Legend of Grimrock 2

Legend of Grimrock 2

Treasury, a New Kind of Adventure
38 条留言
batswen 1 月 15 日 上午 1:00 
I made it down to the lower treasury. A lot of closed doors (6?). Can someone gibe me a hint?
Albus Doubledoor 1 月 13 日 上午 3:03 
Was fun! :steamhappy:
kirill-busidow 2022 年 10 月 23 日 下午 5:18 
Finished this mod on Hard with new party. Doable, even a bit easy.
malcolmdale 2022 年 6 月 12 日 下午 11:18 
Enjoying the game but it crashed. I sent the log report to Almosthumangames and I'll try and send it to you if I can find out how
KipTheOtt 2021 年 7 月 5 日 下午 12:38 
I had fun with this. Short and sweet little dungeon-crawl with some fun secrets and a little story to piece together from notes. One criticism I do have is hat the combat is stiff and a little boring without the ability to move and attack. Also I'm confused as to why there's so much heavy armor lying around when there's only just barely enough exp in the dungeon to get the heavy armor perk, and that's only if you ignore all the other skills.

Also, to the person below me asking about the clothing: The clothing isn't there for a gameplay reason, it's just set-dressing. There's clothes there because they're in places where one would logically find clothing.
harpo 2020 年 1 月 15 日 下午 4:43 
Also, what is someone supposed to do with all that clothing?
harpo 2020 年 1 月 15 日 下午 4:39 
Sorry, just could not take it anymore . Looked like it could have been a good mod. Being able to move and dodge is part of combat.
harpo 2020 年 1 月 15 日 下午 4:12 
My graphics were already on medium. I see the problem is when you fight there are red X's that come up on every one of your party members so leaving everyone frozen to that spot. WHAT? Don't know how long I can put up with that constrains before I exit this mod.
harpo 2020 年 1 月 15 日 下午 3:10 
Why when I fight I can not move my men. It is very slow. I will try to lower the graphics setting I guess.
Dragonface  [作者] 2019 年 2 月 20 日 上午 9:26 
I'm glad to hear it!:steamhappy:
Strangepants 2019 年 2 月 19 日 上午 11:25 
Thank you for this. I really enjoyed it...:steamhappy:
Huatu 2018 年 5 月 6 日 下午 5:21 
Hello !

It's a pretty cool dungeon !

There is maybe way too many items everywhere with no use at all but it gives a nice touch of realism to the place.

I didn't finish it but I wanted to comment because I've found a bug : a pit with no empty square underneath.

It happened on the -2 floor
Here's some screenshot of the thing :
https://puu.sh/Ahsoq/5710ad00eb.jpg
https://puu.sh/AhskP/857f2e573a.png
https://puu.sh/Ahsqa/cf6548ec4a.png
https://puu.sh/Ahsuu/85697c3c45.png

Now I'll just keep playing the game and see you later then.
Have a nice day !
Nyrella 2018 年 4 月 25 日 上午 5:37 
i loved it! not too long, not too difficult, thanks for the good job!
Chorale 2018 年 1 月 17 日 上午 12:03 
Hey, just finished your mod. It was nicely made, a bit short for my taste.

Best part was definitely the huge room with the traps everywhere :)

And ho! I loved the armory that was really looking like an armory and packed with stuff :)
Dragonface  [作者] 2018 年 1 月 15 日 上午 8:09 
Yeah, there's no way i could see anyone beating this on hard mode with a new party. The numbers just don't add up. I always interpreted hard mode as a convenient way to let higher level parties go through lower level dungeons without it being too easy.
TheLomaxx 2018 年 1 月 15 日 上午 3:54 
I tried this on hard mode with a new party and didnt get very far before losing motivation. I finished the original game on hard on the first playthrough, but in this mod hard-mode seems to be too unbalanced (though i didnt try normal-mode yet for comparison). Played it with a 4x human party (Barbarian, Rogue, Alchemist, Mage).
Also - in the little bit of the dungeon that i saw - I found it a bit strange that I already find heavy armor pieces without being anywhere close to wearing them without penalties. In general not much of a problem. But they didnt really help much either. :P
Nightwraith 2017 年 12 月 25 日 上午 11:20 
Well done, sir! I don't usually play too many of these Mods because most people don't know how to make a good and satisfying little dungeon, but you have done very well! Thanks for that.
Dragonface  [作者] 2017 年 12 月 10 日 上午 4:42 
Hey, that's really, really useful!
Wish i had that before i deleted half my saves...
egraynn 2017 年 12 月 9 日 下午 7:37 
Hello! I see you are dealing with the famous crash spell casting bug. It is a bug of the game engine that triggers when you cast a new spell with imported characters coming from another mod. When the previous mod defined traits that don't exist in the new mod and you cast a spell for the first time, you crash! The only way to fix this bug is my tool to edit save game files, and clean the non standard traits from your characters: https://www.nexusmods.com/legendofgrimrock2/mods/74
Wild Die Woodard 2017 年 10 月 26 日 下午 1:07 
Really enjoyed this one! Thank you!!!
Dragonface  [作者] 2017 年 10 月 25 日 下午 12:53 
Yeah, i've noticed that on a number of parties from a number of dungeons. I have no idea what causes it, but i haven't been able to consistently replicate it. It's an issue with the game itself, not sure what could be done to fix it. A shame, too, as it can essentially kill a party and stop you from using it. Wish they'd fix it, but... yeah, that's not gonna happen. Sorry 'bout that.
TychoRoc 2017 年 10 月 23 日 下午 5:36 
Fantastic job on the mod! Glad to see Grimrock 2 is still getting new community content.

