Stellaris
Tomb World Creation
35 件のコメント
Sentry Ward 2020年10月29日 13時59分 
With new civic, converting all words in tomb world can be seems as good option
Poil 2019年3月12日 3時03分 
Does this work in the latest test patch (2.2.6)?
cbshing  [作成者] 2019年2月18日 18時51分 
@Booperius, it's not high on my list for updating, but I plan to at some point.
Booperius 2019年1月28日 1時44分 
Is this mod going to be updated for 2.2?
cbshing  [作成者] 2018年10月7日 14時51分 
@LordXenophon, I did make a mod as such called Tombing Planets, but it's out of date (still 1.9).
LordXenophon 2018年9月21日 12時37分 
How about a mod to terraform to a Tomb World the normal way - by bombarding it from orbit?
cbshing  [作成者] 2018年6月17日 18時48分 
@Serithiene, I think this should still work, but I came back and am catching up on updating all of my mods right now.
Xenomorph Kitty 2018年6月17日 6時37分 
Does this work currently? It'd be pretty cool to have a tomb world empire. It's something I've not tried yet.
ZacharyBuilder 2018年3月31日 9時35分 
alrighty
cbshing  [作成者] 2018年3月31日 9時14分 
@ZacharyBuilder, it's all cool. I wanted to add the feature directly into the Origins Civics mod anyway, so I just recycled the code from this and updated it for 2.0. These should be no compatibility issues when I release the OC update (I hope). But let me know if you find something!
ZacharyBuilder 2018年3月31日 9時12分 
thanks for taking some time out of your day, and yes i am using origin civics mod.
cbshing  [作成者] 2018年3月31日 9時10分 
@ZacharyBuilder, I just updated this. If you are using the Origins Civics mod I'm also planning to add this directly into the mod, probably latest by tomorrow.
ZacharyBuilder 2018年3月30日 21時48分 
thanks
cbshing  [作成者] 2018年3月30日 19時12分 
@ZacharyBuilder, it's on my todo. I'm hoping this weekend I can release an update.
ZacharyBuilder 2018年3月30日 13時01分 
will this mod be updated to 2.0.2?
Rob 2018年2月24日 8時43分 
Fair enough - thanks for the response!
cbshing  [作成者] 2018年2月24日 8時37分 
@Rob, that’s a great idea, but I think i will just make it so that the weighting is higher if you have the post apocalyptic civic (make it in line with the weighting related to tomb world preference)
Rob 2018年2月24日 7時23分 
Hey dude, I was thinking - perhaps if you choose to update this to 2.0 you could make a little event that gives you the tomb world terraforming tech if has_civic = civic_post_apocalyptic
cbshing  [作成者] 2017年10月15日 17時46分 
@Deveyer, I've modified the cost of terraforming so now its 2000 energy I also allowed the AI to terraform planets, but only if they have tomb world preference (I hope). I've done some testing and have not seen the AI terraform to a tomb world yet, but if you do find a bug let me know.
cbshing  [作成者] 2017年10月13日 21時00分 
@Deveyer, you got it. I'll look into that and see if the terraforming bug is still active as well before I release the update. I think it also makes sense since tomb worlds are kind of a tier1 planet for tomb world preference species.
Cheesemongle 2017年10月13日 20時15分 
the tier1 one. because it is easier to nuke a planet than make a better one
cbshing  [作成者] 2017年10月13日 17時02分 
@Deveyer, got to love the AI! That being said, that was when I did a playthrough in 1.6.2. It was also the reason why I made the mod human player's only, haha.

I can look into doing something about the energy cost. I know you mentioned 75% cheaper, but are you thinking it should be close to the tier1 terraforming cost (2000 energy) or the tier2 terraforming cost (5000 energy)?
Cheesemongle 2017年10月13日 16時46分 
oh right i forgot about that
cbshing  [作成者] 2017年10月13日 16時45分 
@Deveyer, thought about that since I made tombing planets (from the Tombing Planets mod) cheap. The AI then decided to change every planet into a tomb world since it was cheaper than terraforming to a usable planet type.
Cheesemongle 2017年10月13日 0時16分 
should be 75% cheaper lol
cbshing  [作成者] 2017年8月14日 3時29分 
@Cray935, @Rabbidsith, you're welcome! @Kellen - Dank Memes, I get what you are saying, but the spirit of this mod is to allow a player to terraform to tomb worlds without any extra special mechanics. That being said, the other mod Tombing Planets explores using a fleet to create tomb worlds, but right now it only works with inhabited worlds.
Kellen 2017年8月12日 15時59分 
this is kinda funny, having to use a terraforming station instead of a fleet to turn a planet into a tomb world.
Grace of Thule 2017年8月11日 12時43分 
Thanks.
Skill Less 2017年8月8日 11時13分 
ahh thank you very much, *hitting subscribe* :D
cbshing  [作成者] 2017年8月7日 18時53分 
Hello @Cray935, I thought about it and changed the mod so you can terraform inhabited planets. Enjoy!
Skill Less 2017年8月7日 9時59分 
i see, then never mind ^^
cbshing  [作成者] 2017年8月6日 16時26分 
Hello @Cray935, I did this by writing a condition into the terraform file for the mod that the planet has to be uncolonized. It does not affect vanilla files so only terraforming to tomb worlds is affected. I did this completely for head canon reasons. In my mind, to create a tomb world one essentially is destroying a planet with nuclear weapons (which occurs when the pre-FTL civs wipe themselves out), so I thought it does not make sense to terraforming living world since I am dropping bombs on it with people living on the planet. That was the force behind me creating the Tombing Planets companion mod. That being said, I don't mind changing this mod since it does feel like I rolled back to 1.5 for tomb worlds and doesn't really change much code.
Skill Less 2017年8月6日 10時41分 
"Note, you can only terraform uncolonized planets to tomb worlds." Did you do anything for this explicitly? If yes, why? Stellaris got a new tech to terraform colonized worlds...
cbshing  [作成者] 2017年8月5日 5時59分 
@Benjen, the AI should not be able to terraform to tomb worlds. This mod is intended for Human players only. If you find it does let me know and I will fix that.
Saint-Benjen 2017年8月5日 4時10分 
Can the AI use it?