Arma 3
co13_Leaving_Tanoa
Ergebnisse 1–10 von 22
< 1  2  3 >
Update: 13. Sep. 2019 um 10:35

- vehicles can be ignited more quickly
- updated fire script by ALIAS
- fixed script errors in rain script by ALIAS
- improved puddles in rain script
- improved performance COS+EOS script
- reduced enemy skills a bit
- few other stuff
(v20)

Update: 4. Mai 2019 um 7:46

- added Fire Script by ALIAS
- updated Rain Effect Script by ALIAS
- added few more maps and vehicles around the island (also LoW Vans added)
- map spawnrate in vehicle trunks increased from 20% to 30%
- improved startbox loadout (especially the best loadout)
- increased variety of civil cars (from CUP)
- improved enemy+civil random loadout
- fixed random vehicle loadout
- reduced enemy skills a bit
- and some other stuff i can't remember
(v19)

Update: 14. Okt. 2017 um 13:32

- fixed rain script
(v18)

Update: 14. Okt. 2017 um 9:02

- improved forecast fog
- added hint message
- spell briefing (thx to kongo.magneli)
(v17)

Update: 8. Okt. 2017 um 8:14

- added Rain Effect Script by ALIAS
- improved fog settings
- improved enemy chopper script
- few other stuff
(v16)

Update: 27. Aug. 2017 um 3:45

- added "3rd person view on foot" parameter
- added random maps in car trunk (chance 20%)
- added more random maps at buildings
- more civilian traffic and few other stuff
(v15)

Update: 18. Jun. 2017 um 3:28

- improved enemy choppers
- few other stuff
(v14)

Update: 6. Jun. 2017 um 10:55

- added enemy choppers + parameter
- added distance limit for extract zone
- improved start loadouts (more guns+vests)
- added waterfall parameter
- few other fixes etc.
(v13)

Update: 19. Apr. 2017 um 11:02

added "roadflare"+"flare fix" script by ALIAS
added random items for vehicles
few other stuff
(v12)

Update: 7. Apr. 2017 um 14:53

added random civilian traffic
added 4x equipment parameter
added waterfall script by ALIAS
increased spawnchance of vehicles
fixed some enemy patrolzones
improved performance
(v11)