Space Engineers

Space Engineers

Automatic LCDs 2
62개 중 1~10개 표시 중
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업데이트: 2025년 9월 19일 @ 오전 3시 29분

v2.0207
Details command shows status of farm plots more reliably and removes Color tags that don't work in standard LCD text
Working command now shows percentage of number of blocks welded on projectors
Added title override feature for Oxygen commands (check guide for those commands)
Fixed unused variable warning
Some minor optimizations

업데이트: 2025년 9월 18일 @ 오전 6시 51분

v2.0206 Added title override feature for Tanks command (check guide for Tanks command)

업데이트: 2025년 9월 18일 @ 오전 2시 14분

v2.0205 - Oxygen command variants OxygenLevel (shows pressure of air vents outside) and OxygenX/OxygenLevelX that doesn't show progress bars.

업데이트: 2025년 9월 18일 @ 오전 12시 40분

v2.0204 - Food items will now be shown in inventory lists even if you have 0

업데이트: 2025년 9월 17일 @ 오전 12시 23분

v2.0203 Bugfix consumable and seeds items + added new inventory categories

업데이트: 2025년 9월 8일 @ 오후 1시 52분

v:2.0202 (Apex Survival compatibility)

Added Prototech items and Food items (not shown in inventory lists unless explicitly specified - check Inventory command guide for list)

업데이트: 2024년 12월 18일 @ 오후 12시 24분

v:2.0200 (Performance optimizations)
* Added PropFloat command to display values of float properties of blocks (more info in guide)
* Many changes to improve performance of the script
* You may notice the script is now more responsive eg on scrolling
* (there may be hickups in scrolling as the script never updates more than 1 LCD in single tick)
* Improved startup performance & internal scheduling
* Startup may take longer on larger grids than before
* Updated text override functionality of Power commands (PowerSummary now allows override of text, PowerStoredBar also allows for custom text)
*
* Technical Note:
* The script is just too large and it may take long time (~6ms per tick) to compile parts of it as they are used.
* Once all the parts of the script had been executed at least once:
* - the max execution time on grid with ~200 commands on around 40 LCDs: ~200us, average: ~69us (should still be smooth at around 200 such grids)
*
* Bugfixes: Fix same construct filtering for functionality relying on block types
* Fix Tanks command using different percent rounding than TanksP
* Add support for clang cola, cosmic coffee, flare gun, flare clip
* Hopefully fixed weird InvListX value text misalignment

업데이트: 2024년 5월 20일 @ 오전 9시 47분

v:2.0194:
* Added title override option for Cargo commands allowing for custom text before the volume numbers instead of 'Cargo Used'
* Recognize broadcast controller (broadcast) and action relay (relay) block types added in game Signal update.
* Fix Antenna influencing total max power in PowerUsed command

업데이트: 2024년 2월 4일 @ 오전 11시 09분

v:2.0191: Add bar only variants to Power commands

업데이트: 2024년 1월 23일 @ 오후 12시 10분

v:2.0190: Improve InvListNN item name trimming