This War of Mine

This War of Mine

Endless War
正在显示第 11 - 15 项,共 15 项条目
< 1  >
更新于:2017 年 2 月 19 日 上午 2:49

- Fixed radio sometimes not working properly (requires restart)
- Smoothed temperature curve, looks much better now

更新于:2017 年 2 月 18 日 上午 9:32

- Removed limit on traps. You can make as many as you want, to help you sustain more dwellers

更新于:2017 年 2 月 8 日 上午 2:20

- Fixed Franko selling cigarettes ten times the normal rate. It's back to normal now :D

更新于:2017 年 2 月 6 日 下午 12:15

- Added 'Endless War' on main menu so you know the mod is loaded correctly. It also reminds you that all of the default scenarios are now 'Endless',
- Even when it's very cold in your shelter, dwellers have a hance not to get sick. They will still freeze to death though...

更新于:2017 年 2 月 5 日 上午 1:50

All changes are reported bellow (as of v1.5):

Items -- <ItemName> -- meds/cooked meal crafting recipe; heater limit in shelter
Localization strings -- UI -- Menu -- 'Endless mode' (instead of Another try)
Loot generators config -- LootGenHome_Hardcore //5x dwellers start shelter, with more mats/food
Comfort config -- lowered child comfort bonus
Emotion config -- Eventsdata -- depression modifiers when killing soldiers
Main config -- Misc -- DwellerCap 12(4)
 -- Hurt during remove blockade -- more chance to get hurt when late during outbreak
Radio config -- radio tied to new Endless timeline
Scavenge locations config -- Endless1/Endless2/Endless3 //map packs with all locations
-- DescriptionConfig -- None //no info on loot in each location
Scenarios config -- Timelines -- Hardcore timeline //all scenarios tied to it
-- DwellerSets -- Emilia, Roman replaced by 5x dweller start (Boris, Emilia, Zlata, Lydia, Irina)
-- MajorEventConfig -- events setup based on Early2 //longest scenario with 45 days
-- ShelterAttackConfig -- shelter attacks setup
Sick and Heat config -- Max Sick Probability = 0.9(1)
Trading config -- BasicTrader -- shelter trader inventory
Visits config -- DailyPointsVisitTreshold = 7(5) //time stretch
-- VisitGroups -- all story events available
-- Visits -- child dependencies //can have more than one, but not more than two or three
-- Visit Types -- events priority, dwellers probability
Winter config -- winter and alternate winter setup:
main: 15 -- 24 37 49 -- 58 71 76 -- 86 92 100 -- 117 120 136 --> ETERNAL WINTER
alt: 15 -- 24 30 33 -- 42 51 61 -- 72 84 95 -- 112 119 131 --> ETERNAL WINTER
//Winter seasons are generated randomly using Google's random number generator, smoothed temps a little so it doesn't get insanely cold too fast after a winter period