Killing Floor

Killing Floor

ScrN Total Game Balance + Gunslinger
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Uppdatering: 8 nov, 2013 @ 2:01

Version 6.22

Compatible with KF v1056

SPAWN AND MONEY BALANCE:

  • Configurable starting cash and trader time for each difficulty
  • bMedicRewardFromTeam - config option to prevent money raising exploit by hurting themselves and healing each other.
  • Healing projectiles do not shake screens of nearby players anymore
  • Configurable spawn inventory


WEAPON BALANCE:
  • Fixed pickup of second pistol. This allows again holding golden/camo+normal guns at the same time too.
  • Fixed picking up of the same weapon
  • Each weapon now has own flashlight battery
  • New weapon: ScrnThompsonInc. Incendiary version of Tommy Gun.
  • FNFAL:
    - Fixed recoil bug in burst fire
    - Slightly increased headshot multiplier


TRADER MENU:
  • Updates trader list only when necessary (not every 0.05 seconds)
  • Real weapon stats are shown in trader menu, not mysterious speed/power/range
  • First click on autofill buttons buy everything but nades and pipebombs
  • To auto-buy nades and pipes too, plyer has to make double-click on autofill button
  • Weapon price can be configurable via PerkedWeapons
  • New trader hotkeys:
    F1 - switch to player's inventory list
    F2 - swtich to sale list
    F5 - refresh trader menu
    F8 - Auto fill ammo

Other changes:
  • Fixed map achievements for Kf-HellFinal1-5
  • Fixed some Doom3 achievements. Download new ScrnD3Ach[dl.dropboxusercontent.com].
  • Playing Objective Mode gives extra +3 to Hardcore Level

NEW CONFIG VARIABLES:
  • bUseExpLevelForSpawnInventory
  • SpawnInventory
  • bNoStartCashToss
  • bMedicRewardFromTeam
  • StartCashNormal, StartCashHard, StartCashSui, StartCashHoE
  • MinRespawnCashNormal, MinRespawnCashHard, MinRespawnCashSui, MinRespawnCashHoE
  • TraderTimeNormal, TraderTimeHard, TraderTimeSui, TraderTimeHoE

See default ScrnBalance.ini for detailed description of all config variables

Uppdatering: 24 okt, 2013 @ 13:12

Version 6.05

  • - Compatible with ServerPerks v6.75 and KF v1054
  • - Added perk bonuses for new weapons
  • - Enhanced Scoreboard - displays kill assists, story icons, and solves WebAdmin appearing in Objective Mode
  • - Some adjustments for Objective Mode (ObjMode)
  • - mvote spawn is working in ObjMode, if bBeta=True
  • - Default trader inventory now has perks as categories
  • - Config variable bReplacePickupsStory - allows to replace pickup and initial inventory with ScrN Editions (SE)
  • - Changed the way how pickup items is replaced with SE - it is save now to use this feature in Story Mode
  • - Single 9mm pistol can be dropped
  • - Syringe can be dropped in Story Mode
  • - When dying in Story Mode, players will always drop all their weapons, no matter of bSpawn0 setting
  • - mvote END WAVE - vote to kill stuck zeds
  • - Fixed DLC and LOCKED weapons
  • - Applied proper arm texture when cooking nades

Uppdatering: 22 sep, 2013 @ 5:58

- Compatible with ServerPerks 6.50
- Compatible with Objective Mode
- [TEST] Added GUI setting to switch perked weapons first
- Fixed Buzzsaw's ammo HUD

Uppdatering: 27 aug, 2013 @ 5:49

Version 5.55
Release Notes

Uppdatering: 7 aug, 2013 @ 23:37

Version 5.53
Release Notes

Uppdatering: 25 jul, 2013 @ 7:19

Version 5.51.
Release Notes

Uppdatering: 8 jul, 2013 @ 3:05

- Made compatible with Summer'2013 event
- Added map achievements for KF-Steamland
- Ash's Chaisaw now has golden skin
- Removed pistol damage requirement from Gunslinger
- New perk icons for level 11+ (green, blue, purple and orange).
- Ability to revert back to old-style perk icon from GUI ScrN Settings page.
- "mutate forcezeds" - force apply mapzeds to the current game. Example:

mutate mapzeds 64 mutate forcezeds

WEAPON BALANCE:
SP Musket:
- Base damage lowered to 90 (down from 180)
- Headshot mult. raised to x4 (up from x2)
- FP has 50% damage resistance

SP Tommy Gun (LDS):
- Price raised to $1500
- Removed semi-auto fire
- Weight raised to 6

RS Tommy Gun:
- Price raised to $1500
- Removed semi-auto fire
- Weight raised to 7
- Removed magazine bonus (stays 50 for all levels)
- Increased total ammo count up to 400 (500 @ L6)

Uppdatering: 21 apr, 2013 @ 23:29

Fixed bug in ScrnVotingHandlerMut

Uppdatering: 29 mar, 2013 @ 6:05

5.18:
- Added new ini settings: StalkerRequirementScaling, bAllowKickVote, bAllowBlameVote
- Fixed "TeamWork: Stunning Shot, Mate!" achievement, which previously didn't track xbow/lar/m14 stuns made to Husk.
- Fixed "TeamWork: Sniper Blow" achievement
- Fixed BerserkerT perk description [hegyeri]
- Adding W bonus for medic weapons gives reload speed bonus