Arma 3
Arma 3 Animals Module - Extended
112 kommentarer
Valken 20. juli kl. 0:56 
Hello EO, when I use the modules, it works in a new VR mission. But the animals appear to be frozen in a ported A2 mission. I then used your Eden Animals + Wildboar mod, where it shows the animals within Ed3n, manually replaced the classes and it worked.

Would you consider to merge both of these mods so we can have all of the animals available in Ed3n AND as modules? Right now it is two mods, or 3 mods if we want to add the Wildboars as well.

You can consider a soft dependency to expose a RANDOM class for WS and SPE cDLC so we can have the Camels and Cows too. I used SPE_Cows_Random for an A2 mission and it worked but I need to load the cDLC and it was not exposed in Ed3n. I look at your Animals Ambiance for Spearhead to find that classname.

Thank you!
EO  [ophavsmand] 19. juli kl. 11:02 
@Valken

I haven't used the mod in a while but that sounds strange, you mean they spawn but are static?

I'm fairly certain this mod will create a dependency for other users.
Valken 19. juli kl. 5:15 
Hello EO, I am remaking some old Arma 2 missions and I notice the animals do not walk around or move? Do I need to add a trigger? Also, do clients or other mission users need this mod installed or can it just be embedded into the mission?
Lady Inquisitor 13. juni kl. 15:04 
Thank you!!
EO  [ophavsmand] 13. juni kl. 15:03 
@Lady Inquisitor

Perfectly fine, thanks for asking. ;-)
Lady Inquisitor 13. juni kl. 2:02 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
Foran 21. feb. 2023 kl. 3:53 
what a mod that greatly improved immersive, it'd definitely make Arma much more realistic ! Thank you, EO. you're the man ! :steamthumbsup::steamhappy:
stiel 26. mar. 2022 kl. 23:19 
based mod
Senzsh 22. feb. 2022 kl. 12:21 
How to make with this mod dynamically appearing animals that could be hunted and whose corpses would disappear over time? And on that square where I cleaned the animals for 2 hours, would there be no animals?
And so as not to load a computer with a weak video card.
---
Как сделать с этим модом динамически возникающих животных, на которых можно было бы охотиться и трупы которых бы пропадали со временем? И на том квадрате где зачистил животных часа 2-а не было бы никаких животных?
И чтобы не нагружало компьютер со слабой видеокартой.
EO  [ophavsmand] 22. feb. 2022 kl. 11:29 
@Damien

Yes.
Damien 22. feb. 2022 kl. 11:27 
Does this addon work with all dlc and senarios and maps?
EO  [ophavsmand] 9. dec. 2021 kl. 8:59 
They will indeed. :-)
IceBreakr 9. dec. 2021 kl. 8:52 
Buffalos will look great on Pilanesberg map I am testing right now :) lions, rhinos, elephants? :D
Valmont 8. okt. 2021 kl. 8:47 
We most definitively need cows, cats and rats ;)
Predator14 16. aug. 2021 kl. 15:29 
No cow?
EO  [ophavsmand] 31. juli 2021 kl. 11:24 
It will definitely creates a dependency when creating a mission.
I have no idea about the "zeus stuff", sorry.
.Normalized 31. juli 2021 kl. 10:38 
will it create a dependency when creating the mission or when you just zeus stuff in the mission
EO  [ophavsmand] 31. juli 2021 kl. 1:11 
@Albert

Client side, yes.
It doesn't "require" the Animals Module from Eden, it replaces it.
Using this mod will create a dependency.
.Normalized 30. juli 2021 kl. 20:04 
Is this client side and does this require the animals module from eden
EO  [ophavsmand] 21. maj 2021 kl. 12:47 
:steamthumbsup:
Davy Jones 21. maj 2021 kl. 12:40 
Working great,can load up the missions now thanks.:steamhappy:
EO  [ophavsmand] 21. maj 2021 kl. 12:17 
Alright, another update to fix the last update :/

Sorry for the hassles folks.
Davy Jones 21. maj 2021 kl. 11:21 
think it said last update 15:58 or around then
Davy Jones 21. maj 2021 kl. 11:21 
Mod had updated next to it so i think so
EO  [ophavsmand] 21. maj 2021 kl. 11:13 
@Davy Jones

