Killing Floor 2

Killing Floor 2

KF1 Foundry
Mostrando 1-4 de 4 aportaciones
Actualización: 7 FEB 2020 a las 3:27 p. m.

V1.1

• Fixed weapon drops not being able to be picked up
• Fixed collision issue on various staircases causing players to get stuck

Actualización: 14 MAY 2018 a las 4:56 a. m.

Version 1 (V1)

• New trader teleport system, works flawlessly with up to 6 players (untested with more than 6 players)
• Dead players will now respawn at active trader location
• Added support for Stand Your Ground “Dosh Objectives”
• Added a dedicated pregame lobby area (Customization Room)
• Added SFX to lights & Soda machines
• New Normal & Specular maps for various meshes
• New Post-Process in Trader Rooms
• Performance improvements to various Materials & Effects across the level

Actualización: 16 ABR 2017 a las 5:32 p. m.

Beta 2 (B2)

• Trader doors now only open for active trader.
• Material shader adjustments and optimizations.
• Zeds no longer fall through metal pipes.
• Players can no longer jump through windows in main hall.
• Added pathing for zed spawn above third floor. (Zeds will now also drop down to third floor instead of dropping straight to the ground floor)
• Set up Precomputed Visibility.
• Added various particle effects around level.
• Door Adjustments
--- Increased Max health pool of doors (4000 to 100000000)
--- Increased max weld integrity (1500 to 1700)
--- Reduced the amount of time it takes to weld a door while it's being attacked (40% Longer to 25% Longer)
--- Increased the velocity at which broken doors fly off their hinges (750 to 1500)
--- Added Opening and Closing SFX to doors

Actualización: 7 ABR 2017 a las 7:26 p. m.

Beta 1 (B1)

• Initial Release