Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I added the selection square and fixed the Norse Citadel. BTW, 4 DCL files were enough, you don't need a DCL for every animation.
If you find some time I have a bug fix for you: Non-eggy Citadels currently have no selection border. Duplicate modelsfx\sfx e citadel.dcl 13 times and rename to your 13 models\name.brg files.
There's also one more bug: The Norse Citadel's hitpoint bar is way too low and "hides" between the roofs. I don't know how to fix that, would be much appreciated.
As for the tech improvement idea, I'll look into it.
Be careful, if he doesn't have your permission it's better if you tell him something!
That and if you're allied with someone as an Egyptian, you can use your Citadel God Power to enhance their town center if you feel they need it.
Very cool mod. I've always thought the Citadel needed some redesigning for other civilizations.
Also, to anyone still waiting for the update, it's done, I just haven't gotten the chance to upload it yet.
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
██████▀░░░░▀▀█████
Cheers