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Rapporter et oversættelsesproblem






Try giving E&C Classic a higher priority for your mods, that might overwrite whatever mod is overwriting starter tech. It could fix it
This is very likely a mod technology conflict. E&C Classic modifies starter tech, and I have the feeling one of your mods is conflicting with E&C Classic
You need to help me understand which mod is in conflict so I can reach out to the other modder and try to fix it
My gratitude to all MOD creators
Immediately after ver4.2 implementation, conflicts with other MODs caused the following issues at startup:
No spaceport or ships
Only primitive structures named ◯◯ could be built on planets
Upon building completion, only resources disappeared while structures vanished
Without a spaceport, ownership rights are also absent.
Rolling back to ver4.17 made no difference. Since other mods have been updated,
even upgrading to ver4.2 remains unusable with this mod enabled.
A preliminary indicator is that ship models appear blacked out and invisible during civilization selection.
With so many other mods, it's unclear whether this issue stems from this mod's update, another mod's update, or which specific mods are conflicting.
The problem does not occur if only this mod is disabled, or if the game is launched with only this mod active.
Are you running a Linux OS? I recommend switching to Proton for more stability or joining the discord to troubleshoot the problem with other Linux users
What if we had a unique garrison army-unit for garrisons to tone down their power? That would make invasion armies more effective at ground-invasions.
Trying to think about interesting mechanics to play around rather that simply reducing/removing the garrison effect. Although this might be difficult or impossible to mod... but I think a worthy endeavor to explore
The counter, is we introduce a more powerful invasion army-unit that would make garrisons easier to destroy.
Ground-battle rework is something I've thought about
I checked the triggers, It's not supposed to trigger unless the owner of the ship is in the "Through the Ages" scenario. Are you payback, Eager Explorers, or Broken Shackle? (Or Early Space Age)?
This is a bug, I can patch that
@GentleGreenGiant
Could you come to the discord and help me understand the problem more? I want to recreate your scenario
I still need to fix Prescripted Empires
This is likely a mod conflict, except the volcanic worlds aspect. If you could help me understand which aspect is in conflict, I can better help
Mod is updated to DLC content now
If a ticket has not been written for this already, could you please write one in the discord? It will help me keep track of the issue.
Additionally, I can help teach you how to fix this if you wanted to help fix it faster. Although I do want to take a look at voidworm content, because I experience it as an Early Space Age society. It's very cool to see hostile alien life be your first introduction to UFOs
Those will be fixed when the mod is updated for latest DLC
Also, awesome work :-) .
It appears to be there when the world loads in but after a couple of in game days it just vanishes.
So far it doesnt appear that there is directly any new technologies added for volcanic empires but i do see some new district and buildings apart of the usual technology.
Hope this can help @Coggernaut
Is there new lava specific starting tech? If so, then I need to patch it
Now has an Orbital Space Station that is a starbase that allows ship construction the beginning of the game
Also Tech Tree fixes
Oh we've been cooking up some primitive content this week!
Infernal, I'm excited to unpack and get cooking for that too
I remember a big overhaul mod for EU4, I think Beyond Typhus it was called. I think it's not worked on anymore and there is no real reason to play EU4 for me anymore because of it.
Ethics and Civics just IS Stellaris to me.