武装突袭3

武装突袭3

[SP/CO12] The Forgotten Few 2 (RU/CH)
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更新于:2017 年 5 月 10 日 上午 11:11

Version 1.00.01
- CHANGED: Enemy base aiming accuracy value increased a bit
- FIXED: Secondary vehicle in insertion escort had incorrect turret crewing parameter sometimes leading in vehicle without commander
- FIXED: Missing argument for armed enemy officer loadout in StrongPointUrban mission type
- FIXED: Ambient enemy vehicles got despawned if the vehicle got too far from spawn point even if players are close
- FIXED: Sometimes emergency stop player speech in ground insertion was silent
- REMOVED: Auto emergency stop when in contact with enemies diabled for ground insertion as it caused more problems than benefits (AI mod compatibility)

更新于:2017 年 5 月 5 日 上午 8:05

Version 1.00.00 (Public release)
- ADDED: Custom default cargo loadouts for insertion and extraction vehicles
- ADDED: Some new CUP uniforms for Western PMC faction
- ADDED: Switchable optics, day and NV, for RPG-7
- ADDED: Mission names replaced with random operation names. Old names remain as mission descriptions
- ADDED: Weather and intel reports saved as diary records to be reviewed during mission
- ADDED: New loadout speciality for subordinates: PDU-4 for VDV and binoculars for GRU, that were issued to officers only before
- CHANGED: Platoon commander in MP uses the same voice as in SP
- CHANGED: Ground transport turrets left empty as the AI gunners where disembarking on contact. Now mannable by players
- CHANGED: Limit crewable turret paths for enemy vehicles, some vehicle cargo positions were always crewed as vehicle crew members
- CHANGED: Insertion land transport returns to nearby friendly town instead of base after dropping off groups
- CHANGED: Numerous other minor tweaks
- FIXED: VDV with desert camo option was missing in MP parameters
- FIXED: KIA statistics window was broken
- FIXED: Loadouts were not reset after mission in MP
- FIXED: Extraction ground transport ignored the reroute point
- FIXED: Some issues with dialog font sizes
- FIXED: PKP Night scope had RPG-7 reticle
- FIXED: Goats and Sheep were not visible for clients in MP
- FIXED: Numerous other minor bugs
- REMOVED: Debug cheats for beta purposes

更新于:2017 年 4 月 11 日 上午 9:15

Version 0.99.00 Beta
- ADDED: Task update and notification for secure type missions to wait for enemy reinforcements
- ADDED: Enemy eastern faction rifle loadouts updated with new RHS weapons and adjustments
- CHANGED: Even further improved helicopters returning to CAS area when drifted too far
- CHANGED: Adjusted secure timer in all missions
- CHANGED: Amount of enemy static heavy weapons in enemy camp mission type
- CHANGED: Enemy infantry reinforcements often stayed away from the mission target when a helicopter was loitering the area, now responds faster
- CHANGED: Numerous other minor tweaks
- FIXED: Extraction helicopter seat count check didn't take escorted hostages into account, sometimes player group didn't fit the extraction helicopter
- FIXED: A postion too close to the mission target was validated for extraction destination
- FIXED: Removed tent type composition for prisoners as prisoners sometimes got stuck inside it
- FIXED: Proper rescue animation for prisoners also in MP
- FIXED: Finding the suitcase is now correctly optional no matter the suitcase objective being secondary or primary
- FIXED: Player not force reset Alpha leader when the player has turned renegade due to friendly fire
- FIXED: Player rating reset between missions to avoid player being lynched by AIs at the beginning of the next mission for friendly fire in earlier mission
- FIXED: Land transport road skip did not execute when the distance was short but the point was marked on map
- FIXED: Disable new sidechat text during loading screens in single-player
- FIXED: Hidden suitcase task notification in building raid mission type in Multiplayer
- FIXED: Missing static heavy gunners in urban strongpoint mission type
- FIXED: Enemy arrested officer could not move in strongpoint mission type
- FIXED: Some neutralization conditions for enemy units
- FIXED: Helicopters were firing weapons even when stationed at base standing by
- FIXED: Secondary ground transport failed to follow primary transport vehicle after skip point
- FIXED: Numerous other minor bugs

更新于:2017 年 3 月 28 日 上午 8:47

Version 0.98.03 Beta
- ADDED: Full mod dependencies by added map placed placeholder units to ensure all players have mods properly installed
- CHANGED: Adjusted artillery dispersion related factors
- CHANGED: Further improved helicopters returning to CAS area when drifted too far
- FIXED: Sometimes spawned enemy vehicles could not move, leading to stuck enemy reinforcements
- FIXED: Bravo group unit order in command bar
- FIXED: Secondary insertion vehicle sometimes halted after road skip
- FIXED: Sometimes remote units appeared naked for few seconds when the mission begins

