Team Fortress 2

Team Fortress 2

Hospital
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Mis à jour le : 29 sept. 2017 à 7h09

removed 2 props showing where they weren't supposed to.

Mis à jour le : 12 sept. 2017 à 18h02

Fixed an exposed nodraw texture showing where the player could see it.
Removed collision on lights in the corridors to make rocket jumping easier and less frustrating.
Added some hint brushes to further aid optimization.
Made the entrances to the basements look more abandoned.

updated screenshots!

Mis à jour le : 24 juin 2017 à 8h14

Added a room with a small ammo pack for spies and engineers next to both lobbies,
Aligned some props,
Detailed an out of bounds area more,
Fixed a trim error on the buildings in mid.

This is a _final version of the map, (any future changes might be made under the same version!) thanks for the suggestions!

*updated screenshots*

Mis à jour le : 28 mars 2017 à 13h35

Optimization!
Map is now a lot smoother for lower end PC's.
- Used a lot more nodraw textures
- Reduced visleafs by confining skybox to only places players can see the sky
Fixed some texture errors.

*updated screenshots*

Mis à jour le : 21 mars 2017 à 9h30

The outside is no longer silent, added ambient sounds to mid!
Reduced ammo packs on underground ramps from medium to small! (to reduce effectiveness of engineers)

Mis à jour le : 20 mars 2017 à 15h49

added off bounds surgery rooms next to lobby.

Mis à jour le : 20 mars 2017 à 14h28

updated hospital facades

Mis à jour le : 20 mars 2017 à 12h33

Removed fake buildings on mid and replaced with Real buildings.
Added Overlays and posters throughout the map.
Added a 3d skybox with skyscrapers.
Added light props in basement and more containers.
Added paint and gasoline cans in intel room.
Added more signs around the map.
Added security cameras for detail.
Underground and mid faulty reflections replaced with normal textures
Art pass for mid and basement to better suit the map's theme

*updated screenshots*

Mis à jour le : 19 mars 2017 à 8h28

Changed colour of lighting inside both hospitals to suit the according teams.
Aligned all light props on the ceiling of each hospital.
added more cubemaps inside buildings to make more accurate reflections.
Added trucks outside both hospitals.

*updated screenshots*

Mis à jour le : 18 mars 2017 à 18h24

Added small health and medium ammo in lobby!
Added railings in Intel room and Sentry balcony!
Added props in intel room, underground and outside of spawn.
Fixed bushes in lobby being too large to hide buildings in.

*updated screenshots*