Stellaris

Stellaris

Human Fallen Empires BETA
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Uppdatering: 6 jan, 2019 @ 18:19

Fixed ai station dialog
Enabled pirates back, let me know how it work

Uppdatering: 6 jan, 2019 @ 8:42

Fixes

Uppdatering: 5 jan, 2019 @ 9:55

Fixed drone country
Changed stargate anomaly trigger, it will happen only if player have fleet for surviving
Changed human fallen and drones spawn trigger

Uppdatering: 29 dec, 2018 @ 13:19

Fixes for decisions and other

Uppdatering: 28 dec, 2018 @ 16:20

Fixes

Uppdatering: 26 dec, 2018 @ 17:06

Fixes

Uppdatering: 23 dec, 2018 @ 13:21

Leaders without work will not get salary

Uppdatering: 23 dec, 2018 @ 5:50

Localisation, aslo added untested crisis purge fix

Uppdatering: 21 dec, 2018 @ 17:26

Things updated to 2.2 patch

Removed
Empire edict "Allow migration for casts"
Planet edict motivating pops to migrate from the planet.
Planet edicts for birth control.
Planet edicts for migration control.
Pops will be more likely to migrate from overpopulated planets to unpopulated.
After building a colony ship, corresponding pop is removed from the planet.
Energy-science sector type.
Elite slave army for military slavery.
Allowed neutering purge for displasment purge law.
Allowed military slavery for caste system limited.

Disabled
Planet edicts for the specialization planet's population (need to think is it needed or not)
Brain worms
Fast start
Also some plot features

IDK
Pirates
Drones

Uppdatering: 27 nov, 2018 @ 13:08

9.2k get update
added ai revolt anomaly
it turned out that stargate anomaly is turned off, so now it should work too