更新于:2017 年 3 月 20 日 下午 12:51

Version 0.98.02 Beta
- NEW: Radio protocol texts cleared for debriefings, loading screens etc
- CHANGED: Improved helicopters returning to CAS area when drifted too far
- FIXED: Artillery barrages not working in MP, problem in 0.98.01
- FIXED: Emergency insertion point wan't visible in Chernarus

更新于:2017 年 3 月 18 日 上午 2:41

Version 0.98.01 Beta
- CHANGED: Optimized enemy At Ease script
- CHANGED: Tweaked conditions for mission area being secured
- FIXED: Enemy groups did not correctly exit At Ease mode
- FIXED: Artillery barrage target positions were not always transmitted correctly in MP
- FIXED: Artillery barrage markers disappeared too early
- FIXED: Incorrect mission summary window text in urban assault mission types
- FIXED: Platoon Commander was ranked private in Altis

更新于:2017 年 3 月 17 日 上午 9:30

Version 0.98.00 Beta
- ADDED: Spetsnaz GRU player faction in Chernarus, to match the enemy Caucasian nationalists faction
- ADDED: Options for custom apparel for friendly units, featured in Spetsnaz GRU faction
- ADDED: Possibility for enemy weapon and ammo crates near parked enemy cars
- ADDED: fnc_initvehicle options for helicopters for more customized look
- ADDED: Visualized pocketed firendly territories, colored yellow
- ADDED: Visualized path of the land transport including skip point in mission planning phase
- ADDED: Faction specific enemy vehicle flags
- ADDED: More ambient friendlies in norther airbase in Chernarus
- CHANGED: Revised land transport skipping feature to better suit the new terriotry system
- CHANGED: No NV goggles given for player squads if daytime
- CHANGED: PGO-7V3 sights for RPG-7 for players squads instead of PGO-7V1
- CHANGED: Unlocked all ground vehicles for land transporting also in SP
- CHANGED: turret crew of land transport vehicles won't bail out when in contact with enemy
- CHANGED: Reduced enemy patrol vehicles clumping too much in one place
- CHANGED: Adjusted Western PMC vehicle selection to weigh further more on heavier vehicles in large armies
- CHANGED: Adjustments to enemy general alarm conditions
- CHANGED: Numerous other minor tweaks
- FIXED: Enemies alerted prematurely due to enemy vehicles running over friendlies
- FIXED: Wrong loadouts for friendly units
- FIXED: Terminate road skip finding if script is stuck
- FIXED: Dynamic weather missing variable error
- FIXED: Enemy ammo caches not correctly stocked with faction armament
- FIXED: Showcase Spawning vehicles colliding with detached tank flags
- FIXED: Numerous other minor bugs

更新于:2017 年 2 月 11 日 上午 8:30

Version 0.97.04 Beta
- ADDED: Random faction specific weapon and magazine loadout selections for enemy weapons caches
- ADDED: BMP4 as land insertion escort vehicle class
- CHANGED: Separate starting positions for Alpha and Bravo squads, and fixed land transport starting positions for less confusion
- CHANGED: Spare weapons and magazines removed from enemy vehicles
- FIXED: Dialog font sizes are fixed regardless of interface size to avoid text cutting
- FIXED: Some missing ambient enemy variables for Western PMC
- FIXED: Bravo radio move command had incorrect coordinates in MP
- FIXED: No auto getout order from land transport when the leader is player
- FIXED: Sometimes selected artillery units count was higher than maximum available after barrage, now always reset back to 1
- FIXED: Emergency insertion point marker did not appear

更新于:2017 年 2 月 7 日 上午 7:53

Version 0.97.03 Beta
- CHANGED: Friendly AI crew skills adjusted
- FIXED: Generating ambient animal positions sped up, especially for Chernarus
- FIXED: Land transport sometimes halted after road skip without reaching the insertion/extraction point
- FIXED: Bravo quad did not bail out immediately from land transport vehicle when ambushed by enemies

更新于:2017 年 2 月 6 日 上午 10:31

Version 0.97.02 Beta
- ADDED: Loading bar/percentage shown when selected mission is being generated
- CHANGED: Removed chimney smoke in chernarus to reduce lag in bigger cities
- CHANGED: Air time parameter increased for 82mm mortar
- FIXED: Missing road skip related variable in Chernarus world library
- FIXED: Few missing weapons crate class names for object compositions
- FIXED: Lock states of some map placed vehicles