get create some low poly models with normal maps and it's proving to be impossible to do this properly due to texture compression that just mangles the maps to shreds. I've tried applying dozens of different types of dithering in different quantities, but nothing really helps. The normals look great when replaced in realtime with this mod, but the moment i try to recreate the asset with the same textures they get heavily compressed. Looking around forums for ways to avoid compression didn't prove fruitful.

Any suggestions on how to accomplish this properly would be lifesavers.
Thank you in advance!
spinoza73 2018年6月24日 8時24分 
Awesome time saver! A real must for every creators!
jPRO93 2018年2月15日 20時59分 
So awesome mod! Timesaver as hell! Btw. any chance to support networks? would be nice
targa 2017年9月29日 0時06分 
Thanks for this mode! Very useful when working with textures.
Londsw 2017年9月9日 8時53分 
really awesome i am sure it help a lot of asset s creators
MrMaison 2017年9月1日 22時39分 
This is AWESOME!! It was annoying knowing I could not really see my assets until I get in game because it's different in the editor....now I can properly tweak my trees and other assets with correct in-game feedback. Thanks!
Ronyx69  [作成者] 2017年8月31日 13時37分 
@Darf You could make a similar one to do it, but not lods. And there are probably more messy things with networks that I don't know about.
Darf 2017年8月31日 13時13分 
Is there any way to replace the texture + mesh for quays with this mod?
Darf 2017年8月30日 14時09分 
Thanks! Great for testing assets. :)
Ronyx69  [作成者] 2017年8月29日 22時51分 
Moog® Thanks, I always underestimate how much spoonfeeding some people need. It really is that simple - just a hotkey, a search box and a button. I made this mod because I needed it myself, Simon offered to make a UI out of nowhere...
Moog® 2017年8月29日 21時52分 
I still find it amazing the way some people react to the generously-given content in the workshop. Acting like the authors are here to serve shows a complete misunderstanding of the way the whole thing works i.e. on goodwill. Great content, Ronyx, as always.
Ronyx69  [作成者] 2017年8月29日 10時15分 
@boformer lol I think people expected some kind of a full tutorial, the video is just an afterthought as an announcement, the footage in it is just from a random stream.
boformer 2017年8月29日 10時10分 
So much hostility in the comments....
razer11 2017年8月29日 9時37分 
LOOL why are people finding this so difficult. Great Mod.
Ronyx69  [作成者] 2017年8月29日 7時39分 
@Splifsend How about ♥♥♥♥ off, how much of an explanation do you need to use one hotkey, search box, and one button?
Splifsend 2017年8月29日 5時37分 
Maybe a good idea, but your video sux so bad its imposible to get any info from it - heres an idea, why not speed the whole thing up so it only last 1 second and maybe it will be just as useful
REV0 2017年8月29日 1時37分 
F**king awesome, thanks a lot to you both
Ronyx69  [作成者] 2017年8月28日 23時14分 
@CRISGAME I know it's fast but it's not meant to be a tutorial. There's nothing to explain really, press a hotkey, use a search box and press one button.
Armesto 2017年8月28日 17時07分 
@CRISGAMES In the little option gear, speed, choose one.
CSM 2017年8月28日 15時52分 
Nice idea, but the explanation video is almost useless, at that speed you can not understand anything even slow, can you put it at normal speed?
notDONEyet 2017年8月28日 6時25分 
OMG
targa 2017年8月28日 5時21分 
Great idea! Thanks!