The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

True Master Spells
20 kommentarer
BullBars1 4. okt. 2016 kl. 8:02 
I'm just throwing this out but, is it possible to make the master spells point and cast instead of cast on self? This why I don't use the master spells because why would I want to kill me and my summons/follower?. I like to keep my follower alive for the distracting comments that usually entertain me to some extent. Resurrection is so time wasting.
The Grease KING 27. mar. 2016 kl. 12:54 
"if you want to make one without charge time, make it yourself"
rest in peace to anyone who cant use CK
personally im not looking to make it that good, i just needed a small buff, so thanks!
SmoKK 18. dec. 2012 kl. 4:27 
great mod mate!
Doublemaxim 8. dec. 2012 kl. 5:35 
how do i download it?
ElliZarah 25. nov. 2012 kl. 19:21 
ah.... well... cool mod anyways.
Aramillis  [ophavsmand] 25. nov. 2012 kl. 15:17 
This mod completely removes the charge time, so there is no animation. It does skip from the spell-equiped posision to the ready to cast position, and this might be a kind of a skip. I will likely update the mod so that it only reduces the charge time rather than removing it, as all other spells exept continuous types have charge as well, and this will probably have the same kind of animation skip. I will have to make sure, but yes, the animation will skip.
ElliZarah 25. nov. 2012 kl. 14:39 
I came across a mod that decreased the charge time before but it caused a bit of an animation issue where most of the motion is skipped. Does this have the same issue or will the full animation play?
Darkness 25. nov. 2012 kl. 8:32 
cool mod... any vid before downloading please?
De1thwen 25. nov. 2012 kl. 5:09 
This is what I was looking for, thank you!
theukulelelover 24. nov. 2012 kl. 15:19 
What the guy below me said!
Meaff 24. nov. 2012 kl. 5:39 
I think charge time is very important, so it is should stay there, but if you will make it able to move while casting, then it will be awesome.
Tycho 23. nov. 2012 kl. 15:47 
That's okay though. Doesn't seem to happen anymore. I'ma look for a crash fix,
Tycho 23. nov. 2012 kl. 15:47 
Yeah, that maybe it. Haha. I can't disable mods though. For some reason if I load a save that had the uninstalled mod it crashes the game. Haha!
Aramillis  [ophavsmand] 23. nov. 2012 kl. 12:02 
No. I installed that mod, and I had no problems. It was probably some kind of hiccup, maybe your computer just dosn't like this mod or something, but I didn't have any problems. Try disabling one mod at a time and seeing if one of them is making the game crash. Other than that, I'm not sure.
Tycho 23. nov. 2012 kl. 11:25 
I have the Unrelenting Grip mod, should I uninstall that?
Aramillis  [ophavsmand] 23. nov. 2012 kl. 10:39 
That is probably a compatability issue with another mod that changes master spells. I tried it , and it worked just fine. I would reccomnend deleting some of your other mods that alter master spells or other spells.
Tycho 23. nov. 2012 kl. 10:21 
I used the Lightning Storm spell and my game crashed. LOL. Not sure if this is with the mod or not, but look into it to make sure please :P
Aramillis  [ophavsmand] 22. nov. 2012 kl. 9:51 
Thanks...I reduced the cost for Bane of the Undead by about 110 magicka, and I reduced the cost of Dead Thrall down by about 65.8 million magicka. Let me know if you find anything else!
InvisibleBison 22. nov. 2012 kl. 8:49 
This is a great mod! Two things I noticed, though. Firstly, the cost for Dead Thrall has increased to 66 million magicka - probably not what you intended. Also, the cost for Bane of the Undead has increased by about 60 magicka from vanilla.
zed^2 16. nov. 2012 kl. 21:26 
daedric