Space Engineers

Space Engineers

Automatic LCDs 2
Viser 51–60 av 62 bidrag
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Oppdatering: 4. jan. 2018 @ 16.13

v:2.0120: Improved display of Inventory command (better alignment, better compatibility with larger fonts)
* Canvas component support added
* Improvements in text formatting in Working, Damage and other commands

Oppdatering: 23. nov. 2017 @ 11.03

v:2.0115 Fix multiple text trimming issues (and related crashes)

Oppdatering: 19. nov. 2017 @ 5.49

v:2.0114 (support for game update 1.185.014)
* Timers are not required anymore - just compile the script & remember and it will work
* Automatic detection of Debug / Monospace font per LCD
* Much nicer progress bars for monospace font
* HScroll command for slow horizontal scrolling text (can't make it faster, sorry)
* PropBool and PropsBool commands to display boolean properties of blocks (Handbrake, CollectAll, Open, OnOff, etc) (read more in guide)
* LCD linking finally fixed (hopefully)
* Vanilla Corner LCDs are now recognized with correct number of lines
* Customizable progressbar characters (look below at MMStyle)
* CustomData command to read Custom Data of specified block
* Working command now displays override of thrusters when they are on
* Parachute support
* Mass and ShipMass commands now show g, kg, t, kt, Mt, Gt, etc instead of kg, Mg, Gg, etc.
* Fixed Scrap now being Ore instead of Ingot (it was changed in game)
* Removed everything 'static' from the code

v2.0114 Fix: correctly ignore regular timer updates
Regular calls by timers that were used in the past are now completely ignored by the script. If you still have timer in your setup calling the script regularly - it's completely useless now.

Oppdatering: 18. nov. 2017 @ 18.52

v:2.0113 Fix small corner LCDs having wrong number of lines

Oppdatering: 18. nov. 2017 @ 16.51

v:2.0112 Fix: stop ignoring timers, because Update calls don't get executed when timers run the PB each tick

Seriously people - stop using the timers to run this script. It's much more efficient without the timer! ;)

Oppdatering: 18. nov. 2017 @ 16.34

v:2.0109 Fix: only ignore timer call if argument is empty

Oppdatering: 18. nov. 2017 @ 15.42

v:2.0109 (support for game update 1.185.014)
* Timers are not required anymore - just compile the script & remember and it will work
* Automatic detection of Debug / Monospace font per LCD
* Much nicer progress bars for monospace font
* HScroll command for slow horizontal scrolling text (can't make it faster, sorry)
* PropBool and PropsBool commands to display boolean properties of blocks (Handbrake, CollectAll, Open, OnOff, etc) (read more in guide)
* LCD linking finally fixed (hopefully)
* Vanilla Corner LCDs are now recognized with correct number of lines
* Customizable progressbar characters (look below at MMStyle)
* CustomData command to read Custom Data of specified block
* Working command now displays override of thrusters when they are on
* Parachute support
* Mass and ShipMass commands now show g, kg, t, kt, Mt, Gt, etc instead of kg, Mg, Gg, etc.
* Fixed Scrap now being Ore instead of Ingot (it was changed in game)
* Removed everything 'static' from the code

Oppdatering: 4. feb. 2017 @ 9.36

v:2.0004 (Update for game v01.172) Fixed LCD linking, LCD_TAG can be set in Custom Data of PB, updated deprecated API stuff
* LCD_TAG can be set in Custom Data of Programmable Block (read more in guide section 'What is LCD_TAG?')
* Fixed LCD linking
* Updated deprecated API stuff
* Fix for LCD showing help text when booting

Oppdatering: 3. jan. 2017 @ 3.14

v2.0002:
* LCDs with no commands will print out message
* Damage command argument to modify max damage percentage to show
* Fixed Acceleration command exception
* Fixed PowerTime command exception

Oppdatering: 28. des. 2016 @ 13.30

v2.0001: Fix 'count' crash when drawing visual bar on extreme font sizes