Delver
Brigadiers Expanded Dungeons
31 条留言
Sylzar 2022 年 2 月 20 日 下午 6:33 
Continue your good work pls man:steamthis::steamthumbsup:
Steel, my beloved 2020 年 7 月 9 日 下午 10:01 
It really breathes more life into this game.
Blightor 2018 年 6 月 30 日 上午 6:04 
Great work!
Clou D 2018 年 2 月 13 日 下午 9:10 
does it work with 1.0?
PIMPLE 2018 年 2 月 8 日 上午 4:00 
thank you!
MARGASA 2018 年 1 月 19 日 下午 5:06 
me tocaron 2 dungeons sin salida -_-

gracias perdi todo el proceso y oro que tenia
Anton 2017 年 11 月 28 日 上午 3:38 
Great mod, thanks. :)
Brigadier Elm  [作者] 2017 年 10 月 30 日 下午 11:13 
Just subscribe and play. The rooms will automatically populate inside your dungeon. It mixes up the new rooms along with the old ones.

You'll have to either die in your current save, beat the dungeon, or make a new save.
Everytime you load the camp area, a new dungeon is generated.
Clou D 2017 年 10 月 26 日 下午 10:22 
do I just press subscribe?
Clou D 2017 年 10 月 26 日 下午 10:21 
how do I mkae it work?
it looks really cool but I've encountered no new rooms
remunerate 2017 年 10 月 20 日 下午 2:37 
No, you do not. it is not required, i was pointing out, that it is fun
Brigadier Elm  [作者] 2017 年 10 月 20 日 上午 1:54 
You don't need to use that in any of the levels in this pack?
remunerate 2017 年 10 月 19 日 下午 6:05 
Go to proporties of Delver,

Click "Set launch options"

Type: debug=true
remunerate 2017 年 10 月 19 日 下午 6:04 
if you know how to use the debug menu for noclip or flight, this is awesome
Captain Stone 2017 年 10 月 14 日 上午 11:53 
I haven't really got a good example picture present but I imagine something like the Liar's retreat from skyrim.
but I think if you've not got the time to do it or are preocuppied I'd recomend you take the time to nap if you over do it you'll be unable to get other things out of the way
Brigadier Elm  [作者] 2017 年 10 月 14 日 上午 11:38 
@Captain Stone
I might be able to work on something, do you have an example picture? (Paint or online source)
I've currently put most of my mods and level mods on indefinite hiatus whilst moving jobs and waiting for 1.0, but I may work on this again sometime next week time permitting.
Captain Stone 2017 年 10 月 13 日 下午 6:33 
Might I make a suggestion for a room?
Its just an Idea I had that could've gone well, but, in its core concept it would simply be a room with a tavern layout with possibly multiple floors and integration of those moving platforms you see in the cave (I felt they were under utilised)
and judging by the quality of this I personaly think you could easily add an entire floor judging by your work so far.
Garlic Bread 2017 年 8 月 29 日 下午 2:15 
ty I'll see what i can do
Brigadier Elm  [作者] 2017 年 8 月 27 日 下午 3:52 
@Dick Chappy

None at all!
They are placed based on their folder location.
Take a look in the Delver.Jar using Winrar/7Zip, and look under the generator/dungeon folders. You'll see the different room types (Corner, End, Intersection, Etc.). If you open one of the existing maps up, you can see where the edge connections go.

If you're struggling to find it let me know and I'll create a modding guide for adding levels.
Garlic Bread 2017 年 8 月 27 日 下午 3:38 
Is there any coding requiered (I can't spell) to put these rooms into place?
if so I may just send you room templates...
Brigadier Elm  [作者] 2017 年 8 月 26 日 上午 10:28 
@DickChappy
In the steam directory.
Right click delver in the steam client -> properties -> local files -> browse directory.

Then open DelvEdit. I'd recommend editing existing levels to retain the same edge connections as existing maps to ensure they connect correctly.
Qweggy 2017 年 8 月 26 日 上午 9:01 
Absolutly fantastic, i love every aspect of this and would defernatly recommend, adds so much more to an already brill game! Thank you BurdBurd
Garlic Bread 2017 年 8 月 26 日 上午 6:32 
Where do you find the editor for the rooms?
toad'n'toad 2017 年 8 月 16 日 上午 3:31 
SO FUCKING COOL
Kunges' 2017 年 8 月 14 日 上午 6:46 
Looks extremely promising.
Brigadier Elm  [作者] 2017 年 8 月 14 日 上午 2:32 
Haha, no worries. This doesn't modify any game dat files, simply adds new room bin files, so it shouldn't have any conflicts :)
Qweggy 2017 年 8 月 14 日 上午 1:33 
sorry about last comment it has nothing to do with you it was actually a story mod i had lol so good job for wasting my own time. I will be back to comment again when iv played through the dungeon a lot.
Brigadier Elm  [作者] 2017 年 8 月 12 日 下午 3:33 
If you are encountering an issue with the arches not spawning correctly in the large dining hall, I have corrected this. You will need to restart (Die) or complete your save to correct existing games. If anyone encounters further issues please contact me or leave a comment.
Brigadier Elm  [作者] 2017 年 8 月 12 日 上午 3:21 
I should point out, I haven't copied or modified any of the original rooms either, so the first time you play you'll see entirely new areas anyway :)
Brigadier Elm  [作者] 2017 年 8 月 12 日 上午 3:20 
Thanks! I've added both brand new rooms, as well as variants of some rooms with additional passages/areas. This coupled with the random chance to spawn objects in each level means you should see the levels vary a lot more, even if some of the layouts become similar
Garlic Bread 2017 年 8 月 11 日 下午 6:07 
Hoping there will be more in the future! I don't like seeing the same rooms OVER and OVER again.