Have you allowed the Launcher to update the mod?
Davy Jones 21. maj 2021 kl. 10:06 
Still showing me this error:
=== Missing Addons ===
eo_extended_animal_module
EO  [ophavsmand] 21. maj 2021 kl. 8:05 
@Exocet

Thanks for the report.
I've just updated the mod, hopefully it allows you to open existing missions now.
Please let me know if everything is okay this time.
Exocet 21. maj 2021 kl. 2:41 
EO, the new update breaks existing missions (missing eo_extended_animal_module)
EO  [ophavsmand] 20. maj 2021 kl. 8:27 
Update:

Added Water Buffalo (Courtesy of Justin N)
EO  [ophavsmand] 9. feb. 2021 kl. 13:34 
Exocet 8. feb. 2021 kl. 23:21 
HI EO, thanks for the nice mod. is there a way to make the module use 3D position instead of 2D?to spawn animals on top of buildings for example
EO  [ophavsmand] 16. okt. 2020 kl. 7:49 
@2Lt. Lee [1 PWRR]

Perfectly fine with me, thx for asking :-)
Kazashimo 16. okt. 2020 kl. 4:17 
Hey, can I get permission to pack this mod into a Milsim Units additional modpack (trying to get overall mod numbers down and pack all smaller mods together) and upload to the workshop? credit will be given if requested and it'll only be used for the units modpack on our dedicated server.
EO  [ophavsmand] 5. dec. 2019 kl. 22:24 
@SickSidewinder9,

No way to avoid dependency i'm afraid, and flies won't automatically spawn around deadbodies, you may need a scripted solution for that. :-)
SickSidewinder9 5. dec. 2019 kl. 20:44 
also, will the flies autospawn around dead bodies?
SickSidewinder9 5. dec. 2019 kl. 20:43 
any way to use this without creating a dependency, or no?
EO  [ophavsmand] 2. juli 2019 kl. 8:28 
Glad to help! ;-)
Soceris 2. juli 2019 kl. 8:15 
Really needed this!
Comanche6 11. juni 2019 kl. 19:37 
How come the flies audio tracks in-game don't work?
EO  [ophavsmand] 16. jan. 2019 kl. 7:23 
ADDED: Turtles, Mackerel, CatSharks, Mullet, Ornate, Salema, Tuna and Snakes.
UPDATED: Signature and Server Key.
Johnnyboy 10. jan. 2019 kl. 20:09 
Thanks EO!
EO  [ophavsmand] 3. jan. 2019 kl. 23:41 
ADDED: Dogs,Cockerels and Rabbits
UPDATED: Signature and Server key
翻斗花园陈英俊 29. nov. 2017 kl. 2:08 
999
Bud Liteyear 26. nov. 2017 kl. 18:06 
I wish somone would bring back the dogs from A2. Ive always wanted to see the dogs worked into the game as playable units, for search and hunting. Combat doggos

http://vignette1.wikia.nocookie.net/valianthearts/images/8/81/Valiant-Hearts-Walt.png/revision/latest?cb=20140627234621
EO  [ophavsmand] 25. nov. 2017 kl. 1:25 
@himself...

The vanilla Animals Module in the base game has 5 animals to choose from:

Butterflies,
Poultry,
Goats,
Seagulls,
Sheep

The animals/insects that are added by this mod are actually part of the Ambient System, meaning these are the animals/insects that spawn around the player as part of the natural environment.
So they are in fact part of the base game, they were just not available to use in the Animals Module that is found in the editor. Hence this mod.
CAMPERKING 24. nov. 2017 kl. 20:13 
I dont quiet understand this:All animals in this mod are already in the base game, this mod just unlocks them. Do you mean that the original aram3 game already has all this animals hiiden in the data base?
Calvice Lispector 22. nov. 2017 kl. 12:20 
Bom :P :steammocking:
Vergil 16. nov. 2017 kl. 18:21 
TOO MANY BURDS!
Nikolai P0vetsky 16. nov. 2017 kl. 13:39 
mosquitos you can't even escape them in video games
Goblin Player 14. nov. 2017 kl. 12:14 
Seems pretty interesting tbh
Can i ride the cows?:steamhappy: