Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Antarctica [RF+GS+NFP+LP]
กำลังแสดง 1-10 จาก 20 รายการ
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อัปเดต: 17 ม.ค. 2022 @ 4: 11am

Configuration updated for convenience. No-impact on map.

อัปเดต: 12 ม.ค. 2022 @ 9: 24am

Terrascaping 2.0 for better balance and aesthetics:
1. Use radial variance fractal for ice shelf, terrain and feature generation.
2. Reduce tundra % for realism (and to prevent Canada from being too OP on this map).

อัปเดต: 27 ธ.ค. 2020 @ 12: 07pm

1. Bugfix for ice shelf generation. Trivial. No impact on (land) map.

อัปเดต: 21 ธ.ค. 2020 @ 5: 14am

1. GS Climate system support.
2. Fix compatibility for current version of Civ VI (Dec 2020).

อัปเดต: 9 มี.ค. 2018 @ 1: 23am

1. No reefs!
2. Bugfix: random World Age.

อัปเดต: 10 ก.พ. 2018 @ 6: 20am

1. Add support for R&F.
2. Hookup advanced map settings World Age & Rainfall.

อัปเดต: 31 ธ.ค. 2017 @ 7: 26pm

Removing natural wonders (like Uluru) in both XML and the map script to avoid Dead Sea bug.

อัปเดต: 31 ธ.ค. 2017 @ 12: 29pm

Fix for "Dead Sea" bug: units would heal completely after 1 turn; naval units as well.

อัปเดต: 30 ธ.ค. 2017 @ 8: 42am

Tweaked ice gen logic to be densest/tightest around "neck" of continent.

อัปเดต: 30 ธ.ค. 2017 @ 8: 23am

1. Using start defaults from Fractal map; resource defaults from Island Plates.
2. Copied Arctic map ice shelf logic. It's not possible to circumnavigate continent along the coast anymore.