安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






[Error] Application: exception thrown, shutting down: (MapException) Key 'zeroGMovementParameters' not found in Map::get()
The only exception is the Peglaci mod, but... that one is not mine, I only leaded the team for a while.
thanks a bunch man
So, if you want to enter modding, it may be a good start point... and if not, well... just keep asking until you find someone disposed to do it
I think this would work well for building and such.
It has come to my attention that I actually only tried the Spike Sphere, since the 0-G tech only works when there is no gravity could it be possible that the 0-G tech coding is reading the spike sphere's surface cling as a 0-G environment?
And for the sphere... I don't know, it shouldn't have any Issues. The code only become active when your character is on a non-gravitational environment. That's weird.
I'm assuming the combat one has reduced energy consumption.
FU has a similar tech, but there you fall back down when you stop pressing the respective keys.
Has anyone maybe seen a working tech-mod i am looking for?
Would you happen to know any mods that do such revisions then?
My issue is that upon deployment, the game reads the mechs as always 0% power, thus leaving me stranded. Log files don't detail anything either.
I tested it in combat, you will require some skills to dominate the fight in space, but it's perfectly possible. Probably you will need to use low energy usage weapons, like pistols or rifles, if you want to fight without empty your energy bar and end floating without control.