Garry's Mod

Garry's Mod

Zeds SNPC's[Killing Floor]
26개 중 1~10개 표시 중
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업데이트: 2024년 12월 31일 오전 7시 23분
작성자: ERROR

-Added flamepound pill
-Small fixes
Hey you! Happy new year :)

업데이트: 2021년 2월 2일 오전 7시 19분

-Fixed projectiles

업데이트: 2020년 9월 6일 오전 8시 44분

-Updated particles.
-Added icons.
-Now they can fight nextbots!
-Fixed few small issues.

업데이트: 2018년 9월 28일 오전 11시 03분

-Fixed bloat can't move when his head was destroyed during attack animation.
-Fixed clots use only grab attack on NPC.
-Fixed siren not screaming.

업데이트: 2018년 2월 16일 오전 7시 19분

-Fixed flame become too big.
-Fixed husk accuracy. Now he can shoot very good.

업데이트: 2018년 2월 15일 오전 7시 24분

-Added new custom zed - flamepound.
-Flinch and stun now work for each zed as in KF.
-Scrake on suicide and hoe now can be flinched by melee only once.
-Fleshpound now can be normally flinched by melee from big range.

업데이트: 2018년 1월 29일 오전 10시 02분

-Fixed bloat and gorefast can stuck after attack.

업데이트: 2018년 1월 27일 오전 3시 25분

-Fleshpound flinch now work like intended (i hope).
-Scrake now play flinch only on first stun (like in game).
-Stalkers now visible only during attack.
-Fleshpound now leave rage when damage target. If you don't know: in previous version he leave rage only when attack animation ends.
-Changes in husk shoot formula.
-Bloat now can't be stunned.
-Reworked spawners.

업데이트: 2018년 1월 23일 오전 8시 10분

-Fleshpound rage now can end like in game.
-Fixed spawners.
-Brute and mutilator now count as big zeds.
-Changed fleshpound damage to zeds during rage charging.

업데이트: 2018년 1월 21일 오전 4시 49분

-All damage values now similar to game i hope.
-Clot grab now not interrupt npc's animations.
-Scrake "sawing" rules changed.
-Flinch and stun for all zeds now work like intended.
-Reworked spawners.
-Fixed crawlers spawn in ground.
-Husk in hardmode now use flamethrower mode when enemy close enough.