Cossacks 3

Cossacks 3

OCMOD3
正在显示第 101 - 110 项,共 200 项条目
< 1 ... 9  10  11  12  13 ... 20 >
更新于:2019 年 10 月 29 日 上午 3:21

Version 3.0.0

Work in Progress. Being rebuilt.

更新于:2018 年 2 月 17 日 上午 2:24

Version 2.0.4

1. Spain - 17th C Pikes and Muskets made a bit cheaper.
2. Spain - 17th C Pikes now made in 4.5 seconds intead of 5 seconds.
3. All peasants take slightly longer to make than they did previously (plus 1/2 a second).
4. All 18th C infantry production slowed down slightly.
5. 17th C and 18th C cavalry production slowed down slightly also.
6. 18th C infantry stronger in melee in lines and columns.
7. 18th C infantry stand ground power of squares reduced.
8. Hussars have less hit points and produce noticeably slower than before.

As always, let me know if you spot any bugs in the release.

更新于:2018 年 2 月 15 日 下午 10:05

Version 2.0.3

1. Reset the correct the hitting power of the Register Cossack back to 22.
(A typing mistake had made their hitting power 222.)

As always, let me know if you spot any bugs in the release.

更新于:2018 年 2 月 15 日 下午 3:43

Version 2.0.2

1. Permit muskets to reload on the move.
This is necessary for overall balance and tactics.

2. Increase search range for cold steel units to match musket units.

3. Minor balancing adjustments to some unit costs.

As always, let me know if you spot any bugs in the release.

更新于:2018 年 2 月 14 日 下午 7:59

Version 2.0.1

New fixes:

(A) Fixed bug which prevented 18th C dragoons from fighting.

Overview of the new Version 2.0

1. A radically new version which implements suppression of firing through friendly units.
2. This will change tthe tactics you need to use.
3. Muskets get more fire power in line formations.
4.Rear ranks will not fire through their own men.
5. If muskets go on attack, the second rank will join the front rank firing line to increase fire.
6. Muskets have much greater range.
7. Musket lines can move faster than pike lines.
8. Some musket upgrades are cheaper.
9. Melee cavalry is much stronger if used to attack flanks of line.
(This is called crossing the T.)
10. Bayonet upgrades are cheaper and more important in 18th C.

I have not yet implemented no firing through buildings and walls.
There is a bug to overcome in that function.
I will not relase that update until that bug is fully fixed.

As always, let me know if you spot any bugs in the release.

更新于:2018 年 2 月 14 日 下午 3:02

Version 2.0

1. A radically new version which implements suppression of firing through friendly units.
2. This will change the tactics you need to use.
3. Muskets have relatively more frontal fire power in line formations than in columns or squares.
4.Rear ranks will not fire through their own men.
5. If muskets go on attack, the second rank will join the front rank firing line to increase fire.
6. Muskets have much greater range.
7. Musket lines can move faster than pike lines.
8. Some musket upgrades are cheaper.
9. Melee cavalry is much stronger if used to attack flanks of line. (This is called crossing the T.)
10. Bayonet upgrades are cheaper and more important in 18th C.

I have not yet implemented no firing through buildings and walls.
There is a bug to overcome in that function.
I will not relase that update until that bug is fully fixed.

As always, let me know if you spot any bugs in the release.

更新于:2018 年 2 月 3 日 下午 8:01

Version 1.9 .4

1. Cold steel pause between attacks reduced.
2. Musket reloads restored to values before last update.

Net effect is that balance again shifts slightly to cold steel (melee) units.

As always, let me know if you spot any bugs.

更新于:2018 年 2 月 3 日 上午 4:16

Version 1.9 .3

1. Changes to animation sequences to reduce errors.

2. Muskets fire slightly more rapidly but get less headshots.

3. Archers get less headshots also.

Balance shifted slightly to cold steel (melee) units..

As always, let me know if you spot any bugs.

更新于:2018 年 1 月 31 日 下午 2:39

Version 1.9 .2

1. Market made cheaper to assist 1,000s resource start.
2. Russian Town Center slightly cheaper.
3. Russian peasants create slightly slower.

These are balance changes and to make Russia slightly unique in this regard.

As always, let me know if you spot any bugs.

更新于:2018 年 1 月 28 日 下午 9:38

Version 1.9 .1

1, Corrected stable menu fault. 17th dragoons now available again to correct nations.
2. Light Horse (Lancers not Hussars) have upgrade costs reduced.
3. Jannisary build time increased from 6 seconds to 8 seconds.

As always, let me know if you spot any bugs.