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Beta update here for manual download, steam release is unavailable at the moment
@Lemmington - No specific date, pardon the late reply. I have been bombarded with requests to update, but I've been busier. Right now I'm working on a Marine Corps Kit update with tons of content coming with it. Once that is over, it will make it easier to fix these faction mods again.
This happens to other faction mods also, this problem is on Rimworld's part unless there comes an option to force one faction type to be one faction type only. The game sees Umbra Company as pirates, not as a brand new thing, which is why it clones it sometimes
Anyway, as I explained, you have to set free their prisoners before you can pay them silver, I think you can only start paying silver at around -60 relations
@VanderOOrah - I'm gonna turn the Corps into a faction later too but I will also have to include the navy and army so we have a nice complete all-American freedom introduced to Rimworld
Then there's the cheat debug way of using dev mode.
@Foxxys856 oh darnit I haven't replied to your comment, sorry. Thanks a lot for the compliment, more factions coming soon
Working on a guide at the moment, will post a mod and updates soon
@The Raven You can befriend Umbra Company if you release captured members, but for having other factions back you up during bandit camp raids, I'll look into something like that for the future since that is a lot more complicated than other mods I've done so far
@Elthridge Soon comrade, guerillas
@Atreidi the rocket launcher is the most OP, only commanders spawn with it. They do not disappear after one use. As for the other weapons like the rifles, they are close to vanilla weapons in terms of damage with added accuracy.
Comparing the accuracy of a normal ACR with a normal Assault Rifle, the added accuracy is just below 10% for long, medium and short.