An issue that I've run across I think stims from the 'Heal' spell (not sure if that's this mod, if not I'll delete this.) Importing this team to a new dungeon and casting a new spell causes a game crash.
javegar453 2017 年 10 月 20 日 上午 8:32 
ok, thanks I get it know, being honest, I didn't read it correctly, but thats to you guys's help I got it :)
Dragonface  [作者] 2017 年 10 月 20 日 上午 8:06 
Huh. "Nope". i guess that IS a thing you can write with those four letters. Doesn't really make much sense in the context, though, does it? Seeing as the thing stopping you from progressing is a closed door...

And thanks, archerhawk! Always nice to that people enjoy the stuff i make! 's the reason i make it, after all.
53yoGamer 2017 年 10 月 20 日 上午 6:40 
nope *lol* :ToasterRepair:
archerhawk 2017 年 10 月 19 日 下午 7:24 
javegar453, consider what else that can be besides "N O P E."

Dragoneye, I really enjoyed this. Just the right length, and the right puzzle difficulty. Have to admit I got a little stuck until I realized, "Oh, yes, there is a button on that wall" (totally my oversight). I appreciated the modest story, too. Great job!
javegar453 2017 年 10 月 19 日 下午 3:50 
Hi, I am stuck, I am at a point in the map where there are no other doors except for the N O P E area, I have no idea what to do
carlmacc 2017 年 10 月 16 日 上午 10:06 
Good job! A bit short...finished in 3 hours, but the work is well balanced without terrible combats and with good puzzles.
Dragonface  [作者] 2017 年 10 月 14 日 上午 5:55 
Yeah, it's a bit short. It takes an awful long time to make these, though, and i'm happy with how it is now.
BTW, the Redwood tileset isn't mine, i borrowed it from Vanblam, on nexusmods. It is really cool, though.
53yoGamer 2017 年 10 月 14 日 上午 4:01 
excellent mod! very well dungeon and riddle design. very nice wood graphics, though too small a level. I loved the mod. However, just as it began to be totally exciting, after the treasure chamber, it ended. I hopy you extend it.
Dragonface  [作者] 2017 年 9 月 21 日 上午 6:52 
Mate, I AM lyle_drake. I even linked to this dungeon from the thread.
Thanks for the feedback, i put an awful lot of effort into this one. Glad you liked it!
freeform jazz 2017 年 9 月 20 日 上午 1:30 
This is great! It could easily be an official mini-dungeon, everything's really polished and well balanced and it has a nice simple story. The puzzles were well done, although none were too complex. But maybe that's a good thing without an official walkthrough.

I thought the combat changes would make the whole thing impossible, but it actually made combat a lot more engaging and "fairer" (even if it is in the enemy's favour). Are you using lyle_drake's combat script from the Grimrock 2 forums (or a variant of it) for this, or did you make a custom script? Either way the scripting in this mod is way above anything I could do, so congrats on that too.
Dragonface  [作者] 2017 年 9 月 1 日 上午 5:58 
Hey, thanks!
MeisterRihno 2017 年 8 月 31 日 下午 2:36 
very nice to play!
Dragonface  [作者] 2017 年 8 月 28 日 上午 11:02 
...You killed the boss within 20 seconds? I hadn't expected that to ever happen.
Or maybe it's just the fact that i rushed out a quick update after you downloaded the dungeon that accidentally caused that script to activate again.
Hang on, imma send out a fix real quick.
We're Needed 2017 年 8 月 28 日 上午 7:19 
Yes, there's an error message. It says:

#script_entity_13.script:7: attempt to index global 'red_scavenger' (a nil value)
stack traceback:
#script_entity_13.script:7: in function <#script_entity_13.script:6>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Hope this helps. I look forward to your next dungeon.
Dragonface  [作者] 2017 年 8 月 28 日 上午 4:01 
Huh, that's odd. I played through this one a whole load of times with no problems.
Is there an error message, or does it just unceremoniously dump you onto the desktop?
I'm looking into this.
We're Needed 2017 年 8 月 27 日 上午 10:20 
Very fun and fair. But ...

It crashes to desktop in treasure room.

In original version, it would crash randomly if you picked up something or moved.
By randomly, I mean that picking the same item up would sometime cause a crash, sometimes not.
Same with moving to a specific tile - sometimes crash, sometimes not.

The recent version took the randomness out, as well as the need to do anything at all.
It consistenly crashes a few seconds after loading, without my touching the mouse or keyboard.

BTW, I have already killed the large red creature before this happens.