Conan Exiles

Conan Exiles

Immersive Animations
正在显示第 31 - 40 项,共 71 项条目
< 1  2  3  4  5  6 ... 8 >
更新于:2017 年 6 月 6 日 上午 11:52

+ Added animation while sitting functionalities
+ Food and Waterskin drinking can now be played on chairs
+ Eating and Waterskin drinking along with its different states now have a smoother transition
* Fixed Hunger/Thirst meter not working (Hopefully)

更新于:2017 年 6 月 5 日 下午 5:32

* Changed collision space between players back to the previous game version, so that the Paired Action's alignment works better (Really, Funcom?)
* Readjusted positions (again) for Hugging and Kissing
* Fixed Paired Action's Menu stopping movement and displaying cursor when used on interactable objects or thralls
+ Added Keybind that toggles the Shortcutbar (SHIFT+X)
* Changed Paired Action's Keybind to "J" due to an apparent conflict with ALT+Z Keybind (GUI Toggle)
* Updated Mod with the latest Dev Kit patch

更新于:2017 年 6 月 2 日 上午 9:20

* Changed Paired Animations Menu GUI Visuals
* Fixed Immersive animations interrupting/breaking Swimming
+ Animations can now be played while swimming or underwater
+ Added River Drinking animation

更新于:2017 年 5 月 27 日 下午 8:33

* Fixed River Drinking animation Freezing or breaking combat randomly
* Fixed Combat breaking or Animation Pose freezing when playing animations over one another without toggling them
* Fixed Animation Pose Freeze by Playing Paired animations over each other or stopping a paired action started by another player
+ Added breast physics functionality to the animations from this mod
- Removed Hugging and Kissing activation through keybind (Hugging and Kissing are now Paired Menu exclusive animations)
* Improved Hugging alignment for Females
* Changed Paired Menu Keybind from ALT+0 to "Z"
* Changed Main asset dependency

更新于:2017 年 5 月 21 日 下午 2:41

- Removed River Drink Animation until I can figure out why the hell the animation is breaking combat randomly.
- Made Animation SFXs even less common and with a lower volume

更新于:2017 年 5 月 20 日 下午 12:05

- Attempt #3 at Fixing stuck doing River Drinking animation with and without weapons

更新于:2017 年 5 月 20 日 上午 11:36

- Fixed stuck doing River Drinking animation with certain weapons

更新于:2017 年 5 月 20 日 上午 11:11

- Fixed stuck doing River Drinking animation
- Updated the version on the Mod's Menu

更新于:2017 年 5 月 20 日 上午 10:28

+ Paired Animations Menu that can be opened by Pressing ALT+0 on another player!
+ Gender check that plays different SFX/Animation for its appropriate gender
+ Hugging and Kissing added as Paired Actions
+ Warning Pop-up for the player that was chosen to engage on a Paired Action
+ 50 seconds delay for Paired Actions to prevent massive exploitation of this new feature until I can get my Request Menu working
+ The mod is now running on StandAlone assets (most of them, except BP_PL_WaterWell, BP_HungerSystem, BP_GameItemWaterSkin and FunCombatController), the most popular assets being StandAlone (eg. BasePlayerChar, AB_Human_Male) thus getting HIGHER compatibility,
+ The mod now has Higher Durability (Higher chance to not break after updates) and is easier to rewrite (I'm talking about in a matter of clicks). No more rewrites hopefully!
* Relocated the mod's folder and changes most of the assets names to fit the new Mod's Title
* Organized Mod's assets

更新于:2017 年 5 月 20 日 上午 9:41

+ Paired Animations Menu that can be opened by Pressing ALT+0 on another player!
+ Gender check that plays different SFX/Animation for its appropriate gender
+ Hugging and Kissing added as Paired Actions
+ Warning Pop-up for the player that was chosen to engage on a Paired Action
+ 50 seconds delay for Paired Actions to prevent massive exploitation of this new feature until I can get my Request Menu working
+ The mod is now running on StandAlone assets (most of them, except BP_PL_WaterWell, BP_HungerSystem, BP_GameItemWaterSkin and FunCombatController), the most popular assets being StandAlone (eg. BasePlayerChar, AB_Human_Male) thus getting HIGHER compatibility,
+ The mod now has Higher Durability (Higher chance to not break after updates) and is easier to rewrite (I'm talking about in a matter of clicks). No more rewrites hopefully!
* Relocated the mod's folder and changes most of the assets names to fit the new Mod's Title
* Organized Mod's assets