Don't Starve Together

Don't Starve Together

Touhou Music Mod
Menampilkan11-20 dari 31 kiriman
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Pembaruan: 4 Okt 2022 @ 6:33pm

Version 4.0.1

- Fixed a calculation mistake for frog rain
- Fixed a mixer issue where moonstorm music plays at 100% volume even with special weather music off

Pembaruan: 29 Sep 2022 @ 4:06am

Version 4.0

- Script has been heavily modified to support background checks for frog rain and moonstorms.
ー In addition to "scripts/components/dynamicmusic.lua" the mod now also modifies "scripts/mixes.lua" and "scripts/widgets/moonstormover.lua". This could make it incompatible with some mods.

- Lowered and further balanced the volume of all tracks
- Added Shadow Creature danger music
- Added Cave 3 Track
- Added Ruins/Atrium 3 Track
- Added Moonstorm Track
- Added Frog Rain Track
- Added Full Moon 2 Track
- Added Sandstorm Track
- Added Celestial Champion tracks for all 3 phases
- Added Touhou 18: Unconnected Marketeers title theme to Menu music list
- Lunar Island Fight/Boss music plays when in a moonstorm
- Moving from a boat to land or vice versa now fades music in
- Enlightenment stinger (chime that plays when becoming enlightened) is now implemented
- Item Collection room now plays modded menu music
- Work music remains muted for one more second after a dawn/dusk stinger is triggered.
- Snipped beginning of Sailing Night 1
- Changed Sailing Day 2
- Changed Sailing Night 2
- Changed Sailing Boss
- Changed Lunar Island Day 2
- Changed Lunar Island Night 2
- Changed Lunar Island Fight
- Special Weather Music toggleable in config (toggles sandstorm, frog rain, and moonstorm music)
- Ruins/Atrium music now properly changes to Cave music when moving from Ruins/Atrium to Cave

- Sounds during moonstorms no longer play at 30% volume (which is the vanilla DST configuration) if Special Weather Music is enabled. This is a necessary change to make moonstorm music work.

- The criteria for some tracks don't have a client-side in-game trigger that can be used to detect them, so the mod's detection of them is scuffed and may not work with modified world settings.
ー Frog rain is detected based on the ratio of nearby frogs to nearby ponds--an excess of frogs triggers frog rain music.


Menu Music Issue:

A while ago, DST changed the way it handles main menu music which had the effect of making the modded menu music always play the first track in the list upon initialization. The intention of the mod is to have it randomly pick a track from the list but when the game is started up, it will always, without exception, pick the first track from the list. If the game is already running, then reloading the menu in any way (changing mod settings, going to/from item collection room, leaving a server, etc.) will correctly pick a track at random.

This issue is completely unrelated to any updates for this mod. I do not have a fix for this at the moment so it will remain this way until I make a functional workaround.

Pembaruan: 12 Sep 2022 @ 1:41pm

Version 3.0.1b

- Normal quality version of the mod has been replaced by the HQ version due to the workshop file size limit being removed.
- All menu music up to date has been replaced by modded music. This will become irrelevant whenever the next DST menu music comes out.

Pembaruan: 12 Sep 2022 @ 1:14pm

Pembaruan: 8 Jan 2020 @ 6:47am

Version 3.0

- Script modified to support Return of Them content.
- New Lunar Island Music (day/dusk/night/fight/boss)
- New Sailing Music (day/dusk/night/fight/boss)
- New Full Moon track
- Changed Moon Stone track
- Changed Summer Boss track
- Autumn Night 1 track changed to music CD version
- Winter Dusk 2 track changed to music CD version
- Reverted the revert of Spring Day 1; it now also plays the "trance" track again
- If a boss is nearby, boss music now plays when in danger, regardless of boss aggro.
- Shortened length of non-HQ tracks to save file space
- Compressed quality of some larger sized tracks to save file space
- Menu theme reverted; normal version no longer shuffles music (also to save file space)
- All current DST menu themes are now overwritten by modded music. (this is already outdated)

HQ Version Exclusive Changes:
- Cave Boss now plays the proper, HQ track instead of the original.
- Can now play Normal or Mixed title themes; configurable. Mixed is not on the normal version due to file size.

Pembaruan: 16 Agu 2019 @ 10:57pm

Version 2.4

- Menu music now picks a random menu track from the mainline Touhou titles
- Changed Dusk Stinger
- Changed Ruins track 1
- Changed Ruins Fight
- Changed Ancient Fuelweaver Fight

- HQ Version of mod is now a replacement/override and not a standalone version.
This will allow the HQ version to receive updates from the workshop. Of course, this still requires a manual download for the updated HQ version, but a sharp decrease in audio quality should indirectly inform users that the mod has updated.

Pembaruan: 31 Mei 2019 @ 4:27am

Version 2.3.1

- Winter/Summer sound muffling (dsp) is now optional. It can be enabled/disabled in the mod configuration.

Pembaruan: 26 Mei 2019 @ 11:05pm

Version 2.3

- Winter/Summer sound DSP is now disabled (sounds in Winter/Summer are no longer muffled).
This, however, affects ALL sounds, not just music; I do not know how to separate the two. If you dislike this change, please let me know.

- Changed Summer Day 2
- Removed some redundant lines in the script.
- Reduced duration of Fight soundtracks.

Pembaruan: 10 Feb 2019 @ 2:29pm

Version 2.2

- Changed Cave Boss
- Changed Ruins/Atrium Fight
- Spring Boss track starts later (as in, the music starts playing part-way into the track instead of from the beginning).
- Added High-Quality version to the mod page. This is a standalone version that has less compressed audio.

Pembaruan: 15 Agu 2018 @ 4:31pm

Version 2.1.5

- Improved quality of Spring Day 2.
- Removed the spirit world track from Spring Day 1.
- Changed Summer Boss
- Changed Ruins Fight