Serious Sam 3: BFE

Serious Sam 3: BFE

Maroon
21 kommentarer
PATRICK™ 3. nov. 2012 kl. 15:43 
Ahora si funciona a la perfeccion!, felicidades y muchas gracias!!.
nillimit  [ophavsmand] 2. nov. 2012 kl. 20:32 
Thx. Yeah, that'd be cool.
Δsshole™ 2. nov. 2012 kl. 19:30 
So once you begin releasing new maps, I'll be happy to test them for you every now and then.
Δsshole™ 2. nov. 2012 kl. 19:29 
Update: It's working now, and the map looks gorgeous. Congratulations, you've earned yourself a follower.
nillimit  [ophavsmand] 2. nov. 2012 kl. 19:06 
Nah, those are finalized meshes, I'm surprised they're actually broken. Actually, I'm surprised by each bug you're finding. I still got non-finalized files on my HDD, it took me a minute to replace them all.

Due to reasons I can't properly test if my map is actually running fine as if I just downloaded it from Workshop, thus so much problems you all are getting.

Now if this revision doesn't work either I'll tick this map hidden and do some serious testing, but now I can only reupload this with finalized files replaced by editable ones

and again, sorry, I kinda feel ashamed that all these bugs have appeared only after workshop went live.
Δsshole™ 2. nov. 2012 kl. 18:26 
Now all of a sudden, I'm getting this shit from the console.

"'Content/SeriousSam3/Models/TheFrontier_Demo2/terrain/meshes/island_base.bmf' isn't signed with sufficient credidentials (OFFICIAL)"

"Stream is signed with insufficient credidentials. (Content/SeriousSam3/Models/TheFrontier_Demo2/terrain/meshes/island_base.bmf)"

I'm heavily afraid that you're gonna have to do some heavy fixing and release it as Version 1.02. I'm sorry that you have to go through all this.
Muleke_Trairao 2. nov. 2012 kl. 17:47 
Yeah i have the same problem as Alex :s
PATRICK™ 2. nov. 2012 kl. 16:51 
no funciona, se queda la pantalla en negro / not work, the screen stays black
nillimit  [ophavsmand] 2. nov. 2012 kl. 16:45 
that one? huh, that's a custom enemy of mine that was in the making for this map but I scratched it, they never made it even to pre-Workshop release.
strange thing is nobody ever reported that, you're the only of about 150 people who has that kind of error.
fakeedit: no wait, one entity with it is still there, sorry :/
fakeedit 2: fixed. sorry for the inconvinience.
Δsshole™ 2. nov. 2012 kl. 14:46 
Okay, the two things that stood out in the console were as follows:

"Code guard was activated due to application malfunction. Please report".

"Cannot open file Content/SeriousSam3/Databases/Puppets/Enemies/Arachnoid_General_Rocketeer.ep"
Δsshole™ 2. nov. 2012 kl. 14:37 
Hold on. I'll take a look.
Solais 2. nov. 2012 kl. 14:24 
Alex: what does the console say? Maybe it is missing something.
Solais 2. nov. 2012 kl. 14:23 
Actually there wouldn't be a problem with the Ultimate Resource Pack, since I already replaced the bugged ammo crates with your version included in this map. :P
Δsshole™ 2. nov. 2012 kl. 12:33 
Umm I got a problem. Every time I try to load this map, I only get a blank screen with nothing. Is there any fix to this issue?
``~Scre@m~`` 2. nov. 2012 kl. 9:29 
now i see -_-
nillimit  [ophavsmand] 2. nov. 2012 kl. 8:50 
uhm ... "Game Mode: Survival", don't you see?
``~Scre@m~`` 2. nov. 2012 kl. 8:27 
so.. is this survival map or coop ? or multiplayer ?
Killen det suger 2. nov. 2012 kl. 6:23 
wow i hope to play this soon m8!!!
Fucking sick of Egypt crap, and croteam SUCKS at pacing their game ( this is one of the most important things in these kind of games )
I hope I like it, and that you fix that problem :D
nillimit  [ophavsmand] 2. nov. 2012 kl. 0:12 
1.01 is on the way, problem is hopefully fixed.
That was a very stupid mistake of mine :(
Solais 1. nov. 2012 kl. 11:56 
So it's not only me. The weird thing is that the thumbnail is in the workshop files and works properly in the editor. I wonder what is the problem.
Maxwell Adams 1. nov. 2012 kl. 10:15 
this causes a crash for me when I go to the level select menu. "Cannot open file Content/SeriousSam3/Levels/Z5_Other/SV_Maroon.tex"
I think you just forgot to include the preview thumbnail in the workshop files