Cossacks 3
OCMOD3
200件中 151-160 を表示
< 1 ... 14  15  16  17  18 ... 20 >
更新:2017年6月30日 @ 16時27分

Version 1.4 Merge Fix after Patch

This is a fairly quick fix. A few extra parameters will need checking when I have time over the next few days.

更新:2017年6月28日 @ 14時17分

Version 1.3.3b

1. 17th C muskets basic shot power increased slightly.
2. 17th C muskets barracks upgrades - attack shot power increased slightly.

更新:2017年6月27日 @ 15時29分

Version 1.3.3 - Patch update merged

1. Patch update merged.
2. Slowdeath (burn down on delete) slowed down.
3. Reinstate previous artillery depot cost. Minor increase in cost again.
(Extra artillery numbers still in place.)

更新:2017年6月23日 @ 14時20分

Version 1.3.2b -Wall fix courtesy of Wralth. :)

Stone and Wood walls now cost to build.
Upkeep cost remains in place too.

更新:2017年6月21日 @ 18時34分

Version 1.3.2 - Merged latest patch and rolled back some unpopular changes.

1. Restored all barracks upgrade levels.
2. Reduced the impact of the 18th C upgrade given to the traditional 17th C nations.

更新:2017年6月21日 @ 0時38分

Version 1.3.1d - Balancing change

Peasants cost 50 food.
Baseline food cost of 17th C infantry is 50 food with some unit variation.

This permits 1,000s and 5,000s resources starts to proceed smoothly.

更新:2017年6月20日 @ 13時55分

Version 1.3.1c - Balancing change

Restore Polish pikes and Austrian Roundshiers to 3.5 seconds creation time.

更新:2017年6月20日 @ 4時23分

Version 1.3.1c - Reduce 17th C Infantry upgrades

17th C Infantry upgrades reduced from 6 to 3.
17th C Infantry upgrade costs reduced.
17th C Infantry creation costs lifted.

The beginning of a change in cost structure and upgrade structure. This change will reduce military upgrade costs relative to unit creation costs and economy upgrade costs. This will assist timing window attacks but only against inaccurate defence and poorer builds. Also, the economic penalty for a failed timing window attack will be less severe. Nevertheless, higher troop casualties from a failed attack will still lead to tactical and strategic problems, as it should.

更新:2017年6月19日 @ 14時02分

Version 1.3.1b - Fine tune mercenary balance.

更新:2017年6月19日 @ 0時57分

Version 1.3.1 - Grant Quasi-18th C upgrade to 17th C only nations

All non-18th C nations now get a quasi-18th C upgrade. It's still called an 18th C upgrade and it costs the standard amount. However, it does not unlock very much for these nations.

Algeria gets from quasi-18th C upgrade;

(a) Access to 18th C diplo units from diplo ONLY IF diplo is enabled.
(b) Access to 18th C grenadierdip unit in the standard barracks. This feature will have to be used VERY carefully. These units still inflate in price so DO NOT set them on infinite production. Order them in batches. Much of the time you will still make other barracks units.
(c) Access to Light Cavalry (not a diplo unit) in stables. Algeria has no shot upgrades in academy so these will remain weaker than other nations' 18th C dragoons. These can be be put on infinite production safely and can be upgraded in the stables.

Turkey gets from quasi-18th C upgrade;

(a) Access to 18th C diplo units from diplo ONLY IF diplo is enabled.
(b) Access to 18th C grenadierdip unit in the standard barracks. This feature will have to be used VERY carefully. These units still inflate in price so DO NOT set them on infinite production. Order them in batches. Most of the time you will still make janissaries.
(c) Access to Light Cavalry (not a diplo unit) in stables. Turkey has shot upgrades in academy so these can match other nations' 18th C dragoons. These can be be put on infinite production safely and can be upgraded in the stables.

Ukraine gets from quasi-18th C upgrade;

(a) Access to 18th C diplo units from diplo ONLY IF diplo is enabled.
(b) Access to 18th C grenadierdip unit in the standard barracks. This feature will have to be used VERY carefully. These units still inflate in price so DO NOT set them on infinite production. Order them in batches. Most of the time you will still make serdiuks.
(c) Access to Light Cavalry (not a diplo unit) in stables. Ukraine has shot upgrades in the academy so these can match other nations' 18th C dragoons. These can be be put on infinite production safely and can be upgraded in the stables.

Scotland gets from quasi-18th C upgrade;

(a) Access to 18th C diplo units from diplo ONLY IF diplo is enabled.
(b) Access to 18th C grenadierdip unit in the standard barracks. This feature will have to be used VERY carefully. These units still inflate in price so DO NOT set them on infinite production. Order them in batches. Most of the time you will still make standard 17th C units.
(c) Access to highlander skirmishers in the castle. Scotland has shot upgrades in academy so these will match other nations' 18th C skirmishers. These can be be put on infinite production safely and can be upgraded in the castle.


HINT: All mercenary units have that golden shield symbol and they all inflate in price so order in batches not by infinite production. Whether the mercenary unit is in the diplo center or in a barracks in the quasi-18th C for these nations, it has the golden shield symbol which is a warning that it is a rather weak and cost-inflating unit.