Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Siam: Ramkhamhaeng
Ergebnisse 11–20 von 26
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Update: 15. Feb. 2018 um 15:07

Fixed issue where Floating Market model wasn't appearing while building a Market during the Classical era
Siam is less likely to spawn in the Desert near Floodplains.

Update: 15. Feb. 2018 um 1:34

Updated for Rise and Fall
The Thai Alphabet is not longer triggered by Espionage, Research Agreements, or Teammates.

Update: 12. Dez. 2017 um 10:25

Updated Floating Market Model
Updated Ramkhamhaeng's UA, gold reward is now ((iCost/10) + math.sqrt(10 * iCost)), used to be iCost * 0.33, where iCost is Tech/Civic cost

Update: 22. Nov. 2017 um 7:25

Normalised music volume

Update: 22. Okt. 2017 um 1:37

Fixed music issue playing against Siam.

Update: 20. Okt. 2017 um 9:17

Updated for Fall 2017 Patch:
Siam now uses the "Indonesian" City Style.
Siam now has a custom palace.



Siam's music should now be working properly with the latest patch.

Update: 24. Aug. 2017 um 12:28

Update: 24. Aug. 2017 um 11:47

Added animated leader
Added load order

Update: 31. Jul. 2017 um 21:53

Update: 29. Jul. 2017 um 3:13

Added Custom Music

Siam's Theme is ลาวดวงเดือน (Lao Duang Duen). There are four era variations.
Ancient Era
Medieval Era
Industrial Era
Atomic Era