Garry's Mod

Garry's Mod

Tda Miku Hatsune (Late Spring) Playermodel & NPC
Ergebnisse 1–10 von 14
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Update: 10. Dez. 2018 um 17:34

- Revised hitboxes
- Merged the NPC mdl files together
- Added support for Dewobedil's Custom Taunt addon.

Update: 23. Jan. 2018 um 3:47

- Minor physics constraint change.

- 3/04/2018: Updated thumbnail.

Update: 7. Nov. 2017 um 18:08

- Fixed weightpainting problem in last update for the legs.

Update: 7. Nov. 2017 um 16:49

- Fixed c_arms by re-weighting and adding procedural bones. No longer causing wrist snapping.
- Changed eye_misc and eye_glint textures to "nolit"
- Readjusted and re-weighted the foot bones so that the feet will no longer sink into the floor.
- Readjusted the hitboxes
- Minor adjust physics mesh
- Changed jigglebones coding
- Removed "knee" bone. Since its useless.

Update: 14. Jul. 2017 um 19:55

Changed ikautoplaylock for hands from 0.5 to 0.1, since last update didn't fix the third person weapons problem.

Update: 14. Jul. 2017 um 18:59

Changed ikautoplaylock for hands from 2 to 0.5

Update: 10. Jul. 2017 um 22:47

Adjusted ikautoplaylock again.

Update: 10. Jul. 2017 um 20:26

- Adjusted ikautoplaylock for hands so that they won't clip through skirt when walking in the menu
- Adjusted physics mode mesh

Update: 20. Jun. 2017 um 15:30

Fixed "Index Buffer error", by adding "$nodecal" "1" command to all the texture files excluding: body, face, panty and top. Thanks ネプテューヌ| Neptune for pointing this out.

Update: 19. Jun. 2017 um 20:21

Fixed left elbow weightpaint from clipping through the jacket.