RimWorld
Zombieland
Mostrando 31-40 de 214 aportaciones
< 1  2  3  4  5  6 ... 22 >
Actualización: 8 ENE 2023 a las 12:11 p. m.

Zombieland v3.5 - This massive release brings you:
- Drafted lifters and other colony mechs now attack zombies
- All internal settings are exposed as Advanced Settings
- Child Zombies! Killing them will give you bad mood for a while
- Areas warning system can now flag for colonists + zombies inside or outside given areas
- World War Z style zombies: too many zombies (configurable) will push them over walls
- Raging zombies now path better. Before, they were only going for one door at the time, now they do it properly.
- Tank zombies can no longer be kited
- Zombies drift in a new way
- Even more speed optimizations
- Bug fixes with BioTech (melanin etc)

Actualización: 27 DIC 2022 a las 2:48 p. m.

v3.4 speeds up spawning zombies by 6000% and adds reentrant safe grid code to be compatible with optimizers

Actualización: 23 DIC 2022 a las 8:39 a. m.

v3.3.1 fixes zombie type sliders and adds an option to turn off custom apparel

Actualización: 20 DIC 2022 a las 4:18 p. m.

Zombieland v3.3 fixes compatibility with the lastest RW patch. It also adapts zombie spawning to your current game speed.

Actualización: 4 DIC 2022 a las 6:52 p. m.

Zombieland v3.2.0.2 adds keyframes for settings and works with RimWorld 1.4 (including BioTech)

Actualización: 25 SEP 2022 a las 11:11 a. m.

v3.2 scales zombie threats better

Actualización: 5 MAY 2022 a las 12:52 p. m.

v3.1.1 fixes saving of colonist zombie settings (like auto extract zombie serum).

Actualización: 18 ABR 2022 a las 1:17 p. m.

[Auto-generated text]: Update on 4/18/2022 10:17:38 PM.

Actualización: 27 MAR 2022 a las 12:16 p. m.

v3.0.8 play danger music if zombies are in your home area; fixes removing danger area with colonists in it

Actualización: 20 MAR 2022 a las 1:14 p. m.

v3.0.7 simplifies the heal effect graphically