Garry's Mod
ttt_brokentown
Показані результати 1–10 із 17
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Оновлено: 12 жовт. 2017 о 22:04

New roof area ontop of brick house
Added a lot of props in emtpy looking areas
Added random props throughout the town
Fixed gun locations and made them more reasonable
Added entry to roof from white building
Fixed a few weird lighting issues
Added a new death pit in the elevator shaft with breakable wooden planks
Made a few ambient sounds louder
Removed the train from triggering randomly, now it is all up to the traitor
Added more clips to prevent players from leaving play area
Removed ladders on sides of train tracks
A few other fixes

Оновлено: 27 верес. 2017 о 17:20

Quick fix involving a few light errors and fixing gun/ammo spawns. The correct ammo now spawns with a gun.

Оновлено: 15 серп. 2017 о 1:27

Removed HDR (It would get way too bright or too dark in places)
Removed cubemaps (Just for now, they will return soon)

Оновлено: 30 лип. 2017 о 16:20

Added a new sewer area!
Added cubemaps! (But I probably broke them so ignore the cubemaps)
Added more soundscapes!
Added a few sounds from machines
Fixed trains collisions on players/props
Fixed weird collisions on rubble next to white house
Reworked the traitor tester
Changed weapon spawns and ammo spawns

Оновлено: 26 лип. 2017 о 19:30

Added new factory area
Removed a lot of lights and made areas brighter
Fixed weird lighting in traitor tester
Fixed weird/missing decals

Оновлено: 24 лип. 2017 о 22:00

Updated Image Preview

Оновлено: 24 лип. 2017 о 18:38

Fixed door light issues
Fixed light issues in factory
Fixed traitor button desc
Fixed text being visable out of room
Added traitor tester in new building
Changed sun direction making the map look much brighter
Expanded skybox

Оновлено: 23 лип. 2017 о 17:48

A lot of changes

New enterable building
More underground areas
Optimizations
More detail on fallen bridge
Light fixes

Оновлено: 9 лют. 2017 о 11:55

Optimizations

Оновлено: 8 лют. 2017 о 15:15

Added another traitor button