Arma 3
Bullet-Time (Slow-Motion)
Показані результати 1–10 із 12
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Оновлено: 10 верес. 2017 о 19:12

Increased bullet-time duration from 7.5 seconds to ~11 seconds.

Оновлено: 7 серп. 2017 о 10:13

As requested, added optional "god-mode" feature, which allows for infinite slow-mo duration and no recharge delay.

Оновлено: 6 серп. 2017 о 22:37

Fixed tracer-vision feature, and it is now enabled by default. Now all weapons including non-vanilla weapons should work flawlessly with this feature. Weapons that have tracer mags as an option will 100% be assigned tracer rounds in slowmo. Weapons that do not have tracer mags as an option will not be affected.

Оновлено: 31 лип. 2017 о 21:22

- Minor correction to text in context menu for enabling tracer-vision

Оновлено: 31 лип. 2017 о 21:05

-Optional "tracer-vision" feature, where all friendlies and enemies fire tracer rounds while in slow-motion. AI bullets also travel slower in order to make this feature more immersive. This feature can be enabled in the context menu during the first 10 seconds of gameplay. NOTE: I'm considering this as an "alpha" feature. Please let me know of any bugs.
- Auto-react feature now toggleable in the player context menu only for the first 10 seconds of gameplay (temporary solution)

Оновлено: 2 черв. 2017 о 6:06

Shortened naming of bullettime script to "bulletTime.sqf". No other change in code (other than name change)

Оновлено: 2 черв. 2017 о 6:05

Shortened naming of bullettime script to "bulletTime.sqf". No other change in code (other than name change).

Оновлено: 1 черв. 2017 о 15:24

Updated non-critical bug in code where a divide by zero would occur in some situations. It did not prevent mod from working in my game but best not leave unfixed.

Оновлено: 29 трав. 2017 о 21:42

Changed the graphical effect for something more subtle and less obstructive! (chromatic aberation)

Оновлено: 28 трав. 2017 о 14:10

Removed hint text and adjusted AI bullet speeds when in bullet-time.