Don't Starve Together

Don't Starve Together

Touhou Music Mod
Se afișează 1-10 din 31 intrări
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Actualizare: 19 sept. @ 6:28

Actualizare: 19 sept. @ 3:44

Version 4.2

- Sanity SFX toggle added to mod config
ー By default, the game plays a "going insane" sound effect when the player becomes insane or enlightened. This can now be toggled on or off

- Celestial Revenant, Enlightened WARBOT, and Celestial Scion use Celestial Champion boss tracks
ー May be changed in the future, but the file size of this mod is already quite large

- Shadow creature music trigger has been slightly adjusted
  (This shouldn't cause any noticeable change.)

- Some passive entities that used to trigger danger music no longer do

Actualizare: 24 mart. 2024 @ 14:50

Version 4.1.6

- Scrappy Werepig plays the Nightmare Werepig boss track

Actualizare: 4 nov. 2023 @ 20:48

Version 4.1.5

- Touhou 19: UDoALG title theme added to menu music list
- Bright-Eyed Frogs are now included in frog rain detection
- Track added for Lunar Rift reanimated bosses (Armored Bearger, Crystal Deerclops, Possessed Varg)

Actualizare: 14 mai 2023 @ 4:33

Version 4.1.4

- Attempting to fix an issue with inconsistent boss music overlap
 - This attempted fix causes phase 2 of bosses to potentially have working music overlap again

Actualizare: 15 mart. 2023 @ 6:22

Version 4.1.3b

- Added Nightmare Werepig boss track

Actualizare: 15 mart. 2023 @ 1:05

Actualizare: 22 oct. 2022 @ 17:31

Version 4.1.2

- Moon Stone's "failsafe" boss music now only occurs on full moons
- Changed the order of menu music config options

Actualizare: 20 oct. 2022 @ 17:54

Version 4.1.1

- Music now immediately resumes upon reviving if in continuous mode
- Adjusted frog rain calculation
- Menu music is handled better and will no longer play default DST music after an update (hopefully)
- Default DST music can now be selected in the menu music configuration

Actualizare: 12 oct. 2022 @ 19:48

Version 4.1

- Moonstorm detection is now more consistent
- Cave boss music now plays correctly
- Added a failsafe for boss music not triggering correctly
- Eye of Terror now plays Autumn Boss track

- Frog Rain checks now occur less frequently which should help performance on slower computers
ー checks now occur when the player's hunger value changes instead of on weather ticks
ー frog rain music will not work if using godmode command or a modded character with no hunger

- Busy music stops playing when a boss changes phases
ー to prevent music overlap, busy music will stop until changing areas
ー this will result in a bit of silence after fighting phase 2 of a boss
ー this is relevant for the following bosses: Klaus, Moon Stone, Ancient Fuelweaver

- Reworked and upgraded menu music configuration
ー random menu track setting works again (will pick a random track on startup)
ー can now pick random or a specific track in the configuration